require 'spec_helper' class StateTestSubject include EdgeStateMachine state_machine do end end class Car include EdgeStateMachine state_machine do state :parked state :running state :driving event :turn_key do transition :from => :parked, :to => :running, :on_transition => :start_engine end event :start_driving do transition :from => :parked, :to => :driving, :on_transition => [:start_engine, :loosen_handbrake, :push_gas_pedal] end end def event_fired(current_state, new_state, event) end %w!start_engine loosen_handbrake push_gas_pedal!.each do |m| define_method(m){} end end def new_state(options={}) EdgeStateMachine::State.new(@state_name) end describe EdgeStateMachine::State do before do @state_name = :astate @machine = StateTestSubject.state_machine end it 'should set the name' do new_state.name.should == :astate end it 'should set the display_name from name' do new_state.display_name.should == 'Astate' end it 'should set the display_name from method' do state = new_state state.use_display_name('A State') state.display_name.should == 'A State' end it 'should set the options and expose them as options' do new_state.options.should_not == nil end it 'should be equal to a symbol of the same name' do new_state.should == :astate end it 'should be equal with a State with the same name' do new_state.should == new_state end it 'should send a message to the record for an action if the action is present as a symbol' do state = new_state state.enter :foo record = mock record.should_receive(:foo) state.execute_action(:enter, record) end it 'should send a message to the record for an action if the action is present as a string' do state = new_state state.enter 'foo' record = mock record.should_receive(:foo) state.execute_action(:enter, record) end it 'should call a proc, passing in the record for an action if the action is present' do state = new_state state.exit Proc.new {|r| r.foobar} record = mock record.should_receive(:foobar) state.execute_action(:exit, record) end end