[/S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ParticleAnimator: name" Base: sizeip: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " bool; "Does Animate Color?; i; i; i@S; ;i;i;F; "ColorRGBA; "colorAnimation[0]; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; iS; ;i;i;F; "ColorRGBA; "colorAnimation[1]; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; iS; ;i;i;F; "ColorRGBA; "colorAnimation[2]; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; iS; ;i;i;F; "ColorRGBA; "colorAnimation[3]; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; iS; ;i;i;F; "ColorRGBA; "colorAnimation[4]; i ; i; iS; ;i;i;F; " UInt32; " rgba; i ; i; iS; ;i;i;F; " Vector3f; "worldRotationAxis; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "localRotationAxis; i; i; i S; ;i;i;F; " float; "x; i ; i ; i S; ;i;i;F; " float; "y; i ; i!; i S; ;i;i;F; " float; "z; i ; i"; i S; ;i;i;F; " float; " sizeGrow; i ; i#; iS; ;i;i;F; " Vector3f; " rndForce; i; i$; i S; ;i;i;F; " float; "x; i ; i%; i S; ;i;i;F; " float; "y; i ; i&; i S; ;i;i;F; " float; "z; i ; i'; i S; ;i;i;F; " Vector3f; " force; i; i(; i S; ;i;i;F; " float; "x; i ; i); i S; ;i;i;F; " float; "y; i ; i*; i S; ;i;i;F; " float; "z; i ; i+; i S; ;i;i;F; " float; " damping; i ; i,; iS; ;i;i;F; " bool; "stopSimulation; i; i-; iS; ;i;i;F; " bool; "autodestruct; i; i.; i