# # dom_events.rb # vienna # # Created by Adam Beynon. # Copyright 2010 Adam Beynon. # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # class Event module DOMEvents # Adds the given +listener+ to the receiver for the given +event_name+. # More than one listeners can be added using this method, and they are # called in the order that they are added as a listener. # # @param [String, Symbol] event_name the event type to listen for # @param [Proc] listener the proc to deal with the event # @return [Element, Document] returns the receiver def on(event_name, &listener) event_class = Event `var func = function(evt) { //console.log(#{event_class}); evt = #{event_class}.$from_native(evt); var res = #{listener}.apply(#{listener}.__self__, [evt]); return (res !==undefined && res.r); }; var element = #{self}.__element__; if (element.addEventListener) { element.addEventListener(#{event_name.to_s}, func, false); } else { element.attachEvent('on' + #{event_name.to_s}, func); }` self end # Add methods for our core event names %W(mousedown mouseup mousemove).each do |event_name| define_method(event_name) do |&block| # on event_name, &`arguments[0]` # this should be: # # if block_given? # self.on event_name, &block # else # self.fire event_name # end # # to allow us to fire events (pretend they fired for testing???!) `if (arguments[0] && arguments[0].info & #{self}.TP) { return this.$on(#{event_name}, arguments[0]); } else { return console.log("need to fire event: " + #{event_name}); }` end end end end Element.include Event::DOMEvents Document.extend Event::DOMEvents