--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: _example pitch: 50 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - glitch3.ogg, 3, 100, 100, 5 indent: 0 code: 108 - class RPG::EventCommand: parameters: - Delayed looping spatial audio indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: true move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false name: Emitter "y": 11 x: 0 id: 5 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'waterfall3.ogg, 0, 100, 100, 7, {width: 3; height: 2}' indent: 0 code: 108 - class RPG::EventCommand: parameters: - Shape for spatial audio indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_fishtanks pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: Emitter "y": 3 x: 17 id: 6 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Bitch indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 2 x: 4 id: 1 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Audio/ME/HELLO.wav, 0, 100, 100, 2, 0 indent: 0 code: 108 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - You can use pages!!! indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_misc pattern: 2 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - glitch3.ogg, 0, 100, 100, 5 indent: 0 code: 108 - class RPG::EventCommand: parameters: - A - 1 indent: 0 code: 123 - class RPG::EventCommand: parameters: - You can use pages!!! indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: true move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: Emitter "y": 19 x: 9 id: 7 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - glitch3.ogg, -1, 100, 100, 5 indent: 0 code: 108 - class RPG::EventCommand: parameters: - h= Audio_Manager.get_spatial_handler( indent: 0 code: 355 - class RPG::EventCommand: parameters: - "@event_id)" indent: 0 code: 655 - class RPG::EventCommand: parameters: - h.play() indent: 0 code: 655 - class RPG::EventCommand: parameters: - Non-looping spatial audio indent: 0 code: 108 - class RPG::EventCommand: parameters: - Interact to play indent: 0 code: 408 - class RPG::EventCommand: parameters: - See script event for handling indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: true move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false name: Emitter "y": 3 x: 0 id: 2 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - BGM stem controls example indent: 0 code: 108 - class RPG::EventCommand: parameters: - - Mute chimes - Unmute chimes - Fade kicks out (3 sec) - Fade kicks in (3 sec) - 5 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Mute chimes indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$game_system.bgm_stem_volume(:chimes, " indent: 1 code: 355 - class RPG::EventCommand: parameters: - 0) indent: 1 code: 655 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - Unmute chimes indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$game_system.bgm_stem_volume(:chimes, " indent: 1 code: 355 - class RPG::EventCommand: parameters: - 100) indent: 1 code: 655 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - Fade kicks out (3 sec) indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$game_system.bgm_stem_fade(:kicks, " indent: 1 code: 355 - class RPG::EventCommand: parameters: - 0, 3) indent: 1 code: 655 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - Fade kicks in (3 sec) indent: 0 code: 402 - class RPG::EventCommand: parameters: - "$game_system.bgm_stem_fade(:kicks, " indent: 1 code: 355 - class RPG::EventCommand: parameters: - 100, 3) indent: 1 code: 655 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 403 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 24 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_alula pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 5 through: false name: DJ Alula "y": 13 x: 18 id: 3 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - glitch3.ogg, 0, 100, 100, 5 indent: 0 code: 108 - class RPG::EventCommand: parameters: - Looping spatial audio indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: true move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false name: Emitter "y": 19 x: 0 id: 4 tileset_id: 3 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 632 - 633 - 634 - 635 - 636 - 637 - 638 - 639 - 632 - 633 - 634 - 635 - 636 - 637 - 638 - 639 - 632 - 633 - 634 - 635 - - 640 - 641 - 642 - 643 - 644 - 645 - 646 - 647 - 640 - 641 - 642 - 643 - 644 - 645 - 646 - 647 - 640 - 641 - 642 - 643 - - 648 - 649 - 650 - 651 - 652 - 653 - 654 - 655 - 648 - 649 - 650 - 651 - 652 - 653 - 654 - 655 - 648 - 649 - 650 - 651 - - 656 - 657 - 658 - 659 - 660 - 661 - 662 - 663 - 656 - 657 - 658 - 659 - 660 - 661 - 662 - 663 - 656 - 657 - 658 - 659 - - 716 - 717 - 718 - 716 - 717 - 718 - 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