require 'fastlane/server/command_executor.rb' require 'fastlane/server/command_parser.rb' require 'fastlane/server/json_return_value_processor.rb' require 'socket' require 'json' module Fastlane class SocketServer COMMAND_EXECUTION_STATE = { ready: :ready, already_shutdown: :already_shutdown, error: :error } attr_accessor :command_executor attr_accessor :return_value_processor def initialize( command_executor: nil, return_value_processor: nil, connection_timeout: 5, stay_alive: false ) if return_value_processor.nil? return_value_processor = JSONReturnValueProcessor.new end @command_executor = command_executor @return_value_processor = return_value_processor @connection_timeout = connection_timeout.to_i @stay_alive = stay_alive end # this is the public API, don't call anything else def start listen while @stay_alive UI.important("stay_alive is set to true, restarting server") listen end end private def receive_and_process_commands loop do # no idea how many commands are coming, so we loop until an error or the done command is sent execution_state = COMMAND_EXECUTION_STATE[:ready] command_string = nil begin command_string = @client.recv(1_048_576) # 1024 * 1024 rescue Errno::ECONNRESET => e UI.verbose(e) execution_state = COMMAND_EXECUTION_STATE[:error] end if execution_state == COMMAND_EXECUTION_STATE[:ready] # Ok, all is good, let's see what command we have execution_state = parse_and_execute_command(command_string: command_string) end case execution_state when COMMAND_EXECUTION_STATE[:ready] # command executed successfully, let's setup for the next command next when COMMAND_EXECUTION_STATE[:already_shutdown] # we shutdown in response to a command, nothing left to do but exit break when COMMAND_EXECUTION_STATE[:error] # we got an error somewhere, let's shutdown and exit handle_disconnect(error: true, exit_reason: :error) break end end end def parse_and_execute_command(command_string: nil) command = CommandParser.parse(json: command_string) case command when ControlCommand return handle_control_command(command) when ActionCommand return handle_action_command(command) end # catch all raise "Command #{command} not supported" end # we got a server control command from the client to do something like shutdown def handle_control_command(command) exit_reason = nil if command.cancel_signal? UI.verbose("received cancel signal shutting down, reason: #{command.reason}") # send an ack to the client to let it know we're shutting down cancel_response = '{"payload":{"status":"cancelled"}}' send_response(cancel_response) exit_reason = :cancelled elsif command.done_signal? UI.verbose("received done signal shutting down") # client is already in the process of shutting down, no need to ack exit_reason = :done end # if the command came in with a user-facing message, display it if command.user_message UI.important(command.user_message) end # currently all control commands should trigger a disconnect and shutdown handle_disconnect(error: false, exit_reason: exit_reason) return COMMAND_EXECUTION_STATE[:already_shutdown] end # execute and send back response to client def handle_action_command(command) response_json = process_action_command(command: command) return send_response(response_json) end # send json back to client def send_response(json) UI.verbose("sending #{json}") begin @client.puts(json) # Send some json to the client rescue Errno::EPIPE => e UI.verbose(e) return COMMAND_EXECUTION_STATE[:error] end return COMMAND_EXECUTION_STATE[:ready] end def listen @server = TCPServer.open('localhost', 2000) # Socket to listen on port 2000 UI.verbose("Waiting for #{@connection_timeout} seconds for a connection from FastlaneRunner") # set thread local to ready so we can check it Thread.current[:ready] = true @client = nil begin Timeout.timeout(@connection_timeout) do @client = @server.accept # Wait for a client to connect end rescue Timeout::Error UI.user_error!("fastlane failed to receive a connection from the FastlaneRunner binary after #{@connection_timeout} seconds, shutting down") rescue StandardError => e UI.user_error!("Something went wrong while waiting for a connection from the FastlaneRunner binary, shutting down\n#{e}") end UI.verbose("Client connected") # this loops forever receive_and_process_commands end def handle_disconnect(error: false, exit_reason: :error) Thread.current[:exit_reason] = exit_reason UI.important("Client disconnected, a pipe broke, or received malformed data") if exit_reason == :error # clean up @client.close @client = nil @server.close @server = nil end # record fastlane action command and then execute it def process_action_command(command: nil) UI.verbose("received command:#{command.inspect}") return execute_action_command(command: command) end # execute fastlane action command def execute_action_command(command: nil) command_return = @command_executor.execute(command: command, target_object: nil) ## probably need to just return Strings, or ready_for_next with object isn't String return_object = command_return.return_value return_value_type = command_return.return_value_type closure_arg = command_return.closure_argument_value return_object = return_value_processor.prepare_object( return_value: return_object, return_value_type: return_value_type ) if closure_arg.nil? closure_arg = closure_arg.to_s else closure_arg = return_value_processor.prepare_object( return_value: closure_arg, return_value_type: :string # always assume string for closure error_callback ) closure_arg = ', "closure_argument_value": ' + closure_arg end Thread.current[:exception] = nil return '{"payload":{"status":"ready_for_next", "return_object":' + return_object + closure_arg + '}}' rescue StandardError => e Thread.current[:exception] = e exception_array = [] exception_array << "#{e.class}:" exception_array << e.backtrace while e.respond_to?("cause") && (e = e.cause) exception_array << "cause: #{e.class}" exception_array << backtrace end return "{\"payload\":{\"status\":\"failure\",\"failure_information\":#{exception_array.flatten}}}" end end end