module Vedeu module EscapeSequences # Provides escape sequence strings for setting the cursor position # and various display related functions. # module Esc include Vedeu::Common include Vedeu::EscapeSequences::Actions include Vedeu::EscapeSequences::Borders include Vedeu::EscapeSequences::Colours include Vedeu::EscapeSequences::Mouse extend self # Return the stream with the escape sequences escaped so that # they can be printed to the terminal instead of being # interpreted by the terminal which will render them. This way # we can see what escape sequences are being sent along with # the content. # # @param stream [String] # @return [String] def escape(stream = '') return stream if absent?(stream) stream.gsub(/\e/, '\\e') end # Return the escape sequence string from the list of recognised # sequence 'commands', or an empty string when the 'command' # cannot be found. # # @param value [String|Symbol] # @return [String] def string(value = '') return ''.freeze if value.empty? send(value) rescue NoMethodError ''.freeze end # Return the escape sequence to render a border character. # # @return [String] # @yieldreturn [void] The border character to wrap with border # on and off escape sequences. def border return '' unless block_given? "#{border_on}#{yield}#{border_off}".freeze end # @return [String] def clear "#{colour_reset}\e[2J".freeze end # @return [String] def screen_init "#{reset}#{clear}#{hide_cursor}#{enable_mouse}".freeze end # @return [String] def screen_exit "#{disable_mouse}#{show_cursor}#{screen_colour_reset}#{reset}" \ "#{last_character_position}\n".freeze end private # @return [String] def clear_line "#{colour_reset}\e[2K".freeze end # @return [String] def colour_reset Vedeu::Configuration.colour.to_s end # @return [String] def disable_mouse if Vedeu::Configuration.mouse == true "#{mouse_x10_off}".freeze else ''.freeze end end # @return [String] def enable_mouse if Vedeu::Configuration.mouse == true "#{mouse_x10_on}".freeze else ''.freeze end end # @return [String] def normal "#{underline_off}#{bold_off}#{positive}".freeze end # @return [String] def screen_colour_reset "#{fg_reset}#{bg_reset}".freeze end # @return [String] def last_character_position Vedeu::Geometries::Position[Vedeu.height, Vedeu.width].to_s end end # Esc end # EscapeSequences end # Vedeu