[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"AudioReverbZone: name" Base: sizeiR: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " float; "m_MinDistance; i ; i ; iS; ;i;i;F; " float; "m_MaxDistance; i ; i ; iS; ;i;i;F; "int; "m_ReverbPreset; i ; i ; iS; ;i;i;F; "int; " m_Room; i ; i ; iS; ;i;i;F; "int; " m_RoomHF; i ; i; iS; ;i;i;F; " float; "m_DecayTime; i ; i; iS; ;i;i;F; " float; "m_DecayHFRatio; i ; i; iS; ;i;i;F; "int; "m_Reflections; i ; i; iS; ;i;i;F; " float; "m_ReflectionsDelay; i ; i; iS; ;i;i;F; "int; " m_Reverb; i ; i; iS; ;i;i;F; " float; "m_ReverbDelay; i ; i; iS; ;i;i;F; " float; "m_HFReference; i ; i; iS; ;i;i;F; " float; "m_RoomRolloffFactor; i ; i; iS; ;i;i;F; " float; "m_Diffusion; i ; i; iS; ;i;i;F; " float; "m_Density; i ; i; iS; ;i;i;F; " float; "m_LFReference; i ; i; iS; ;i;i;F; "int; " m_RoomLF; i ; i; i