require 'sim_launcher' require 'json' require 'run_loop' require 'net/http' require 'cfpropertylist' module Calabash module Cucumber module SimulatorHelper class TimeoutErr < RuntimeError end DERIVED_DATA = File.expand_path("~/Library/Developer/Xcode/DerivedData") DEFAULT_DERIVED_DATA_INFO = File.expand_path("#{DERIVED_DATA}/*/info.plist") DEFAULT_SIM_WAIT = 30 DEFAULT_SIM_RETRY = 2 # Load environment variable for showing full console output. # If not env var set then we use false, i.e. output to console is limited. FULL_CONSOLE_OUTPUT = ENV['CALABASH_FULL_CONSOLE_OUTPUT'] == '1' ? true : false def self.relaunch(path, sdk = nil, version = 'iphone', args = nil) app_bundle_path = app_bundle_or_raise(path) ensure_connectivity(app_bundle_path, sdk, version, args) end def self.stop simulator = SimLauncher::Simulator.new simulator.quit_simulator end def self.derived_data_dir_for_project dir = project_dir xcode_workspace_name = '' info_plist = Dir.glob(DEFAULT_DERIVED_DATA_INFO).find { |plist_file| begin plist = CFPropertyList::List.new(:file => plist_file) hash = CFPropertyList.native_types(plist.value) ws_dir = File.dirname(hash['WorkspacePath']).downcase p_dir = dir.downcase if (p_dir.include? ws_dir) xcode_workspace_name = ws_dir.split('/').last end ws_dir == p_dir rescue false end } if not info_plist.nil? return File.dirname(info_plist) else res = Dir.glob("#{dir}/*.xcodeproj") if res.empty? raise "Unable to find *.xcodeproj in #{dir}" elsif res.count > 1 raise "Unable to found several *.xcodeproj in #{dir}: #{res}" end xcode_proj_name = res.first.split(".xcodeproj")[0] xcode_proj_name = File.basename(xcode_proj_name) build_dirs = Dir.glob("#{DERIVED_DATA}/*").find_all do |xc_proj| File.basename(xc_proj).start_with?(xcode_proj_name) end if (build_dirs.count == 0 && !xcode_workspace_name.empty?) # check for directory named "workspace-{deriveddirectoryrandomcharacters}" build_dirs = Dir.glob("#{DERIVED_DATA}/*").find_all do |xc_proj| File.basename(xc_proj).downcase.start_with?(xcode_workspace_name) end end # todo analyze `self.derived_data_dir_for_project` to see if it contains dead code # todo assuming this is not dead code, the documentation around derived data for project needs to be updated if (build_dirs.count == 0) msg = ["Unable to find your built app."] msg << "This means that Calabash can't automatically launch iOS simulator." msg << "Searched in Xcode 4.x default: #{DEFAULT_DERIVED_DATA_INFO}" msg << "" msg << "To fix there are a couple of options:\n" msg << "Option 1) Make sure you are running this command from your project directory, " msg << "i.e., the directory containing your .xcodeproj file." msg << "In Xcode, build your calabash target for simulator." msg << "Check that your app can be found in\n #{File.expand_path("~/Library/Developer/Xcode/DerivedData")}" msg << "\n\nOption 2). In features/support/01_launch.rb set APP_BUNDLE_PATH to" msg << "the path where Xcode has built your Calabash target." msg << "Alternatively you can use the environment variable APP_BUNDLE_PATH.\n" raise msg.join("\n") elsif (build_dirs.count > 1) msg = ["Unable to auto detect APP_BUNDLE_PATH."] msg << "You have several projects with the same name: #{xcode_proj_name} in #{DERIVED_DATA}:\n" msg << build_dirs.join("\n") msg << "\nThis means that Calabash can't automatically launch iOS simulator." msg << "Searched in Xcode 4.x default: #{DEFAULT_DERIVED_DATA_INFO}" msg << "\nIn features/support/01_launch.rb set APP_BUNDLE_PATH to" msg << "the path where Xcode has built your Calabash target." msg << "Alternatively you can use the environment variable APP_BUNDLE_PATH.\n" raise msg.join("\n") else puts "Found potential build dir: #{build_dirs.first}" puts "Checking..." return build_dirs.first end end end def self.project_dir File.expand_path(ENV['PROJECT_DIR'] || Dir.pwd) end def self.detect_app_bundle(path=nil,device_build_dir='iPhoneSimulator') begin app_bundle_or_raise(path,device_build_dir) rescue =>e nil end end def self.app_bundle_or_raise(path=nil, device_build_dir='iPhoneSimulator') bundle_path = nil path = File.expand_path(path) if path if path and not File.directory?(path) raise "Unable to find .app bundle at #{path}. It should be an .app directory." elsif path bundle_path = path elsif xamarin_project? bundle_path = bundle_path_from_xamarin_project(device_build_dir) unless bundle_path msg = ["Detected Xamarin project, but did not detect built app linked with Calabash"] msg << "You should build your project from Xamarin Studio" msg << "Make sure you build for Simulator and that you're using the Calabash components" raise msg.join("\n") end if FULL_CONSOLE_OUTPUT puts("-"*37) puts "Auto detected APP_BUNDLE_PATH:\n\n" puts "APP_BUNDLE_PATH=#{preferred_dir || sim_dirs[0]}\n\n" puts "Please verify!" puts "If this is wrong please set it as APP_BUNDLE_PATH in features/support/01_launch.rb\n" puts("-"*37) end else dd_dir = derived_data_dir_for_project sim_dirs = Dir.glob(File.join(dd_dir, "Build", "Products", "*-iphonesimulator", "*.app")) if sim_dirs.empty? msg = ["Unable to auto detect APP_BUNDLE_PATH."] msg << "Have you built your app for simulator?" msg << "Searched dir: #{dd_dir}/Build/Products" msg << "Please build your app from Xcode" msg << "You should build the -cal target." msg << "" msg << "Alternatively, specify APP_BUNDLE_PATH in features/support/01_launch.rb" msg << "This should point to the location of your built app linked with calabash.\n" raise msg.join("\n") end preferred_dir = find_preferred_dir(sim_dirs) if preferred_dir.nil? msg = ["Error... Unable to find APP_BUNDLE_PATH."] msg << "Cannot find a built app that is linked with calabash.framework" msg << "Please build your app from Xcode" msg << "You should build your calabash target." msg << "" msg << "Alternatively, specify APP_BUNDLE_PATH in features/support/01_launch.rb" msg << "This should point to the location of your built app linked with calabash.\n" raise msg.join("\n") end if FULL_CONSOLE_OUTPUT puts("-"*37) puts "Auto detected APP_BUNDLE_PATH:\n\n" puts "APP_BUNDLE_PATH=#{preferred_dir || sim_dirs[0]}\n\n" puts "Please verify!" puts "If this is wrong please set it as APP_BUNDLE_PATH in features/support/01_launch.rb\n" puts("-"*37) end bundle_path = sim_dirs[0] end bundle_path end def self.xamarin_project? xamarin_ios_csproj_path != nil end def self.xamarin_ios_csproj_path solution_path = Dir['*.sln'].first if solution_path project_dir = Dir.pwd else solution_path = Dir[File.join('..','*.sln')].first project_dir = File.expand_path('..') if solution_path end return nil unless project_dir ios_project_dir = Dir[File.join(project_dir,'*.iOS')].first return ios_project_dir if ios_project_dir && File.directory?(ios_project_dir) # ios_project_dir does not exist # Detect case where there is no such sub directory # (i.e. iOS only Xamarin project) bin_dir = File.join(project_dir, 'bin') if xamarin_ios_bin_dir?(bin_dir) return project_dir ## Looks like iOS bin dir is here end sub_dirs = Dir[File.join(project_dir,'*')].select {|dir| File.directory?(dir)} sub_dirs.find do |sub_dir| contains_csproj = Dir[File.join(sub_dir,'*.csproj')].first contains_csproj && xamarin_ios_bin_dir?(File.join(sub_dir,'bin')) end end def self.xamarin_ios_bin_dir?(bin_dir) File.directory?(bin_dir) && (File.directory?(File.join(bin_dir,'iPhoneSimulator')) || File.directory?(File.join(bin_dir,'iPhone'))) end def self.bundle_path_from_xamarin_project(device_build_dir='iPhoneSimulator') ios_project_path = xamarin_ios_csproj_path conf_glob = File.join(ios_project_path,'bin',device_build_dir,'*') built_confs = Dir[conf_glob] calabash_build = built_confs.find {|path| File.basename(path) == 'Calabash'} debug_build = built_confs.find {|path| File.basename(path) == 'Debug'} bundle_path = [calabash_build, debug_build, *built_confs].find do |path| next unless path && File.directory?(path) app_dir = Dir[File.join(path,'*.app')].first app_dir && linked_with_calabash?(app_dir) end Dir[File.join(bundle_path,'*.app')].first if bundle_path end def self.linked_with_calabash?(d) skipped_formats = [".png", ".jpg", ".jpeg", ".plist", ".nib", ".lproj"] dir = File.expand_path(d) # For every file on that .app directory Dir.entries(d).each do |file| # If this is an asset or any of those skipped formats, skip it. next if skipped_formats.include? File.extname(file) # If its not, try to run otool against that file, check whether we are linked against calabash framework. out = `otool #{dir}/#{file} -o 2> /dev/null | grep CalabashServer` return true if /CalabashServer/.match(out) end # Defaulted to false false end def self.find_preferred_dir(sim_dirs) sim_dirs.find do |d| linked_with_calabash?(d) end end def self.ensure_connectivity(app_bundle_path, sdk, version, args = nil) begin max_retry_count = (ENV['MAX_CONNECT_RETRY'] || DEFAULT_SIM_RETRY).to_i timeout = (ENV['CONNECT_TIMEOUT'] || DEFAULT_SIM_WAIT).to_i retry_count = 0 connected = false if FULL_CONSOLE_OUTPUT puts "Waiting at most #{timeout} seconds for simulator (CONNECT_TIMEOUT)" puts "Retrying at most #{max_retry_count} times (MAX_CONNECT_RETRY)" end until connected do raise "MAX_RETRIES" if retry_count == max_retry_count retry_count += 1 if FULL_CONSOLE_OUTPUT puts "(#{retry_count}.) Start Simulator #{sdk}, #{version}, for #{app_bundle_path}" end begin Timeout::timeout(timeout, TimeoutErr) do simulator = launch(app_bundle_path, sdk, version, args) until connected begin connected = (ping_app == '405') if connected server_version = get_version if server_version if FULL_CONSOLE_OUTPUT p server_version end unless version_check(server_version) msgs = ["You're running an older version of Calabash server with a newer client", "Client:#{Calabash::Cucumber::VERSION}", "Server:#{server_version}", "Minimum server version #{Calabash::Cucumber::FRAMEWORK_VERSION}", "Update recommended:", "https://github.com/calabash/calabash-ios/wiki/B1-Updating-your-Calabash-iOS-version" ] raise msgs.join("\n") end else connected = false end end rescue Exception => e ensure sleep 1 unless connected end end end rescue TimeoutErr => e puts 'Timed out...' end end rescue RuntimeError => e p e msg = "Unable to make connection to Calabash Server at #{ENV['DEVICE_ENDPOINT']|| "http://localhost:37265/"}\n" msg << "Make sure you've' linked correctly with calabash.framework and set Other Linker Flags.\n" msg << "Make sure you don't have a firewall blocking traffic to #{ENV['DEVICE_ENDPOINT']|| "http://localhost:37265/"}.\n" raise msg end end def self.launch(app_bundle_path, sdk, version, args = nil) simulator = SimLauncher::Simulator.new simulator.launch_ios_app(app_bundle_path, sdk, version) simulator end def self.ping_app url = URI.parse(ENV['DEVICE_ENDPOINT']|| "http://localhost:37265/") if FULL_CONSOLE_OUTPUT puts "Ping #{url}..." end http = Net::HTTP.new(url.host, url.port) res = http.start do |sess| sess.request Net::HTTP::Get.new url.path end status = res.code begin http.finish if http and http.started? rescue end status end def self.get_version endpoint = ENV['DEVICE_ENDPOINT']|| "http://localhost:37265" endpoint += "/" unless endpoint.end_with? "/" url = URI.parse("#{endpoint}version") if FULL_CONSOLE_OUTPUT puts "Fetch version #{url}..." end begin body = Net::HTTP.get_response(url).body res = JSON.parse(body) if res['iOS_version'] @ios_version = res['iOS_version'] end res rescue nil end end def self.ios_version unless @ios_version get_version end @ios_version end def self.ios_major_version v = ios_version if v v.split(".")[0] end end def self.version_check(version) server_version = version["version"] Calabash::Cucumber::FRAMEWORK_VERSION == server_version end end end end