/** * * Copyright 2005 Sabre Airline Solutions * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this * file except in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, * either express or implied. See the License for the specific language governing permissions * and limitations under the License. **/ //-------------------- rico.js var Rico = { Version: '1.1.0', prototypeVersion: parseFloat(Prototype.Version.split(".")[0] + "." + Prototype.Version.split(".")[1]) } //-------------------- ricoColor.js Rico.Color = Class.create(); Rico.Color.prototype = { initialize: function(red, green, blue) { this.rgb = { r: red, g : green, b : blue }; }, setRed: function(r) { this.rgb.r = r; }, setGreen: function(g) { this.rgb.g = g; }, setBlue: function(b) { this.rgb.b = b; }, setHue: function(h) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.h = h; // convert back to RGB... this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setSaturation: function(s) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.s = s; // convert back to RGB and set values... this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, hsb.b); }, setBrightness: function(b) { // get an HSB model, and set the new hue... var hsb = this.asHSB(); hsb.b = b; // convert back to RGB and set values... this.rgb = Rico.Color.HSBtoRGB( hsb.h, hsb.s, hsb.b ); }, darken: function(percent) { var hsb = this.asHSB(); this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.max(hsb.b - percent,0)); }, brighten: function(percent) { var hsb = this.asHSB(); this.rgb = Rico.Color.HSBtoRGB(hsb.h, hsb.s, Math.min(hsb.b + percent,1)); }, blend: function(other) { this.rgb.r = Math.floor((this.rgb.r + other.rgb.r)/2); this.rgb.g = Math.floor((this.rgb.g + other.rgb.g)/2); this.rgb.b = Math.floor((this.rgb.b + other.rgb.b)/2); }, isBright: function() { var hsb = this.asHSB(); return this.asHSB().b > 0.5; }, isDark: function() { return ! this.isBright(); }, asRGB: function() { return "rgb(" + this.rgb.r + "," + this.rgb.g + "," + this.rgb.b + ")"; }, asHex: function() { return "#" + this.rgb.r.toColorPart() + this.rgb.g.toColorPart() + this.rgb.b.toColorPart(); }, asHSB: function() { return Rico.Color.RGBtoHSB(this.rgb.r, this.rgb.g, this.rgb.b); }, toString: function() { return this.asHex(); } }; Rico.Color.createFromHex = function(hexCode) { if(hexCode.length==4) { var shortHexCode = hexCode; var hexCode = '#'; for(var i=1;i<4;i++) hexCode += (shortHexCode.charAt(i) + shortHexCode.charAt(i)); } if ( hexCode.indexOf('#') == 0 ) hexCode = hexCode.substring(1); var red = hexCode.substring(0,2); var green = hexCode.substring(2,4); var blue = hexCode.substring(4,6); return new Rico.Color( parseInt(red,16), parseInt(green,16), parseInt(blue,16) ); } /** * Factory method for creating a color from the background of * an HTML element. */ Rico.Color.createColorFromBackground = function(elem) { var actualColor = RicoUtil.getElementsComputedStyle($(elem), "backgroundColor", "background-color"); if ( actualColor == "transparent" && elem.parentNode ) return Rico.Color.createColorFromBackground(elem.parentNode); if ( actualColor == null ) return new Rico.Color(255,255,255); if ( actualColor.indexOf("rgb(") == 0 ) { var colors = actualColor.substring(4, actualColor.length - 1 ); var colorArray = colors.split(","); return new Rico.Color( parseInt( colorArray[0] ), parseInt( colorArray[1] ), parseInt( colorArray[2] ) ); } else if ( actualColor.indexOf("#") == 0 ) { return Rico.Color.createFromHex(actualColor); } else return new Rico.Color(255,255,255); } Rico.Color.HSBtoRGB = function(hue, saturation, brightness) { var red = 0; var green = 0; var blue = 0; if (saturation == 0) { red = parseInt(brightness * 255.0 + 0.5); green = red; blue = red; } else { var h = (hue - Math.floor(hue)) * 6.0; var f = h - Math.floor(h); var p = brightness * (1.0 - saturation); var q = brightness * (1.0 - saturation * f); var t = brightness * (1.0 - (saturation * (1.0 - f))); switch (parseInt(h)) { case 0: red = (brightness * 255.0 + 0.5); green = (t * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 1: red = (q * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (p * 255.0 + 0.5); break; case 2: red = (p * 255.0 + 0.5); green = (brightness * 255.0 + 0.5); blue = (t * 255.0 + 0.5); break; case 3: red = (p * 255.0 + 0.5); green = (q * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 4: red = (t * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (brightness * 255.0 + 0.5); break; case 5: red = (brightness * 255.0 + 0.5); green = (p * 255.0 + 0.5); blue = (q * 255.0 + 0.5); break; } } return { r : parseInt(red), g : parseInt(green) , b : parseInt(blue) }; } Rico.Color.RGBtoHSB = function(r, g, b) { var hue; var saturation; var brightness; var cmax = (r > g) ? r : g; if (b > cmax) cmax = b; var cmin = (r < g) ? r : g; if (b < cmin) cmin = b; brightness = cmax / 255.0; if (cmax != 0) saturation = (cmax - cmin)/cmax; else saturation = 0; if (saturation == 0) hue = 0; else { var redc = (cmax - r)/(cmax - cmin); var greenc = (cmax - g)/(cmax - cmin); var bluec = (cmax - b)/(cmax - cmin); if (r == cmax) hue = bluec - greenc; else if (g == cmax) hue = 2.0 + redc - bluec; else hue = 4.0 + greenc - redc; hue = hue / 6.0; if (hue < 0) hue = hue + 1.0; } return { h : hue, s : saturation, b : brightness }; } //-------------------- ricoCorner.js Rico.Corner = { round: function(e, options) { var e = $(e); this._setOptions(options); var color = this.options.color; if ( this.options.color == "fromElement" ) color = this._background(e); var bgColor = this.options.bgColor; if ( this.options.bgColor == "fromParent" ) bgColor = this._background(e.offsetParent); this._roundCornersImpl(e, color, bgColor); }, _roundCornersImpl: function(e, color, bgColor) { if(this.options.border) this._renderBorder(e,bgColor); if(this._isTopRounded()) this._roundTopCorners(e,color,bgColor); if(this._isBottomRounded()) this._roundBottomCorners(e,color,bgColor); }, _renderBorder: function(el,bgColor) { var borderValue = "1px solid " + this._borderColor(bgColor); var borderL = "border-left: " + borderValue; var borderR = "border-right: " + borderValue; var style = "style='" + borderL + ";" + borderR + "'"; el.innerHTML = "