# frozen_string_literal: true module GenshinData module Materials module Development # Definitons for all local specialty materials module LocalSpecialtyData def self.all constants.map { |x| GenshinData::Materials::Development::LocalSpecialtyData.const_get(x) } end AMAKUMO_FRUIT = GenshinObject::Material.new( kamera_key: "AmakumoFruit", name: "Amakumo Fruit", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze BERYL_CONCH = GenshinObject::Material.new( kamera_key: "BerylConch", name: "Beryl Conch", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze CALLA_LILY = GenshinObject::Material.new( kamera_key: "CallaLily", name: "Calla Lily", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze CECILIA = GenshinObject::Material.new( kamera_key: "Cecilia", name: "Cecilia", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze CLEARWATER_JADE = GenshinObject::Material.new( kamera_key: "ClearwaterJade", name: "ClearwaterJade", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze COR_LAPIS = GenshinObject::Material.new( kamera_key: "CorLapis", name: "Cor Lapis", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze CRYSTAL_MARROW = GenshinObject::Material.new( kamera_key: "CrystalMarrow", name: "Crystal Marrow", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze DANDELION_SEED = GenshinObject::Material.new( kamera_key: "DandelionSeed", name: "Dandelion Seed", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze DENDROBIUM = GenshinObject::Material.new( kamera_key: "Dendrobium", name: "Dendrobium", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze FLUORESCENT_FUNGUS = GenshinObject::Material.new( kamera_key: "FluorescentFungus", name: "Fluorescent Fungus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze GLAZE_LILY = GenshinObject::Material.new( kamera_key: "GlazeLily", name: "Glaze Lily", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze HENNA_BERRY = GenshinObject::Material.new( kamera_key: "HennaBerry", name: "Henna Berry", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze JUEYUN_CHILI = GenshinObject::Material.new( kamera_key: "JueyunChili", name: "Jueyun Chili", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze KALPALATA_LOTUS = GenshinObject::Material.new( kamera_key: "KalpalataLotus", name: "Kalpalata Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze LAKELIGHT_LILY = GenshinObject::Material.new( kamera_key: "LakelightLily", name: "Lakelight Lily", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze SPRING_OF_THE_FIRST_DEWDROP = GenshinObject::Material.new( kamera_key: "SpringOfTheFirstDewdrop", name: "Spring of the First Dewdrop", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze LUMIDOUCE_BELL = GenshinObject::Material.new( kamera_key: "LumidouceBell", name: "Lumidouce Bell", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze LUMITOILE = GenshinObject::Material.new( kamera_key: "Lumitoile", name: "Lumitoile", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze MARCOTTE = GenshinObject::Material.new( kamera_key: "Marcotte", name: "Marcotte", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze MOURNING_FLOWER = GenshinObject::Material.new( kamera_key: "MourningFlower", name: "Mourning Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze NAKU_WEED = GenshinObject::Material.new( kamera_key: "NakuWeed", name: "Naku Weed", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze NILOTPALA_LOTUS = GenshinObject::Material.new( kamera_key: "NilotpalaLotus", name: "Nilotpala Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze NOCTILUCOUS_JADE = GenshinObject::Material.new( kamera_key: "NoctilucousJade", name: "Noctilucous Jade", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze ONIKABUTO = GenshinObject::Material.new( kamera_key: "Onikabuto", name: "Onikabuto", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze PADISARAH = GenshinObject::Material.new( kamera_key: "Padisarah", name: "Padisarah", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze PHILANEMO_MUSHROOM = GenshinObject::Material.new( kamera_key: "PhilanemoMushroom", name: "Philanemo Mushroom", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze PLUIE_LOTUS = GenshinObject::Material.new( kamera_key: "PluieLotus", name: "Pluie Lotus", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze QINGXIN = GenshinObject::Material.new( kamera_key: "Qingxin", name: "Qingxin", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze RAINBOW_ROSE = GenshinObject::Material.new( kamera_key: "RainbowRose", name: "Rainbow Rose", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze ROMARITIME_FLOWER = GenshinObject::Material.new( kamera_key: "RomaritimeFlower", name: "Romaritime Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze RUKKHASHAVA_MUSHROOMS = GenshinObject::Material.new( kamera_key: "RukkhashavaMushrooms", name: "Rukkhashava Mushrooms", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze SAKURA_BLOOM = GenshinObject::Material.new( kamera_key: "SakuraBloom", name: "Sakura Bloom", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze SAND_GREASE_PUPA = GenshinObject::Material.new( kamera_key: "SandGreasePupa", name: "Sand Grease Pupa", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze SANGO_PEARL = GenshinObject::Material.new( kamera_key: "SangoPearl", name: "SangoPearl", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze SCARAB = GenshinObject::Material.new( kamera_key: "Scarab", name: "Scarab", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze SEA_GANODERMA = GenshinObject::Material.new( kamera_key: "SeaGanoderma", name: "Sea Ganoderma", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :inazuma ).freeze SILK_FLOWER = GenshinObject::Material.new( kamera_key: "SilkFlower", name: "Silk Flower", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze SMALL_LAMP_GRASS = GenshinObject::Material.new( kamera_key: "SmallLampGrass", name: "Small Lamp Grass", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze STARCONCH = GenshinObject::Material.new( kamera_key: "Starconch", name: "Starconch", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze SUBDETECTION_UNIT = GenshinObject::Material.new( kamera_key: "SubdetectionUnit", name: "Subdetection Unit", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :fontaine ).freeze TRISHIRAITE = GenshinObject::Material.new( kamera_key: "Trishiraite", name: "Trishiraite", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze VALBERRY = GenshinObject::Material.new( kamera_key: "Valberry", name: "Valberry", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze VIOLETGRASS = GenshinObject::Material.new( kamera_key: "Violetgrass", name: "Violetgrass", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :liyue ).freeze VIPARYAS = GenshinObject::Material.new( kamera_key: "Viparyas", name: "Viparyas", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :sumeru ).freeze WINDWHEEL_ASTER = GenshinObject::Material.new( kamera_key: "WindwheelAster", name: "Windwheel Aster", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze WOLFHOOK = GenshinObject::Material.new( kamera_key: "Wolfhook", name: "Wolfhook", rarity: 1, family: nil, inventory_type: :standard_material, source_category: :gathering, source_sub_category: :local_specialty, nation_name: :mondstadt ).freeze end end end end