/* -*-C-*- ******************************************************************************** * * File: trie.h (Formerly trie.h) * Description: Functions to build a trie data structure. * Author: Mark Seaman, SW Productivity * Created: Fri Oct 16 14:37:00 1987 * Modified: Fri Jul 26 11:26:34 1991 (Mark Seaman) marks@hpgrlt * Language: C * Package: N/A * Status: Reusable Software Component * * (c) Copyright 1987, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * *********************************************************************************/ #ifndef TRIE_H #define TRIE_H /*---------------------------------------------------------------------- I n c l u d e s ----------------------------------------------------------------------*/ #include "dawg.h" #include "cutil.h" /*---------------------------------------------------------------------- T y p e s ----------------------------------------------------------------------*/ #define NUM_PLACEMENT_ATTEMPTS (inT32) 100000 #define EDGE_NUM_MARGIN (EDGE_RECORD) 2 #define DEFAULT_NODE_SIZE (EDGE_RECORD) 2 #define FORWARD_EDGE (EDGE_RECORD) 0 #define BACKWARD_EDGE (EDGE_RECORD) 1 typedef EDGE_REF *NODE_MAP; typedef char *NODE_MARKER; /*---------------------------------------------------------------------- V a r i a b l e s ----------------------------------------------------------------------*/ extern inT32 max_new_attempts; /*---------------------------------------------------------------------- M a c r o s ----------------------------------------------------------------------*/ /********************************************************************** * link_edge * * Set up this edge record to the requested values. **********************************************************************/ #define link_edge(edges,e,nxt,ch,flgs) \ (edges[e] = ((EDGE_RECORD) (nxt) << NEXT_EDGE_START_BIT | \ ((EDGE_RECORD) static_cast(ch) << LETTER_START_BIT) | \ ((EDGE_RECORD) (flgs) << FLAG_START_BIT))) /********************************************************************** * set_last_flag * * Set up this edge record to be the last one in a sequence of edges. **********************************************************************/ #define set_last_flag(edges,e) \ (edges[e] |= (LAST_FLAG << FLAG_START_BIT)) /********************************************************************** * copy_edge * * Move the contents of a single of edge from one place in the dawg to * another. **********************************************************************/ #define copy_edge(dawg,from,to) \ dawg[to] = dawg[from] /********************************************************************** * move_edges * * Move the location of a set of edges from one place in the dawg to * another. There can be no overlap between 'from' and 'to'. **********************************************************************/ #define move_edges(dawg,from,to,num) \ { \ int i; \ for (i=0; i=0; i--) { \ copy_edge(dawg,from+i,to+i); \ } \ } \ /*---------------------------------------------------------------------- F u n c t i o n s ----------------------------------------------------------------------*/ void add_edge_linkage(EDGE_ARRAY dawg, NODE_REF node1, NODE_REF node2, EDGE_RECORD direction, int character, EDGE_RECORD word_end); bool add_new_edge(EDGE_ARRAY dawg, NODE_REF *node1, NODE_REF *node2, int character, EDGE_RECORD word_end, inT32 max_num_edges, inT32 reserved_edges); void add_word_to_dawg(EDGE_ARRAY dawg, const char *string, inT32 max_num_edges, inT32 reserved_edges); void initialize_dawg(EDGE_ARRAY dawg, inT32 max_num_edges); bool move_node_if_needed(EDGE_ARRAY dawg, NODE_REF* node, inT32 max_num_edges, inT32 reserved_edges); NODE_REF new_dawg_node(EDGE_ARRAY dawg, inT32 num_edges, inT32 max_num_edges, inT32 reserved_edges); void print_dawg_map (EDGE_ARRAY dawg, inT32 max_num_edges); void read_full_dawg (const char *filename, EDGE_ARRAY dawg, inT32 max_num_edges); void read_word_list(const char *filename, EDGE_ARRAY dawg, inT32 max_num_edges, inT32 reserved_edges); void relocate_edge(EDGE_ARRAY dawg, NODE_REF node, NODE_REF old_node, NODE_REF new_node); void remove_edge(EDGE_ARRAY dawg, NODE_REF node1, NODE_REF node2, int character, EDGE_RECORD word_end); void remove_edge_linkage(EDGE_ARRAY dawg, NODE_REF node, NODE_REF next, EDGE_RECORD direction, int character, EDGE_RECORD word_end); inT32 room_in_node(EDGE_ARRAY dawg, NODE_REF node); void write_full_dawg (const char *filename, EDGE_ARRAY dawg, inT32 max_num_edges); #endif