module CyberarmEngine class Text CACHE = {} attr_accessor :x, :y, :z, :size, :options attr_reader :text, :textobject, :factor_x, :factor_y, :color, :shadow, :shadow_size, :shadow_alpha, :shadow_color def initialize(text, options={}) @text = text.to_s || "" @options = options @size = options[:size] || 18 @font = options[:font] || "sans-serif"#Gosu.default_font_name @x = options[:x] || 0 @y = options[:y] || 0 @z = options[:z] || 1025 @factor_x = options[:factor_x] || 1 @factor_y = options[:factor_y] || 1 @color = options[:color] || Gosu::Color::WHITE @alignment= options[:alignment] || nil @shadow = true if options[:shadow] == true @shadow = false if options[:shadow] == false @shadow = true if options[:shadow] == nil @shadow_size = options[:shadow_size] ? options[:shadow_size] : 1 @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30 @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30 @shadow_color= options[:shadow_color] @textobject = check_cache(@size, @font) if @alignment case @alignment when :left @x = 0+BUTTON_PADDING when :center @x = ($window.width/2)-(@textobject.text_width(@text)/2) when :right @x = $window.width-BUTTON_PADDING-@textobject.text_width(@text) end end return self end def check_cache(size, font_name) available = false font = nil if CACHE[size] if CACHE[size][font_name] font = CACHE[size][font_name] available = true else available = false end else available = false end unless available font = Gosu::Font.new(@size, name: @font) CACHE[@size] = {} unless CACHE[@size].is_a?(Hash) CACHE[@size][@font] = font end return font end def text=(string) @rendered_shadow = nil @text = string end def factor_x=(n) @rendered_shadow = nil @factor_x = n end def factor_y=(n) @rendered_shadow = nil @factor_y = n end def color=(color) @rendered_shadow = nil @color = color end def shadow=(boolean) @rendered_shadow = nil @shadow = boolean end def shadow_size=(n) @rendered_shadow = nil @shadow_size = n end def shadow_alpha=(n) @rendered_shadow = nil @shadow_alpha = n end def shadow_color=(n) @rendered_shadow = nil @shadow_color = n end def width textobject.text_width(@text) end def height @text.lines.count > 0 ? (@text.lines.count) * textobject.height : @textobject.height end def draw if @shadow && !ARGV.join.include?("--no-shadow") shadow_alpha = @color.alpha <= 30 ? @color.alpha : @shadow_alpha shadow_color = @shadow_color ? @shadow_color : Gosu::Color.rgba(@color.red, @color.green, @color.blue, shadow_alpha) _x = @shadow_size _y = @shadow_size @rendered_shadow ||= Gosu.render((self.width+(shadow_size*2)).ceil, (self.height+(@shadow_size*2)).ceil) do @textobject.draw_markup(@text, _x-@shadow_size, _y, @z) @textobject.draw_markup(@text, _x-@shadow_size, _y-@shadow_size, @z) @textobject.draw_markup(@text, _x, _y-@shadow_size, @z, @factor_x) @textobject.draw_markup(@text, _x+@shadow_size, _y-@shadow_size, @z) @textobject.draw_markup(@text, _x, _y+@shadow_size, @z) @textobject.draw_markup(@text, _x-@shadow_size, _y+@shadow_size, @z) @textobject.draw_markup(@text, _x+@shadow_size, _y, @z) @textobject.draw_markup(@text, _x+@shadow_size, _y+@shadow_size, @z) end @rendered_shadow.draw(@x-@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, shadow_color) end @textobject.draw_markup(@text, @x, @y, @z, @factor_x, @factor_y, @color) end def alpha=(n) @color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, n) end def alpha @color.alpha end def update; end end end