# Gates Out of the box several types of enabling are supported. They are checked in this order: ## 1. Boolean All on or all off. Think top level things like `:stats`, `:search`, `:logging`, etc. Also, an easy way to release a new feature as once a feature is boolean enabled it is on for every situation. ```ruby Flipper.enable :stats # turn on Flipper.disable :stats # turn off Flipper.enabled? :stats # check ``` ## 2. Individual Actor Turn feature on for individual thing. Think enable feature for someone to test or for a buddy. ```ruby Flipper.enable_actor :stats, user Flipper.enabled? :stats, user # true Flipper.disable_actor :stats, user Flipper.enabled? :stats, user # false # you can enable anything, does not need to be user or person Flipper.enable_actor :search, organization Flipper.enabled? :search, organization # you can also save a reference to a specific feature feature = Flipper[:search] feature.enable_actor user feature.enabled? user # true feature.disable_actor user ``` The only requirement for an individual actor is that it must have a unique `flipper_id`. Include the `Flipper::Identifier` module for a default implementation which combines the class name and `id` (e.g. `User;6`). ```ruby class User < Struct.new(:id) include Flipper::Identifier end User.new(5).flipper_id # => "User;5" ``` You can also define your own implementation: ``` class Organization < Struct.new(:uuid) def flipper_id uuid end end Organization.new("DEB3D850-39FB-444B-A1E9-404A990FDBE0").flipper_id # => "DEB3D850-39FB-444B-A1E9-404A990FDBE0" ``` Just make sure each type of object has a unique `flipper_id`. ## 3. Percentage of Actors Turn this on for a percentage of actors (think user, member, account, group, whatever). Consistently on or off for this user as long as percentage increases. Think slow rollout of a new feature to a percentage of things. ```ruby # turn stats on for 10 percent of users in the system Flipper.enable :stats, Flipper.actors(10) # or Flipper.enable_percentage_of_actors :stats, 10 # checks if actor's flipper_id is in the enabled percentage by hashing # user.flipper_id.to_s to ensure enabled distribution is smooth Flipper.enabled? :stats, user Flipper.disable_percentage_of_actors :search # sets to 0 # or Flipper.disable :stats, Flipper.actors(0) # you can also save a reference to a specific feature feature = Flipper[:search] feature.enable_percentage_of_actors 10 feature.enabled? user feature.disable_percentage_of_actors # sets to 0 ``` ## 4. Percentage of Time Turn this on for a percentage of time. Think load testing new features behind the scenes and such. ```ruby # Register a feature called logging and turn it on for 5 percent of the time. # This could be on during one request and off the next # could even be on first time in request and off second time Flipper.enable_percentage_of_time :logging, 5 Flipper.enabled? :logging # this will return true 5% of the time. Flipper.disable_percentage_of_time :logging # sets to 0 # you can also save a reference to a specific feature feature = Flipper[:search] feature.enable_percentage_of_time, 5 feature.enabled? feature.disable_percentage_of_time ``` Timeness is not a good idea for enabling new features in the UI. Most of the time you want a feature on or off for a user, but there are definitely times when I have found percentage of time to be very useful. ## 5. Group Turn on feature based on the return value of block. Super flexible way to turn on a feature for multiple things (users, people, accounts, etc.) as long as the thing returns true when passed to the block. ```ruby # this registers a group Flipper.register(:admins) do |actor| actor.respond_to?(:admin?) && actor.admin? end Flipper.enable_group :stats, :admins # This registers a stats feature and turns it on for admins (which is anything that returns true from the registered block). Flipper.disable_group :stats, :admins # turn off the stats feature for admins person = Person.find(params[:id]) Flipper.enabled? :stats, person # check if enabled, returns true if person.admin? is true # you can also use shortcut methods. This also registers a stats feature and turns it on for admins. feature = Flipper[:search] feature.enable_group :admins feature.enabled? person feature.disable_group :admins ``` Here's a quick explanation of the above code block: ```ruby Flipper.register(:admins) do |actor| actor.respond_to?(:admin?) && actor.admin? end ``` - The above first registers a group called `admins` which essentially saves a [Proc](http://www.eriktrautman.com/posts/ruby-explained-blocks-procs-and-lambdas-aka-closures) to be called later. The `actor` is an instance of the `Flipper::Types::Actor` that wraps the thing being checked against and `actor.thing` is the original object being checked. ```ruby Flipper.enable_group :stats, :admins ``` - The above enables the stats feature to any object that returns true from the `:admins` proc. ```ruby person = Person.find(params[:id]) Flipper.enabled? :stats, person # check if person is enabled, returns true if person.admin? is true ``` When the `person` object is passed to the `enabled?` method, it is then passed into the proc. If the proc returns true, the entire statement returns true and so `Flipper[:stats].enabled? person` returns true. Whatever logic follows this conditional check is then executed. There is no requirement that the thing yielded to the block be a user model or whatever. It can be anything you want, therefore it is a good idea to check that the thing passed into the group block actually responds to what you are trying to do in the `register` proc. In your application code, you can do something like this now: ```ruby if Flipper.enabled? :stats, some_admin # do thing... else # do not do thing end ```