ClutterStage

ClutterStage — Top level visual element to which actors are placed.

Functions

ClutterActor * clutter_stage_new ()
ClutterActor * clutter_stage_get_actor_at_pos ()
void clutter_stage_ensure_current ()
void clutter_stage_ensure_viewport ()
void clutter_stage_ensure_redraw ()
gboolean clutter_stage_event ()
void clutter_stage_set_key_focus ()
ClutterActor * clutter_stage_get_key_focus ()
guchar * clutter_stage_read_pixels ()
void clutter_stage_set_throttle_motion_events ()
gboolean clutter_stage_get_throttle_motion_events ()
void clutter_stage_set_use_alpha ()
gboolean clutter_stage_get_use_alpha ()
void clutter_stage_set_minimum_size ()
void clutter_stage_get_minimum_size ()
void clutter_stage_set_no_clear_hint ()
gboolean clutter_stage_get_no_clear_hint ()
void clutter_stage_get_redraw_clip_bounds ()
gboolean clutter_stage_get_motion_events_enabled ()
void clutter_stage_set_motion_events_enabled ()
void clutter_stage_set_perspective ()
void clutter_stage_get_perspective ()
void clutter_stage_set_title ()
const gchar * clutter_stage_get_title ()
void clutter_stage_set_user_resizable ()
gboolean clutter_stage_get_user_resizable ()
void clutter_stage_set_fullscreen ()
gboolean clutter_stage_get_fullscreen ()
void clutter_stage_show_cursor ()
void clutter_stage_hide_cursor ()
void clutter_stage_set_accept_focus ()
gboolean clutter_stage_get_accept_focus ()
void clutter_stage_set_sync_delay ()
void clutter_stage_skip_sync_delay ()
#define CLUTTER_STAGE_WIDTH
#define CLUTTER_STAGE_HEIGHT
ClutterActor * clutter_stage_get_default ()
gboolean clutter_stage_is_default ()
void clutter_stage_set_color ()
void clutter_stage_get_color ()
void clutter_stage_queue_redraw ()
void clutter_stage_set_use_fog ()
gboolean clutter_stage_get_use_fog ()
void clutter_stage_set_fog ()
void clutter_stage_get_fog ()

Properties

gboolean accept-focus Read / Write
ClutterColor * color Read / Write
gboolean cursor-visible Read / Write
ClutterFog * fog Read / Write
gboolean fullscreen-set Read
ClutterActor * key-focus Read / Write
gboolean no-clear-hint Read / Write
gboolean offscreen Read / Write
ClutterPerspective * perspective Read / Write
gchar * title Read / Write
gboolean use-alpha Read / Write
gboolean use-fog Read / Write
gboolean user-resizable Read / Write

Signals

void activate Run Last
void after-paint Run Last
void deactivate Run Last
gboolean delete-event Run Last
void fullscreen Run First
void unfullscreen Run Last

Types and Values

Object Hierarchy

    GBoxed
    ├── ClutterFog
    ╰── ClutterPerspective
    GObject
    ╰── GInitiallyUnowned
        ╰── ClutterActor
            ╰── ClutterGroup
                ╰── ClutterStage

Implemented Interfaces

ClutterStage implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.

Description

ClutterStage is a top level 'window' on which child actors are placed and manipulated.

Backends might provide support for multiple stages. The support for this feature can be checked at run-time using the clutter_feature_available() function and the CLUTTER_FEATURE_STAGE_MULTIPLE flag. If the backend used supports multiple stages, new ClutterStage instances can be created using clutter_stage_new(). These stages must be managed by the developer using clutter_actor_destroy(), which will take care of destroying all the actors contained inside them.

ClutterStage is a proxy actor, wrapping the backend-specific implementation of the windowing system. It is possible to subclass ClutterStage, as long as every overridden virtual function chains up to the parent class corresponding function.

Functions

clutter_stage_new ()

ClutterActor *
clutter_stage_new (void);

Creates a new, non-default stage. A non-default stage is a new top-level actor which can be used as another container. It works exactly like the default stage, but while clutter_stage_get_default() will always return the same instance, you will have to keep a pointer to any ClutterStage returned by clutter_stage_new().

The ability to support multiple stages depends on the current backend. Use clutter_feature_available() and CLUTTER_FEATURE_STAGE_MULTIPLE to check at runtime whether a backend supports multiple stages.

Returns

a new stage, or NULL if the default backend does not support multiple stages. Use clutter_actor_destroy() to programmatically close the returned stage.

Since: 0.8


clutter_stage_get_actor_at_pos ()

ClutterActor *
clutter_stage_get_actor_at_pos (ClutterStage *stage,
                                ClutterPickMode pick_mode,
                                gint x,
                                gint y);

Checks the scene at the coordinates x and y and returns a pointer to the ClutterActor at those coordinates.

By using pick_mode it is possible to control which actors will be painted and thus available.

Parameters

stage

a ClutterStage

 

pick_mode

how the scene graph should be painted

 

x

X coordinate to check

 

y

Y coordinate to check

 

Returns

the actor at the specified coordinates, if any.

[transfer none]


clutter_stage_ensure_current ()

void
clutter_stage_ensure_current (ClutterStage *stage);

This function essentially makes sure the right GL context is current for the passed stage. It is not intended to be used by applications.

Parameters

stage

the ClutterStage

 

Since: 0.8


clutter_stage_ensure_viewport ()

void
clutter_stage_ensure_viewport (ClutterStage *stage);

Ensures that the GL viewport is updated with the current stage window size.

This function will queue a redraw of stage .

This function should not be called by applications; it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

Parameters

stage

a ClutterStage

 

Since: 1.0


clutter_stage_ensure_redraw ()

void
clutter_stage_ensure_redraw (ClutterStage *stage);

Ensures that stage is redrawn

This function should not be called by applications: it is used when embedding a ClutterStage into a toolkit with another windowing system, like GTK+.

Parameters

stage

a ClutterStage

 

Since: 1.0


clutter_stage_event ()

gboolean
clutter_stage_event (ClutterStage *stage,
                     ClutterEvent *event);

This function is used to emit an event on the main stage.

You should rarely need to use this function, except for synthetised events.

Parameters

stage

a ClutterStage

 

event

a ClutterEvent

 

Returns

the return value from the signal emission

Since: 0.4


clutter_stage_set_key_focus ()

void
clutter_stage_set_key_focus (ClutterStage *stage,
                             ClutterActor *actor);

Sets the key focus on actor . An actor with key focus will receive all the key events. If actor is NULL, the stage will receive focus.

Parameters

stage

the ClutterStage

 

actor

the actor to set key focus to, or NULL.

[allow-none]

Since: 0.6


clutter_stage_get_key_focus ()

ClutterActor *
clutter_stage_get_key_focus (ClutterStage *stage);

Retrieves the actor that is currently under key focus.

Parameters

stage

the ClutterStage

 

Returns

the actor with key focus, or the stage.

[transfer none]

Since: 0.6


clutter_stage_read_pixels ()

guchar *
clutter_stage_read_pixels (ClutterStage *stage,
                           gint x,
                           gint y,
                           gint width,
                           gint height);

Makes a screenshot of the stage in RGBA 8bit data, returns a linear buffer with width * 4 as rowstride.

The alpha data contained in the returned buffer is driver-dependent, and not guaranteed to hold any sensible value.

Parameters

stage

A ClutterStage

 

x

x coordinate of the first pixel that is read from stage

 

y

y coordinate of the first pixel that is read from stage

 

width

Width dimention of pixels to be read, or -1 for the entire stage width

 

height

Height dimention of pixels to be read, or -1 for the entire stage height

 

Returns

a pointer to newly allocated memory with the buffer or NULL if the read failed. Use g_free() on the returned data to release the resources it has allocated.

[transfer full][array]


clutter_stage_set_throttle_motion_events ()

void
clutter_stage_set_throttle_motion_events
                               (ClutterStage *stage,
                                gboolean throttle);

Sets whether motion events received between redraws should be throttled or not. If motion events are throttled, those events received by the windowing system between redraws will be compressed so that only the last event will be propagated to the stage and its actors.

This function should only be used if you want to have all the motion events delivered to your application code.

Parameters

stage

a ClutterStage

 

throttle

TRUE to throttle motion events

 

Since: 1.0


clutter_stage_get_throttle_motion_events ()

gboolean
clutter_stage_get_throttle_motion_events
                               (ClutterStage *stage);

Retrieves the value set with clutter_stage_set_throttle_motion_events()

Parameters

stage

a ClutterStage

 

Returns

TRUE if the motion events are being throttled, and FALSE otherwise

Since: 1.0


clutter_stage_set_use_alpha ()

void
clutter_stage_set_use_alpha (ClutterStage *stage,
                             gboolean use_alpha);

Sets whether the stage should honour the “opacity” and the alpha channel of the “color”

Parameters

stage

a ClutterStage

 

use_alpha

whether the stage should honour the opacity or the alpha channel of the stage color

 

Since: 1.2


clutter_stage_get_use_alpha ()

gboolean
clutter_stage_get_use_alpha (ClutterStage *stage);

Retrieves the value set using clutter_stage_set_use_alpha()

Parameters

stage

a ClutterStage

 

Returns

TRUE if the stage should honour the opacity and the alpha channel of the stage color

Since: 1.2


clutter_stage_set_minimum_size ()

void
clutter_stage_set_minimum_size (ClutterStage *stage,
                                guint width,
                                guint height);

Sets the minimum size for a stage window, if the default backend uses ClutterStage inside a window

This is a convenience function, and it is equivalent to setting the “min-width” and “min-height” on stage

If the current size of stage is smaller than the minimum size, the stage will be resized to the new width and height

This function has no effect if stage is fullscreen

Parameters

stage

a ClutterStage

 

width

width, in pixels

 

height

height, in pixels

 

Since: 1.2


clutter_stage_get_minimum_size ()

void
clutter_stage_get_minimum_size (ClutterStage *stage,
                                guint *width,
                                guint *height);

Retrieves the minimum size for a stage window as set using clutter_stage_set_minimum_size().

The returned size may not correspond to the actual minimum size and it is specific to the ClutterStage implementation inside the Clutter backend

Parameters

stage

a ClutterStage

 

width

return location for the minimum width, in pixels, or NULL.

[out]

height

return location for the minimum height, in pixels, or NULL.

[out]

Since: 1.2


clutter_stage_set_no_clear_hint ()

void
clutter_stage_set_no_clear_hint (ClutterStage *stage,
                                 gboolean no_clear);

Sets whether the stage should clear itself at the beginning of each paint cycle or not.

Clearing the ClutterStage can be a costly operation, especially if the stage is always covered - for instance, in a full-screen video player or in a game with a background texture.

This setting is a hint; Clutter might discard this hint depending on its internal state.

If parts of the stage are visible and you disable clearing you might end up with visual artifacts while painting the contents of the stage.

Parameters

stage

a ClutterStage

 

no_clear

TRUE if the stage should not clear itself on every repaint cycle

 

Since: 1.4


clutter_stage_get_no_clear_hint ()

gboolean
clutter_stage_get_no_clear_hint (ClutterStage *stage);

Retrieves the hint set with clutter_stage_set_no_clear_hint()

Parameters

stage

a ClutterStage

 

Returns

TRUE if the stage should not clear itself on every paint cycle, and FALSE otherwise

Since: 1.4


clutter_stage_get_redraw_clip_bounds ()

void
clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
                                      cairo_rectangle_int_t *clip);

Gets the bounds of the current redraw for stage in stage pixel coordinates. E.g., if only a single actor has queued a redraw then Clutter may redraw the stage with a clip so that it doesn't have to paint every pixel in the stage. This function would then return the bounds of that clip. An application can use this information to avoid some extra work if it knows that some regions of the stage aren't going to be painted. This should only be called while the stage is being painted. If there is no current redraw clip then this function will set clip to the full extents of the stage.

Parameters

stage

A ClutterStage

 

clip

Return location for the clip bounds.

[out caller-allocates]

Since: 1.8


clutter_stage_get_motion_events_enabled ()

gboolean
clutter_stage_get_motion_events_enabled
                               (ClutterStage *stage);

Retrieves the value set using clutter_stage_set_motion_events_enabled().

Parameters

stage

a ClutterStage

 

Returns

TRUE if the per-actor motion event delivery is enabled and FALSE otherwise

Since: 1.8


clutter_stage_set_motion_events_enabled ()

void
clutter_stage_set_motion_events_enabled
                               (ClutterStage *stage,
                                gboolean enabled);

Sets whether per-actor motion events (and relative crossing events) should be disabled or not.

The default is TRUE.

If enable is FALSE the following signals will not be emitted by the actors children of stage :

The events will still be delivered to the ClutterStage.

The main side effect of this function is that disabling the motion events will disable picking to detect the ClutterActor underneath the pointer for each motion event. This is useful, for instance, when dragging a ClutterActor across the stage : the actor underneath the pointer is not going to change, so it's meaningless to perform a pick.

Parameters

stage

a ClutterStage

 

enabled

TRUE to enable the motion events delivery, and FALSE otherwise

 

Since: 1.8


clutter_stage_set_perspective ()

void
clutter_stage_set_perspective (ClutterStage *stage,
                               ClutterPerspective *perspective);

Sets the stage perspective. Using this function is not recommended because it will disable Clutter's attempts to generate an appropriate perspective based on the size of the stage.

Parameters

stage

A ClutterStage

 

perspective

A ClutterPerspective

 

clutter_stage_get_perspective ()

void
clutter_stage_get_perspective (ClutterStage *stage,
                               ClutterPerspective *perspective);

Retrieves the stage perspective.

Parameters

stage

A ClutterStage

 

perspective

return location for a ClutterPerspective.

[out caller-allocates][allow-none]

clutter_stage_set_title ()

void
clutter_stage_set_title (ClutterStage *stage,
                         const gchar *title);

Sets the stage title.

Parameters

stage

A ClutterStage

 

title

A utf8 string for the stage windows title.

 

Since: 0.4


clutter_stage_get_title ()

const gchar *
clutter_stage_get_title (ClutterStage *stage);

Gets the stage title.

Parameters

stage

A ClutterStage

 

Returns

pointer to the title string for the stage. The returned string is owned by the actor and should not be modified or freed.

Since: 0.4


clutter_stage_set_user_resizable ()

void
clutter_stage_set_user_resizable (ClutterStage *stage,
                                  gboolean resizable);

Sets if the stage is resizable by user interaction (e.g. via window manager controls)

Parameters

stage

a ClutterStage

 

resizable

whether the stage should be user resizable.

 

Since: 0.4


clutter_stage_get_user_resizable ()

gboolean
clutter_stage_get_user_resizable (ClutterStage *stage);

Retrieves the value set with clutter_stage_set_user_resizable().

Parameters

stage

a ClutterStage

 

Returns

TRUE if the stage is resizable by the user.

Since: 0.4


clutter_stage_set_fullscreen ()

void
clutter_stage_set_fullscreen (ClutterStage *stage,
                              gboolean fullscreen);

Asks to place the stage window in the fullscreen or unfullscreen states.

( Note that you shouldn't assume the window is definitely full screen afterward, because other entities (e.g. the user or window manager) could unfullscreen it again, and not all window managers honor requests to fullscreen windows.

If you want to receive notification of the fullscreen state you should either use the “fullscreen” and “unfullscreen” signals, or use the notify signal for the “fullscreen-set” property

Parameters

stage

a ClutterStage

 

fullscreen

TRUE to to set the stage fullscreen

 

Since: 1.0


clutter_stage_get_fullscreen ()

gboolean
clutter_stage_get_fullscreen (ClutterStage *stage);

Retrieves whether the stage is full screen or not

Parameters

stage

a ClutterStage

 

Returns

TRUE if the stage is full screen

Since: 1.0


clutter_stage_show_cursor ()

void
clutter_stage_show_cursor (ClutterStage *stage);

Shows the cursor on the stage window

Parameters

stage

a ClutterStage

 

clutter_stage_hide_cursor ()

void
clutter_stage_hide_cursor (ClutterStage *stage);

Makes the cursor invisible on the stage window

Parameters

stage

a ClutterStage

 

Since: 0.4


clutter_stage_set_accept_focus ()

void
clutter_stage_set_accept_focus (ClutterStage *stage,
                                gboolean accept_focus);

Sets whether the stage should accept the key focus when shown.

This function should be called before showing stage using clutter_actor_show().

Parameters

stage

a ClutterStage

 

accept_focus

TRUE to accept focus on show

 

Since: 1.6


clutter_stage_get_accept_focus ()

gboolean
clutter_stage_get_accept_focus (ClutterStage *stage);

Retrieves the value set with clutter_stage_set_accept_focus().

Parameters

stage

a ClutterStage

 

Returns

TRUE if the ClutterStage should accept focus, and FALSE otherwise

Since: 1.6


clutter_stage_set_sync_delay ()

void
clutter_stage_set_sync_delay (ClutterStage *stage,
                              gint sync_delay);

This function enables an alternate behavior where Clutter draws at a fixed point in time after the frame presentation time (also known as the VBlank time). This is most useful when the application wants to show incoming data with predictable latency. (The primary example of this would be a window system compositor.) By synchronizing to provide new data before Clutter redraws, an external source of updates (in the compositor, an application) can get a reliable latency.

The appropriate value of sync_delay depends on the complexity of drawing the stage's scene graph - in general a value of between 0 and 8 ms (up to one-half of a typical 60hz frame rate) is appropriate. using a larger value will reduce latency but risks skipping a frame if drawing the stage takes too long.

Parameters

stage

a ClutterStage

 

sync_delay

number of milliseconds after frame presentation to wait before painting the next frame. If less than zero, restores the default behavior where redraw is throttled to the refresh rate but not synchronized to it.

 

Since: 1.14

Stability Level: Unstable


clutter_stage_skip_sync_delay ()

void
clutter_stage_skip_sync_delay (ClutterStage *stage);

Causes the next frame for the stage to be drawn as quickly as possible, ignoring any delay that clutter_stage_set_sync_delay() would normally cause.

Parameters

stage

a ClutterStage

 

Since: 1.14

Stability Level: Unstable


CLUTTER_STAGE_WIDTH

#define CLUTTER_STAGE_WIDTH()           (clutter_actor_get_width (clutter_stage_get_default ()))

CLUTTER_STAGE_WIDTH has been deprecated since version 1.2 and should not be used in newly-written code.

Use clutter_actor_get_width() instead

Macro that evaluates to the width of the default stage

Since: 0.2


CLUTTER_STAGE_HEIGHT

#define CLUTTER_STAGE_HEIGHT()          (clutter_actor_get_height (clutter_stage_get_default ()))

CLUTTER_STAGE_HEIGHT has been deprecated since version 1.2 and should not be used in newly-written code.

use clutter_actor_get_height() instead

Macro that evaluates to the height of the default stage

Since: 0.2


clutter_stage_get_default ()

ClutterActor *
clutter_stage_get_default (void);

clutter_stage_get_default has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_stage_new() instead.

Retrieves a ClutterStage singleton.

This function is not as useful as it sounds, and will most likely by deprecated in the future. Application code should only create a ClutterStage instance using clutter_stage_new(), and manage the lifetime of the stage manually.

The default stage singleton has a platform-specific behaviour: on platforms without the CLUTTER_FEATURE_STAGE_MULTIPLE feature flag set, the first ClutterStage instance will also be set to be the default stage instance, and this function will always return a pointer to it.

On platforms with the CLUTTER_FEATURE_STAGE_MULTIPLE feature flag set, the default stage will be created by the first call to this function, and every following call will return the same pointer to it.

Returns

the main ClutterStage. You should never destroy or unref the returned actor.

[transfer none][type Clutter.Stage]


clutter_stage_is_default ()

gboolean
clutter_stage_is_default (ClutterStage *stage);

clutter_stage_is_default has been deprecated since version 1.10 and should not be used in newly-written code.

Track the stage pointer inside your application code, or use clutter_actor_get_stage() to retrieve the stage for a given actor.

Checks if stage is the default stage, or an instance created using clutter_stage_new() but internally using the same implementation.

Parameters

stage

a ClutterStage

 

Returns

TRUE if the passed stage is the default one

Since: 0.8


clutter_stage_set_color ()

void
clutter_stage_set_color (ClutterStage *stage,
                         const ClutterColor *color);

clutter_stage_set_color has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_actor_set_background_color() instead.

Sets the stage color.

Parameters

stage

A ClutterStage

 

color

A ClutterColor

 

clutter_stage_get_color ()

void
clutter_stage_get_color (ClutterStage *stage,
                         ClutterColor *color);

clutter_stage_get_color has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_actor_get_background_color() instead.

Retrieves the stage color.

Parameters

stage

A ClutterStage

 

color

return location for a ClutterColor.

[out caller-allocates]

clutter_stage_queue_redraw ()

void
clutter_stage_queue_redraw (ClutterStage *stage);

clutter_stage_queue_redraw has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_actor_queue_redraw() instead.

Queues a redraw for the passed stage.

Applications should call clutter_actor_queue_redraw() and not this function.

Parameters

stage

the ClutterStage

 

Since: 0.8


clutter_stage_set_use_fog ()

void
clutter_stage_set_use_fog (ClutterStage *stage,
                           gboolean fog);

clutter_stage_set_use_fog has been deprecated since version 1.10 and should not be used in newly-written code.

Calling this function produces no visible effect

Sets whether the depth cueing effect on the stage should be enabled or not.

Depth cueing is a 3D effect that makes actors farther away from the viewing point less opaque, by fading them with the stage color.

The parameters of the GL fog used can be changed using the clutter_stage_set_fog() function.

Parameters

stage

the ClutterStage

 

fog

TRUE for enabling the depth cueing effect

 

Since: 0.6


clutter_stage_get_use_fog ()

gboolean
clutter_stage_get_use_fog (ClutterStage *stage);

clutter_stage_get_use_fog has been deprecated since version 1.10 and should not be used in newly-written code.

This function will always return FALSE

Gets whether the depth cueing effect is enabled on stage .

Parameters

stage

the ClutterStage

 

Returns

TRUE if the depth cueing effect is enabled

Since: 0.6


clutter_stage_set_fog ()

void
clutter_stage_set_fog (ClutterStage *stage,
                       ClutterFog *fog);

clutter_stage_set_fog has been deprecated since version 1.10 and should not be used in newly-written code.

Fog settings are ignored.

Sets the fog (also known as "depth cueing") settings for the stage .

A ClutterStage will only use a linear fog progression, which depends solely on the distance from the viewer. The cogl_set_fog() function in COGL exposes more of the underlying implementation, and allows changing the for progression function. It can be directly used by disabling the “use-fog” property and connecting a signal handler to the “paint” signal on the stage , like:

1
2
clutter_stage_set_use_fog (stage, FALSE);
g_signal_connect (stage, "paint", G_CALLBACK (on_stage_paint), NULL);

The paint signal handler will call cogl_set_fog() with the desired settings:

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
static void
on_stage_paint (ClutterActor *actor)
{
  ClutterColor stage_color = { 0, };
  CoglColor fog_color = { 0, };

  // set the fog color to the stage background color
  clutter_stage_get_color (CLUTTER_STAGE (actor), &stage_color);
  cogl_color_init_from_4ub (&fog_color,
                            stage_color.red,
                            stage_color.green,
                            stage_color.blue,
                            stage_color.alpha);

  // enable fog //
  cogl_set_fog (&fog_color,
                COGL_FOG_MODE_EXPONENTIAL, // mode
                0.5,                       // density
                5.0, 30.0);                // z_near and z_far
}

The fogging functions only work correctly when the visible actors use unmultiplied alpha colors. By default Cogl will premultiply textures and cogl_set_source_color() will premultiply colors, so unless you explicitly load your textures requesting an unmultiplied internal format and use cogl_material_set_color() you can only use fogging with fully opaque actors. Support for premultiplied colors will improve in the future when we can depend on fragment shaders.

Parameters

stage

the ClutterStage

 

fog

a ClutterFog structure

 

Since: 0.6


clutter_stage_get_fog ()

void
clutter_stage_get_fog (ClutterStage *stage,
                       ClutterFog *fog);

clutter_stage_get_fog has been deprecated since version 1.10 and should not be used in newly-written code.

This function will always return the default values of ClutterFog

Retrieves the current depth cueing settings from the stage.

Parameters

stage

the ClutterStage

 

fog

return location for a ClutterFog structure.

[out]

Since: 0.6

Types and Values

ClutterStage

typedef struct _ClutterStage ClutterStage;

The ClutterStage structure contains only private data and should be accessed using the provided API

Since: 0.2


struct ClutterStageClass

struct ClutterStageClass {
  /* signals */
  void (* fullscreen)   (ClutterStage *stage);
  void (* unfullscreen) (ClutterStage *stage);
  void (* activate)     (ClutterStage *stage);
  void (* deactivate)   (ClutterStage *stage);

  gboolean (* delete_event) (ClutterStage *stage,
                             ClutterEvent *event);
};

The ClutterStageClass structure contains only private data

Members

fullscreen ()

handler for the “fullscreen” signal

 

unfullscreen ()

handler for the “unfullscreen” signal

 

activate ()

handler for the “activate” signal

 

deactivate ()

handler for the “deactivate” signal

 

delete_event ()

handler for the “delete-event” signal

 

Since: 0.2


enum ClutterPickMode

Controls the paint cycle of the scene graph when in pick mode

Members

CLUTTER_PICK_NONE

Do not paint any actor

 

CLUTTER_PICK_REACTIVE

Paint only the reactive actors

 

CLUTTER_PICK_ALL

Paint all actors

 

Since: 1.0


ClutterPerspective

typedef struct {
  gfloat fovy;
  gfloat aspect;
  gfloat z_near;
  gfloat z_far;
} ClutterPerspective;

Stage perspective definition. ClutterPerspective is only used by the fixed point version of clutter_stage_set_perspective().

Members

gfloat fovy;

the field of view angle, in degrees, in the y direction

 

gfloat aspect;

the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height)

 

gfloat z_near;

the distance from the viewer to the near clipping plane (always positive)

 

gfloat z_far;

the distance from the viewer to the far clipping plane (always positive)

 

Since: 0.4


ClutterFog

typedef struct {
  gfloat z_near;
  gfloat z_far;
} ClutterFog;

ClutterFog has been deprecated since version 1.10 and should not be used in newly-written code.

The fog-related API in ClutterStage has been deprecated as well.

Fog settings used to create the depth cueing effect.

Members

gfloat z_near;

starting distance from the viewer to the near clipping plane (always positive)

 

gfloat z_far;

final distance from the viewer to the far clipping plane (always positive)

 

Since: 0.6

Property Details

The “accept-focus” property

  “accept-focus”             gboolean

Whether the ClutterStage should accept key focus when shown.

Flags: Read / Write

Default value: TRUE

Since: 1.6


The “color” property

  “color”                    ClutterColor *

The background color of the main stage.

ClutterStage:color has been deprecated since version 1.10 and should not be used in newly-written code.

Use the “background-color” property of ClutterActor instead.

Flags: Read / Write


The “cursor-visible” property

  “cursor-visible”           gboolean

Whether the mouse pointer should be visible

Flags: Read / Write

Default value: TRUE


The “fog” property

  “fog”                      ClutterFog *

The settings for the GL "fog", used only if “use-fog” is set to TRUE

ClutterStage:fog has been deprecated since version 1.10 and should not be used in newly-written code.

This property does not do anything.

Flags: Read / Write

Since: 1.0


The “fullscreen-set” property

  “fullscreen-set”           gboolean

Whether the main stage is fullscreen.

Flags: Read

Default value: FALSE


The “key-focus” property

  “key-focus”                ClutterActor *

The ClutterActor that will receive key events from the underlying windowing system.

If NULL, the ClutterStage will receive the events.

Flags: Read / Write

Since: 1.2


The “no-clear-hint” property

  “no-clear-hint”            gboolean

Whether or not the ClutterStage should clear its contents before each paint cycle.

See clutter_stage_set_no_clear_hint() for further information.

Flags: Read / Write

Default value: FALSE

Since: 1.4


The “offscreen” property

  “offscreen”                gboolean

Whether the stage should be rendered in an offscreen buffer.

ClutterStage:offscreen has been deprecated since version 1.10 and should not be used in newly-written code.

This property does not do anything.

Flags: Read / Write

Default value: FALSE


The “perspective” property

  “perspective”              ClutterPerspective *

The parameters used for the perspective projection from 3D coordinates to 2D

Flags: Read / Write

Since: 0.8


The “title” property

  “title”                    gchar *

The stage's title - usually displayed in stage windows title decorations.

Flags: Read / Write

Default value: NULL

Since: 0.4


The “use-alpha” property

  “use-alpha”                gboolean

Whether the ClutterStage should honour the alpha component of the “color” property when painting. If Clutter is run under a compositing manager this will result in the stage being blended with the underlying window(s)

Flags: Read / Write

Default value: FALSE

Since: 1.2


The “use-fog” property

  “use-fog”                  gboolean

Whether the stage should use a linear GL "fog" in creating the depth-cueing effect, to enhance the perception of depth by fading actors farther from the viewpoint.

ClutterStage:use-fog has been deprecated since version 1.10 and should not be used in newly-written code.

This property does not do anything.

Flags: Read / Write

Default value: FALSE

Since: 0.6


The “user-resizable” property

  “user-resizable”           gboolean

Whether the stage is resizable via user interaction.

Flags: Read / Write

Default value: FALSE

Since: 0.4

Signal Details

The “activate” signal

void
user_function (ClutterStage *stage,
               gpointer      user_data)

The ::activate signal is emitted when the stage receives key focus from the underlying window system.

Parameters

stage

the stage which was activated

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 0.6


The “after-paint” signal

void
user_function (ClutterStage *stage,
               gpointer      user_data)

The ::after-paint signal is emitted after the stage is painted, but before the results are displayed on the screen.

Parameters

stage

the stage that received the event

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 1.20


The “deactivate” signal

void
user_function (ClutterStage *stage,
               gpointer      user_data)

The ::deactivate signal is emitted when the stage loses key focus from the underlying window system.

Parameters

stage

the stage which was deactivated

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 0.6


The “delete-event” signal

gboolean
user_function (ClutterStage *stage,
               ClutterEvent *event,
               gpointer      user_data)

The ::delete-event signal is emitted when the user closes a ClutterStage window using the window controls.

Clutter by default will call clutter_main_quit() if stage is the default stage, and clutter_actor_destroy() for any other stage.

It is possible to override the default behaviour by connecting a new handler and returning TRUE there.

This signal is emitted only on Clutter backends that embed ClutterStage in native windows. It is not emitted for backends that use a static frame buffer.

Parameters

stage

the stage that received the event

 

event

a ClutterEvent of type CLUTTER_DELETE

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 1.2


The “fullscreen” signal

void
user_function (ClutterStage *stage,
               gpointer      user_data)

The ::fullscreen signal is emitted when the stage is made fullscreen.

Parameters

stage

the stage which was fullscreened

 

user_data

user data set when the signal handler was connected.

 

Flags: Run First

Since: 0.6


The “unfullscreen” signal

void
user_function (ClutterStage *stage,
               gpointer      user_data)

The ::unfullscreen signal is emitted when the stage leaves a fullscreen state.

Parameters

stage

the stage which has left a fullscreen state.

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 0.6