module Linotype class Strategy EDGE_AND_CORNER = ->(move) do score = move.score[:covered] + move.score[:defended] + move.score[:edges] + move.score[:corners] score += 100000 if move.score[:remaining_uncovered_after] == 0 score end CORNER_LOVER = ->(move) do score = move.score[:covered] + move.score[:defended] + move.score[:edges] + move.score[:corners] score += 10 if (move.score[:corners_defended_before] == 0 && move.score[:corners_defended_after] > 0) score += 100000 if move.score[:remaining_uncovered_after] == 0 score end MAX_SIX_LETTERS = ->(move) do move.word.length <= 6 ? move.word.length + move.score[:covered] : 0 end MAX_FIVE_LETTERS = ->(move) do move.word.length <= 5 ? move.word.length + move.score[:covered] : 0 end MAX_THREE_LETTERS = ->(move) do move.word.length <= 3 ? move.word.length + move.score[:covered] : 0 end attr_accessor :scoring_algorithm def initialize(scoring_algorithm) self.scoring_algorithm = scoring_algorithm end def score(move) scoring_algorithm.call move end def self.predefined(strategy_name) new(const_get(strategy_name)) end end end