# Copyright (c) 2021-2023 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'glimmer/libui/shape' module Glimmer module LibUI class Shape # Represents a figure consisting of shapes (nested under path) # Can optionally have `closed true` property (connecting last point to first point automatically) class Figure < Shape parameters :x, :y parameter_defaults nil, nil def draw(area_draw_params) ::LibUI.draw_path_new_figure(path_proxy.libui, *@args) unless @args.compact.empty? # TODO if args empty then wait till there is an arc child and it starts the figure children.dup.each {|child| child.draw(area_draw_params)} ::LibUI.draw_path_close_figure(path_proxy.libui) if closed? super end def closed(value = nil) if value.nil? @closed else if !!value != !!@closed @closed = value request_auto_redraw end end end alias closed= closed alias set_closed closed alias closed? closed def move_by(x_delta, y_delta) self.x += x_delta self.y += y_delta children.each {|child| child.move_by(x_delta, y_delta)} end def perfect_shape perfect_shape_dependencies = [x, y, closed, parent.draw_fill_mode, children] if perfect_shape_dependencies != @perfect_shape_dependencies x, y, closed, draw_fill_mode, children = @perfect_shape_dependencies = perfect_shape_dependencies path_shapes = [[x, y]] path_shapes += children.map(&:perfect_shape) winding_rule = draw_fill_mode == :winding ? :wind_non_zero : :wind_even_odd @perfect_shape = PerfectShape::Path.new( closed: closed, winding_rule: winding_rule, shapes: path_shapes, line_to_complex_shapes: true ) end @perfect_shape end end end end end