require "thread" module Bunny # Network activity loop that reads and passes incoming AMQP 0.9.1 methods for # processing. They are dispatched further down the line in Bunny::Session and Bunny::Channel. # This loop uses a separate thread internally. # # This mimics the way RabbitMQ Java is designed quite closely. class MainLoop def initialize(transport, session, session_thread) @transport = transport @session = session @session_thread = session_thread end def start @thread = Thread.new(&method(:run_loop)) @thread.abort_on_exception = true end def resume start end def run_loop loop do begin break if @stopping || @network_is_down run_once rescue Errno::EBADF => ebadf # ignored, happens when we loop after the transport has already been closed rescue AMQ::Protocol::EmptyResponseError, IOError, SystemCallError => e puts "Exception in the main loop:" log_exception(e) @network_is_down = true if @session.automatically_recover? @session.handle_network_failure(e) else @session_thread.raise(Bunny::NetworkFailure.new("detected a network failure: #{e.message}", e)) end rescue Exception => e puts "Unepxected exception in the main loop:" log_exception(e) @network_is_down = true @session_thread.raise(Bunny::NetworkFailure.new("caught an unexpected exception in the network loop: #{e.message}", e)) end end end def run_once frame = @transport.read_next_frame @session.signal_activity! return if frame.is_a?(AMQ::Protocol::HeartbeatFrame) if !frame.final? || frame.method_class.has_content? header = @transport.read_next_frame content = '' if header.body_size > 0 loop do body_frame = @transport.read_next_frame content << body_frame.decode_payload break if content.bytesize >= header.body_size end end @session.handle_frameset(frame.channel, [frame.decode_payload, header.decode_payload, content]) else @session.handle_frame(frame.channel, frame.decode_payload) end end def stop @stopping = true end def kill @thread.kill @thread.join end def log_exception(e) puts e.class.name puts e.message e.backtrace.each do |line| puts line end end end end