module ZK
module Pool
# Base class for a ZK connection pool. There are some applications that may
# require high synchronous throughput, which would be a suitable use for a
# connection pool. The ZK::Client::Threaded class is threadsafe, so it's
# not a problem accessing it from multiple threads, but it is limited to
# one outgoing synchronous request at a time, which could cause throughput
# issues for apps that are making very heavy use of zookeeper.
#
# The problem with using a connection pool is the added complexity when you
# try to use watchers. It may be possible to register a watch with one
# connection, and then call `:watch => true` on a different connection if
# you're not careful. Events delivered as part of an event handler have a
# `zk` attribute which can be used to access the connection that the
# callback is registered with.
#
# Unless you're sure you *need* a connection pool, then avoid the added
# complexity.
#
class Base
include Logging
attr_reader :connections #:nodoc:
def initialize
@state = :init
@mutex = Monitor.new
@checkin_cond = @mutex.new_cond
@connections = [] # all connections we control
@pool = [] # currently available connections
# this is required for 1.8.7 compatibility
@on_connected_subs = {}
@on_connected_subs.extend(MonitorMixin)
end
# has close_all! been called on this ConnectionPool ?
def closed?
@state == :closed
end
# is the pool shutting down?
def closing?
@state == :closing
end
# is the pool initialized and in normal operation?
def open?
@state == :open
end
# has the pool entered the take-no-prisoners connection closing part of shutdown?
def forced?
@state == :forced
end
# close all the connections on the pool
def close_all!
@mutex.synchronize do
return unless open?
@state = :closing
@checkin_cond.wait_until { (@pool.size == @connections.length) or closed? }
force_close!
end
end
# calls close! on all connection objects, whether or not they're back in the pool
# this is DANGEROUS!
# @private
def force_close!
@mutex.synchronize do
return if (closed? or forced?)
@state = :forced
@pool.clear
until @connections.empty?
if cnx = @connections.shift
cnx.close!
end
end
@state = :closed
# free any waiting
@checkin_cond.broadcast
end
end
# yields next available connection to the block
#
# raises PoolIsShuttingDownException immediately if close_all! has been
# called on this pool
def with_connection
assert_open!
cnx = checkout(true)
yield cnx
ensure
checkin(cnx)
end
#lock lives on past the connection checkout
def locker(path)
with_connection do |connection|
connection.locker(path)
end
end
#prefer this method if you can (keeps connection checked out)
def with_lock(name, opts={}, &block)
with_connection do |connection|
connection.with_lock(name, opts, &block)
end
end
# handle all
def method_missing(meth, *args, &block)
with_connection do |connection|
connection.__send__(meth, *args, &block)
end
end
def size #:nodoc:
@mutex.synchronize { @pool.size }
end
def pool_state #:nodoc:
@state
end
protected
def synchronize
@mutex.synchronize { yield }
end
def assert_open!
raise Exceptions::PoolIsShuttingDownException unless open?
end
end # Base
# like a Simple pool but has high/low watermarks, and can grow dynamically as needed
class Bounded < Base
DEFAULT_OPTIONS = {
:timeout => 10,
:min_clients => 1,
:max_clients => 10,
}.freeze
# opts:
# * :timeout: connection establishement timeout
# * :min_clients: how many clients should be start out with
# * :max_clients: the maximum number of clients we will create in response to demand
def initialize(host, opts={})
super()
@host = host
@connection_args = opts
opts = DEFAULT_OPTIONS.merge(opts)
@min_clients = Integer(opts.delete(:min_clients))
@max_clients = Integer(opts.delete(:max_clients))
@connection_timeout = opts.delete(:timeout)
@count_waiters = 0
@mutex.synchronize do
populate_pool!(@min_clients)
@state = :open
end
end
# returns the current number of allocated clients in the pool (not
# available clients)
def size
@mutex.synchronize { @connections.length }
end
# clients available for checkout (at time of call)
def available_size
@mutex.synchronize { @pool.length }
end
def checkin(connection)
@mutex.synchronize do
if @pool.include?(connection)
logger.debug { "Pool already contains connection: #{connection.object_id}, @connections.include? #{@connections.include?(connection).inspect}" }
return
end
@pool << connection
@checkin_cond.signal
end
end
# number of threads waiting for connections
def count_waiters #:nodoc:
@mutex.synchronize { @count_waiters }
end
def checkout(blocking=true)
raise ArgumentError, "checkout does not take a block, use .with_connection" if block_given?
@mutex.synchronize do
while true
assert_open!
if @pool.length > 0
cnx = @pool.shift
# XXX(slyphon): not really sure how this case happens, but protect against it as we're
# seeing an issue in production
next if cnx.nil?
# if the connection isn't connected, then set up an on_connection
# handler and try the next one in the pool
unless cnx.connected?
logger.debug { "connection #{cnx.object_id} is not connected" }
handle_checkin_on_connection(cnx)
next
end
# otherwise we return the cnx
return cnx
elsif can_grow_pool?
add_connection!
next
elsif blocking
@checkin_cond.wait_while { @pool.empty? and open? }
next
else
return false
end
end # while
end
end
# @private
def can_grow_pool?
@mutex.synchronize { @connections.size < @max_clients }
end
protected
def populate_pool!(num_cnx)
num_cnx.times { add_connection! }
end
def add_connection!
@mutex.synchronize do
cnx = create_connection
@connections << cnx
handle_checkin_on_connection(cnx)
end # synchronize
end
def handle_checkin_on_connection(cnx)
@mutex.synchronize do
do_checkin = lambda do
checkin(cnx)
end
if cnx.connected?
do_checkin.call
return
else
@on_connected_subs.synchronize do
sub = cnx.on_connected do
# this synchronization is to prevent a race between setting up the subscription
# and assigning it to the @on_connected_subs hash. It's possible that the callback
# would fire before we had a chance to add the sub to the hash.
@on_connected_subs.synchronize do
if sub = @on_connected_subs.delete(cnx)
sub.unsubscribe
do_checkin.call
end
end
end
@on_connected_subs[cnx] = sub
end
end
end
end
def create_connection
ZK.new(@host, @connection_args.merge(:timeout => @connection_timeout))
end
end # Bounded
# create a connection pool useful for multithreaded applications
#
# Will spin up `number_of_connections` at creation time and remain fixed at
# that number for the life of the pool.
#
# @example
#
# pool = ZK::Pool::Simple.new("localhost:2181", :timeout => 10)
# pool.checkout do |zk|
# zk.create("/mynew_path")
# end
#
class Simple < Bounded
# initialize a connection pool using the same optons as ZK.new
# @param [String] host the same arguments as ZK.new
# @param [Integer] number_of_connections the number of connections to put in the pool
# @param [Hash] opts Options to pass on to each connection
# @return [ZK::ClientPool]
def initialize(host, number_of_connections=10, opts = {})
opts = opts.dup
opts[:max_clients] = opts[:min_clients] = number_of_connections.to_i
super(host, opts)
end
end # Simple
end # Pool
end # ZK