require "test_helper" class Measured::MeasurableTest < ActiveSupport::TestCase setup do @arcane = Magic.unit_system.unit_for!(:arcane) @fireball = Magic.unit_system.unit_for!(:fireball) @magic_missile = Magic.unit_system.unit_for!(:magic_missile) @magic = Magic.new(10, @magic_missile) end test "#initialize requires two params, the amount and the unit" do assert_nothing_raised do Magic.new(1, "fireball") end assert_raises ArgumentError do Magic.new(1) end end test "#initialize converts unit string and symbol to Unit instance" do assert_equal @arcane, Magic.new(1, "arcane").unit assert_equal @arcane, Magic.new(1, :arcane).unit end test "#initialize raises if it is an unknown unit" do assert_raises Measured::UnitError do Magic.new(1, "slash") end end test "#initialize keeps Rationals, BigDecimals, and Integers as-is" do assert_equal 10, Magic.new(10, :fire).value assert_equal Rational(1, 3), Magic.new(Rational(1, 3), :fire).value assert_equal BigDecimal("123.887788"), Magic.new(BigDecimal("123.887788"), :fire).value end test "#initialize converts floats and strings to BigDecimal and does not round large numbers" do assert_equal BigDecimal(9.1234572342342, 14), Magic.new(9.1234572342342, :fire).value assert_equal BigDecimal("9.1234572342342"), Magic.new("9.1234572342342", :fire).value end test "#initialize converts to the base unit" do assert_equal @fireball, Magic.new(1, :fire).unit end test "#initialize raises an expected error when initializing with nil value" do exception = assert_raises(Measured::UnitError) do Magic.new(nil, :fire) end assert_equal "Unit value cannot be blank", exception.message end test "#initialize raises an expected error when initializing with nil unit" do exception = assert_raises(Measured::UnitError) do Magic.new(1, nil) end assert_equal "Unit '' does not exist", exception.message end test "#initialize raises an expected error when initializing with empty string value" do exception = assert_raises(Measured::UnitError) do Magic.new("", :fire) end assert_equal "Unit value cannot be blank", exception.message end test "#initialize raises an expected error when initializing with empty string unit" do exception = assert_raises(Measured::UnitError) do Magic.new(1, "") end assert_equal "Unit '' does not exist", exception.message end test "#unit allows you to read the unit" do assert_equal @magic_missile, @magic.unit end test "#value allows you to read the numeric value" do assert_equal 10, @magic.value end test ".unit_system is set and cached" do unit_system = CaseSensitiveMagic.unit_system assert_instance_of Measured::UnitSystem, unit_system assert_equal unit_system.__id__, CaseSensitiveMagic.unit_system.__id__ end test ".unit_names returns just the base unit names" do assert_equal %w(arcane fireball ice magic_missile ultima), Magic.unit_names end test ".unit_names_with_aliases returns all units" do assert_equal( %w(arcane fire fireball fireballs ice magic_missile magic_missiles ultima), Magic.unit_names_with_aliases ) end test ".unit_or_alias? looks at the list of units and aliases" do assert Magic.unit_or_alias?("fire") assert Magic.unit_or_alias?("fireball") assert Magic.unit_or_alias?(:ice) refute Magic.unit_or_alias?("junk") end test ".name looks at the class name" do module Example VeryComplexThing = Measured.build { unit :foo } end assert_equal "magic", Magic.name assert_equal "very complex thing", Example::VeryComplexThing.name end test "#convert_to raises on an invalid unit" do assert_raises Measured::UnitError do @magic.convert_to(Measured::Unit.new(:punch)) end end test "#convert_to returns a new object of the same type in the new unit" do converted = @magic.convert_to(@arcane) assert_equal converted, @magic refute_equal converted.object_id, @magic.object_id assert_equal BigDecimal(10), @magic.value assert_equal @magic_missile, @magic.unit assert_equal BigDecimal(1), converted.value assert_equal @arcane, converted.unit end test "#convert_to from and to the same unit returns the same object" do converted = @magic.convert_to(@magic.unit) assert_equal converted.object_id, @magic.object_id end test "#to_s outputs the number and the unit" do assert_equal "1 fireball", Magic.new("1", :fire).to_s assert_equal "10 fireball", Magic.new(10, :fire).to_s assert_equal "1.234 magic_missile", Magic.new("1.234", :magic_missile).to_s assert_equal "0.125 magic_missile", Magic.new(Rational(1, 8), :magic_missile).to_s assert_equal "0.375 magic_missile", Magic.new(Rational(3, 8), :magic_missile).to_s assert_equal "5 fireball", Magic.new(Rational(5, 1), :fire).to_s end test "#humanize outputs the number and the unit properly pluralized" do assert_equal "1 fireball", Magic.new("1", :fire).humanize assert_equal "10 fireballs", Magic.new(10, :fire).humanize assert_equal "1.234 magic_missiles", Magic.new("1.234", :magic_missile).humanize assert_equal "0.125 magic_missiles", Magic.new(Rational(1, 8), :magic_missile).humanize assert_equal "0.375 magic_missiles", Magic.new(Rational(3, 8), :magic_missile).humanize assert_equal "5 fireballs", Magic.new(Rational(5, 1), :fire).humanize end test "#inspect shows the number and the unit" do assert_equal "#>", Magic.new(10, :fire).inspect assert_equal "#>", Magic.new(1.234, :magic_missile).inspect end test "#zero? always returns false" do refute_predicate Magic.new(0, :fire), :zero? refute_predicate Magic.new(0.0, :fire), :zero? refute_predicate Magic.new("0.0", :fire), :zero? end test "#<=> compares regardless of the unit" do assert_equal -1, @magic <=> Magic.new(20, :fire) assert_equal 1, @magic <=> Magic.new(9, :magic_missile) assert_equal 0, @magic <=> Magic.new(Rational(30, 2), :fire) assert_equal -1, @magic <=> Magic.new(11, :magic_missile) end test "#<=> doesn't compare against zero" do assert_nil @magic <=> 0 assert_nil @magic <=> BigDecimal.new(0) assert_nil @magic <=> 0.00 end test "#== should be the same if the classes, unit, and amount match" do assert_equal @magic, @magic assert_equal Magic.new(10, :magic_missile), Magic.new("10", "magic_missile") assert_equal Magic.new(1, :arcane), Magic.new(10, :magic_missile) refute_equal Magic.new(1, :arcane), Magic.new(10.1, :magic_missile) end test "#== should be the same if the classes and amount match but the unit does not so they convert" do assert_equal Magic.new(2, :magic_missile), Magic.new("1", "ice") end test "#== doesn't compare against zero" do arcane_zero = Magic.new(0, :arcane) refute_equal arcane_zero, 0 refute_equal arcane_zero, BigDecimal.new(0) refute_equal arcane_zero, 0.0 end test "#> and #< should compare measurements" do assert Magic.new(10, :magic_missile) < Magic.new(20, :magic_missile) refute Magic.new(10, :magic_missile) > Magic.new(20, :magic_missile) end test "#> and #< should compare measurements of different units" do assert Magic.new(10, :magic_missile) < Magic.new(100, :ice) refute Magic.new(10, :magic_missile) > Magic.new(100, :ice) end test "#> and #< should not compare against zero" do assert_raises(ArgumentError) { @magic > 0 } assert_raises(ArgumentError) { @magic > BigDecimal.new(0) } assert_raises(ArgumentError) { @magic > 0.00 } assert_raises(ArgumentError) { @magic < 0 } assert_raises(ArgumentError) { @magic < BigDecimal.new(0) } assert_raises(ArgumentError) { @magic < 0.00 } end end