# frozen_string_literal: true module RuboCop module Cop module Metrics # This cop tries to produce a complexity score that's a measure of the # complexity the reader experiences when looking at a method. For that # reason it considers `when` nodes as something that doesn't add as much # complexity as an `if` or a `&&`. Except if it's one of those special # `case`/`when` constructs where there's no expression after `case`. Then # the cop treats it as an `if`/`elsif`/`elsif`... and lets all the `when` # nodes count. In contrast to the CyclomaticComplexity cop, this cop # considers `else` nodes as adding complexity. # # @example # # def my_method # 1 # if cond # 1 # case var # 2 (0.8 + 4 * 0.2, rounded) # when 1 then func_one # when 2 then func_two # when 3 then func_three # when 4..10 then func_other # end # else # 1 # do_something until a && b # 2 # end # === # end # 7 complexity points class PerceivedComplexity < CyclomaticComplexity MSG = 'Perceived complexity for %s is too high. ' \ '[%d/%d]' COUNTED_NODES = (CyclomaticComplexity::COUNTED_NODES - [:when] + [:case]).freeze private def complexity_score_for(node) case node.type when :case # If cond is nil, that means each when has an expression that # evaluates to true or false. It's just an alternative to # if/elsif/elsif... so the when nodes count. nb_branches = node.when_branches.length + (node.else_branch ? 1 : 0) if node.condition.nil? nb_branches else # Otherwise, the case node gets 0.8 complexity points and each # when gets 0.2. (0.8 + 0.2 * nb_branches).round end when :if node.else? && !node.elsif? ? 2 : 1 else super end end end end end end