class Switch < Preact::Component self.context_type = RouterContext def initialize(props, context) super(props, context) if RUBY_ENGINE == 'opal' @browser = `typeof window !== "undefined"` ? true : false else @browser = false end end if RUBY_ENGINE == 'opal' def flatten(children) if children.is_a?(Array) children.compact! children.map! do |child| if child.is_a?(Array) flatten(child) elsif `child.type === Opal.Fragment` flatten(child.JS[:props][:children]) else child end end else [children] end end else def flatten(children) if children.is_a?(Array) children.compact! children.map! do |child| if child.is_a?(Array) flatten(child) elsif child.type == ::Fragment flatten(child[:props][:children]) else child end end else [children] end end end render do router = @context[:router] base = router[:base] matcher = router[:matcher] originalLocation = router[:originalLocation] children = flatten(props[:children]) location = props[:location] if RUBY_ENGINE == 'opal' children.each do |vnode| match = nil # we don't require an element to be of type Route, # but we do require it to contain a truthy `path` prop. # this allows to use different components that wrap Route # inside of a switch, for example . if vnode.is_a?(VNode) && (match = (p = vnode.JS[:props][:path]) ? matcher.call(p, location || @context[:location]) : [true, {}])[0] RPE(Preact.clone_element(vnode, { match: match })) break end end else children.each do |vnode| match = nil if vnode.is_a?(VNode) && (match = (p = vnode.props[:path]) ? matcher.call(p, location || @context[:location]) : [true, {}])[0] RPE(Preact.clone_element(vnode, { match: match })) break end end end end end