# encoding: utf-8
# graphics.rb : Implements PDF drawing primitives
#
# Copyright April 2008, Gregory Brown. All Rights Reserved.
#
# This is free software. Please see the LICENSE and COPYING files for details.
require_relative "graphics/color"
require_relative "graphics/dash"
require_relative "graphics/cap_style"
require_relative "graphics/join_style"
require_relative "graphics/transparency"
require_relative "graphics/transformation"
require_relative "graphics/patterns"
module Prawn
# Implements the drawing facilities for Prawn::Document.
# Use this to draw the most beautiful imaginable things.
#
# This file lifts and modifies several of PDF::Writer's graphics functions
# ruby-pdf.rubyforge.org
#
module Graphics
include Color
include Dash
include CapStyle
include JoinStyle
include Transparency
include Transformation
include Patterns
# @group Stable API
#######################################################################
# Low level drawing operations must map the point to absolute coords! #
#######################################################################
# Moves the drawing position to a given point. The point can be
# specified as a tuple or a flattened argument list
#
# pdf.move_to [100,50]
# pdf.move_to(100,50)
#
def move_to(*point)
xy = PDF::Core.real_params(map_to_absolute(point))
renderer.add_content("#{xy} m")
end
# Draws a line from the current drawing position to the specified point.
# The destination may be described as a tuple or a flattened list:
#
# pdf.line_to [50,50]
# pdf.line_to(50,50)
#
def line_to(*point)
xy = PDF::Core.real_params(map_to_absolute(point))
renderer.add_content("#{xy} l")
end
# Draws a Bezier curve from the current drawing position to the
# specified point, bounded by two additional points.
#
# pdf.curve_to [100,100], :bounds => [[90,90],[75,75]]
#
def curve_to(dest,options={})
options[:bounds] or raise Prawn::Errors::InvalidGraphicsPath,
"Bounding points for bezier curve must be specified "+
"as :bounds => [[x1,y1],[x2,y2]]"
curve_points = PDF::Core.real_params(
(options[:bounds] << dest).flat_map { |e| map_to_absolute(e) })
renderer.add_content("#{curve_points} c")
end
# Draws a rectangle given point, width and
# height. The rectangle is bounded by its upper-left corner.
#
# pdf.rectangle [300,300], 100, 200
#
def rectangle(point,width,height)
x,y = map_to_absolute(point)
box = PDF::Core.real_params([x, y - height, width, height])
renderer.add_content("#{box} re")
end
# Draws a rounded rectangle given point, width and
# height and radius for the rounded corner. The rectangle
# is bounded by its upper-left corner.
#
# pdf.rounded_rectangle [300,300], 100, 200, 10
#
def rounded_rectangle(point,width,height,radius)
x, y = point
rounded_polygon(radius, point, [x + width, y], [x + width, y - height], [x, y - height])
end
###########################################################
# Higher level functions: May use relative coords #
###########################################################
# Sets line thickness to the width specified.
#
def line_width=(width)
self.current_line_width = width
write_line_width
end
# When called without an argument, returns the current line thickness.
# When called with an argument, sets the line thickness to the specified
# value (in PDF points)
#
# pdf.line_width #=> 1
# pdf.line_width(5)
# pdf.line_width #=> 5
#
def line_width(width=nil)
if width
self.line_width = width
else
current_line_width
end
end
# Draws a line from one point to another. Points may be specified as
# tuples or flattened argument list:
#
# pdf.line [100,100], [200,250]
# pdf.line(100,100,200,250)
#
def line(*points)
x0,y0,x1,y1 = points.flatten
move_to(x0, y0)
line_to(x1, y1)
end
# Draws a horizontal line from x1 to x2 at the
# current y position, or the position specified by the :at option.
#
# # draw a line from [25, 75] to [100, 75]
# horizontal_line 25, 100, :at => 75
#
def horizontal_line(x1,x2,options={})
if options[:at]
y1 = options[:at]
else
y1 = y - bounds.absolute_bottom
end
line(x1,y1,x2,y1)
end
# Draws a horizontal line from the left border to the right border of the
# bounding box at the current y position.
#
def horizontal_rule
horizontal_line(bounds.left, bounds.right)
end
# Draws a vertical line at the x cooordinate given by :at from y1 to y2.
#
# # draw a line from [25, 100] to [25, 300]
# vertical_line 100, 300, :at => 25
#
def vertical_line(y1,y2,params)
line(params[:at],y1,params[:at],y2)
end
# Draws a Bezier curve between two points, bounded by two additional
# points
#
# pdf.curve [50,100], [100,100], :bounds => [[90,90],[75,75]]
#
def curve(origin,dest, options={})
move_to(*origin)
curve_to(dest,options)
end
# This constant is used to approximate a symmetrical arc using a cubic
# Bezier curve.
#
KAPPA = 4.0 * ((Math.sqrt(2) - 1.0) / 3.0)
# Draws a circle of radius radius with the centre-point at point
# as a complete subpath. The drawing point will be moved to the
# centre-point upon completion of the drawing the circle.
#
# pdf.circle [100,100], 25
#
def circle(center, radius)
ellipse(center, radius, radius)
end
# Draws an ellipse of +x+ radius r1 and +y+ radius r2
# with the centre-point at point as a complete subpath. The
# drawing point will be moved to the centre-point upon completion of the
# drawing the ellipse.
#
# # draws an ellipse with x-radius 25 and y-radius 50
# pdf.ellipse [100,100], 25, 50
#
def ellipse(point, r1, r2 = r1)
x, y = point
l1 = r1 * KAPPA
l2 = r2 * KAPPA
move_to(x + r1, y)
# Upper right hand corner
curve_to [x, y + r2],
:bounds => [[x + r1, y + l2], [x + l1, y + r2]]
# Upper left hand corner
curve_to [x - r1, y],
:bounds => [[x - l1, y + r2], [x - r1, y + l2]]
# Lower left hand corner
curve_to [x, y - r2],
:bounds => [[x - r1, y - l2], [x - l1, y - r2]]
# Lower right hand corner
curve_to [x + r1, y],
:bounds => [[x + l1, y - r2], [x + r1, y - l2]]
move_to(x, y)
end
# Draws a polygon from the specified points.
#
# # draws a snazzy triangle
# pdf.polygon [100,100], [100,200], [200,200]
#
def polygon(*points)
move_to points[0]
(points[1..-1] << points[0]).each do |point|
line_to(*point)
end
# close the path
renderer.add_content "h"
end
# Draws a rounded polygon from specified points using the radius to define bezier curves
#
# # draws a rounded filled in polygon
# pdf.fill_and_stroke_rounded_polygon(10, [100, 250], [200, 300], [300, 250],
# [300, 150], [200, 100], [100, 150])
def rounded_polygon(radius, *points)
move_to point_on_line(radius, points[1], points[0])
sides = points.size
points << points[0] << points[1]
(sides).times do |i|
rounded_vertex(radius, points[i], points[i + 1], points[i + 2])
end
# close the path
renderer.add_content "h"
end
# Creates a rounded vertex for a line segment used for building a rounded polygon
# requires a radius to define bezier curve and three points. The first two points define
# the line segment and the third point helps define the curve for the vertex.
def rounded_vertex(radius, *points)
radial_point_1 = point_on_line(radius, points[0], points[1])
bezier_point_1 = point_on_line((radius - radius*KAPPA), points[0], points[1] )
radial_point_2 = point_on_line(radius, points[2], points[1])
bezier_point_2 = point_on_line((radius - radius*KAPPA), points[2], points[1])
line_to(radial_point_1)
curve_to(radial_point_2, :bounds => [bezier_point_1, bezier_point_2])
end
# Strokes the current path. If a block is provided, yields to the block
# before closing the path. See Graphics::Color for color details.
#
def stroke
yield if block_given?
renderer.add_content "S"
end
# Closes and strokes the current path. If a block is provided, yields to
# the block before closing the path. See Graphics::Color for color details.
#
def close_and_stroke
yield if block_given?
renderer.add_content "s"
end
# Draws and strokes a rectangle represented by the current bounding box
#
def stroke_bounds
stroke_rectangle bounds.top_left, bounds.width, bounds.height
end
# Draws and strokes X and Y axes rulers beginning at the current bounding
# box origin (or at a custom location).
#
# == Options
#
# +:at+::
# Origin of the X and Y axes (default: [0, 0] = origin of the bounding
# box)
#
# +:width+::
# Length of the X axis (default: width of the bounding box)
#
# +:height+::
# Length of the Y axis (default: height of the bounding box)
#
# +:step_length+::
# Length of the step between markers (default: 100)
#
# +:negative_axes_length+::
# Length of the negative parts of the axes (default: 20)
#
# +:color+:
# The color of the axes and the text.
#
def stroke_axis(options = {})
options = {
:at => [0,0],
:height => bounds.height.to_i - (options[:at] || [0,0])[1],
:width => bounds.width.to_i - (options[:at] || [0,0])[0],
:step_length => 100,
:negative_axes_length => 20,
:color => "000000",
}.merge(options)
Prawn.verify_options([:at, :width, :height, :step_length,
:negative_axes_length, :color], options)
save_graphics_state do
fill_color(options[:color])
stroke_color(options[:color])
dash(1, :space => 4)
stroke_horizontal_line(options[:at][0] - options[:negative_axes_length],
options[:at][0] + options[:width], :at => options[:at][1])
stroke_vertical_line(options[:at][1] - options[:negative_axes_length],
options[:at][1] + options[:height], :at => options[:at][0])
undash
fill_circle(options[:at], 1)
(options[:step_length]..options[:width]).step(options[:step_length]) do |point|
fill_circle([options[:at][0] + point, options[:at][1]], 1)
draw_text(point, :at => [options[:at][0] + point - 5, options[:at][1] - 10], :size => 7)
end
(options[:step_length]..options[:height]).step(options[:step_length]) do |point|
fill_circle([options[:at][0], options[:at][1] + point], 1)
draw_text(point, :at => [options[:at][0] - 17, options[:at][1] + point - 2], :size => 7)
end
end
end
# Closes and fills the current path. See Graphics::Color for color details.
#
# If the option :fill_rule => :even_odd is specified, Prawn will use the
# even-odd rule to fill the path. Otherwise, the nonzero winding number rule
# will be used. See the PDF reference, "Graphics -> Path Construction and
# Painting -> Clipping Path Operators" for details on the difference.
#
def fill(options={})
yield if block_given?
renderer.add_content(options[:fill_rule] == :even_odd ? "f*" : "f")
end
# Closes, fills, and strokes the current path. If a block is provided,
# yields to the block before closing the path. See Graphics::Color for
# color details.
#
# If the option :fill_rule => :even_odd is specified, Prawn will use the
# even-odd rule to fill the path. Otherwise, the nonzero winding number rule
# will be used. See the PDF reference, "Graphics -> Path Construction and
# Painting -> Clipping Path Operators" for details on the difference.
#
def fill_and_stroke(options={})
yield if block_given?
renderer.add_content(options[:fill_rule] == :even_odd ? "b*" : "b")
end
# Closes the current path.
#
def close_path
renderer.add_content "h"
end
##
# :method: stroke_rectangle
#
# Draws and strokes a rectangle given +point+, +width+ and +height+. The
# rectangle is bounded by its upper-left corner.
#
# :call-seq:
# stroke_rectangle(point,width,height)
##
# :method: fill_rectangle
#
# Draws and fills ills a rectangle given +point+, +width+ and +height+. The
# rectangle is bounded by its upper-left corner.
#
# :call-seq:
# fill_rectangle(point,width,height)
##
# :method: fill_and_stroke_rectangle
#
# Draws, fills, and strokes a rectangle given +point+, +width+ and +height+.
# The rectangle is bounded by its upper-left corner.
#
# :call-seq:
# fill_and_stroke_rectangle(point,width,height)
##
# :method: stroke_rounded_rectangle
#
# Draws and strokes a rounded rectangle given +point+, +width+ and +height+
# and +radius+ for the rounded corner. The rectangle is bounded by its
# upper-left corner.
#
# :call-seq:
# stroke_rounded_rectangle(point,width,height,radius)
##
# :method: fill_rounded_rectangle
#
# Draws and fills a rounded rectangle given +point+, +width+ and +height+
# and +radius+ for the rounded corner. The rectangle is bounded by its
# upper-left corner.
#
# :call-seq:
# fill_rounded_rectangle(point,width,height,radius)
##
# :method: stroke_and_fill_rounded_rectangle
#
# Draws, fills, and strokes a rounded rectangle given +point+, +width+ and
# +height+ and +radius+ for the rounded corner. The rectangle is bounded by
# its upper-left corner.
#
# :call-seq:
# stroke_and_fill_rounded_rectangle(point,width,height,radius)
##
# :method: stroke_line
#
# Strokes a line from one point to another. Points may be specified as
# tuples or flattened argument list.
#
# :call-seq:
# stroke_line(*points)
##
# :method: stroke_horizontal_line
#
# Strokes a horizontal line from +x1+ to +x2+ at the current y position, or
# the position specified by the :at option.
#
# :call-seq:
# stroke_horizontal_line(x1,x2,options={})
##
# :method: stroke_horizontal_rule
#
# Strokes a horizontal line from the left border to the right border of the
# bounding box at the current y position.
#
# :call-seq:
# stroke_horizontal_rule
##
# :method: stroke_vertical_line
#
# Strokes a vertical line at the x coordinate given by :at from y1 to y2.
#
# :call-seq:
# stroke_vertical_line(y1,y2,params)
##
# :method: stroke_curve
#
# Strokes a Bezier curve between two points, bounded by two additional
# points.
#
# :call-seq:
# stroke_curve(origin,dest,options={})
##
# :method: stroke_circle
#
# Draws and strokes a circle of radius +radius+ with the centre-point at
# +point+.
#
# :call-seq:
# stroke_circle(center,radius)
##
# :method: fill_circle
#
# Draws and fills a circle of radius +radius+ with the centre-point at
# +point+.
#
# :call-seq:
# fill_circle(center,radius)
##
# :method: fill_and_stroke_circle
#
# Draws, strokes, and fills a circle of radius +radius+ with the
# centre-point at +point+.
#
# :call-seq:
# fill_and_stroke_circle(center,radius)
##
# :method: stroke_ellipse
#
# Draws and strokes an ellipse of x radius +r1+ and y radius +r2+ with the
# centre-point at +point+.
#
# :call-seq:
# stroke_ellipse(point, r1, r2 = r1)
##
# :method: fill_ellipse
#
# Draws and fills an ellipse of x radius +r1+ and y radius +r2+ with the
# centre-point at +point+.
#
# :call-seq:
# fill_ellipse(point, r1, r2 = r1)
##
# :method: fill_and_stroke_ellipse
#
# Draws, strokes, and fills an ellipse of x radius +r1+ and y radius +r2+
# with the centre-point at +point+.
#
# :call-seq:
# fill_and_stroke_ellipse(point, r1, r2 = r1)
##
# :method: stroke_polygon
#
# Draws and strokes a polygon from the specified points.
#
# :call-seq:
# stroke_polygon(*points)
##
# :method: fill_polygon
#
# Draws and fills a polygon from the specified points.
#
# :call-seq:
# fill_polygon(*points)
##
# :method: fill_and_stroke_polygon
#
# Draws, strokes, and fills a polygon from the specified points.
#
# :call-seq:
# fill_and_stroke_polygon(*points)
##
# :method: stroke_rounded_polygon
#
# Draws and strokes a rounded polygon from specified points, using +radius+
# to define Bezier curves.
#
# :call-seq:
# stroke_rounded_polygon(radius, *points)
##
# :method: fill_rounded_polygon
#
# Draws and fills a rounded polygon from specified points, using +radius+ to
# define Bezier curves.
#
# :call-seq:
# fill_rounded_polygon(radius, *points)
##
# :method: fill_and_stroke_rounded_polygon
#
# Draws, strokes, and fills a rounded polygon from specified points, using
# +radius+ to define Bezier curves.
#
# :call-seq:
# fill_and_stroke_rounded_polygon(radius, *points)
ops = %w{fill stroke fill_and_stroke}
shapes = %w{line_to curve_to rectangle rounded_rectangle line horizontal_line horizontal_rule vertical_line
curve circle_at circle ellipse_at ellipse polygon rounded_polygon rounded_vertex}
ops.product(shapes).each do |operation,shape|
class_eval "def #{operation}_#{shape}(*args); #{shape}(*args); #{operation}; end"
end
private
def current_line_width
graphic_state.line_width
end
def current_line_width=(width)
graphic_state.line_width = width
end
def write_line_width
renderer.add_content("#{current_line_width} w")
end
def map_to_absolute(*point)
x,y = point.flatten
[@bounding_box.absolute_left + x, @bounding_box.absolute_bottom + y]
end
def map_to_absolute!(point)
point.replace(map_to_absolute(point))
end
def degree_to_rad(angle)
angle * Math::PI / 180
end
# Returns the coordinates for a point on a line that is a given distance away from the second
# point defining the line segement
def point_on_line(distance_from_end, *points)
x0,y0,x1,y1 = points.flatten
length = Math.sqrt((x1 - x0)**2 + (y1 - y0)**2)
p = (length - distance_from_end) / length
xr = x0 + p*(x1 - x0)
yr = y0 + p*(y1 - y0)
[xr, yr]
end
end
end