Sha256: 1d586f7973f04e2c443059878bd35600e7d59e9c65e16a015fd54a61ad03332f
Contents?: true
Size: 1.49 KB
Versions: 2
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Stored size: 1.49 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709796.222455:@value"�{I" class:ETI"BundledAsset;FI"logical_path;TI"8Shaders/Appearances/TexturedMaterialAppearanceFS.js;TI" pathname;TI"q/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Appearances/TexturedMaterialAppearanceFS.js;FI"content_type;TI"application/javascript;TI" mtime;TI"2013-10-02T12:16:28+02:00;TI"length;TiiI"digest;TI"%072bd66c93ebb6f129932899cea25a1f;FI"source;TI"i //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ varying vec2 v_st;\n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC;\n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ materialInput.st = v_st;\n\ czm_material material = czm_getMaterial(materialInput);\n\ #ifdef FLAT\n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #else\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ #endif\n\ }\n\ "; }); ;TI"required_assets_digest;TI"%ff78acbafac2d33487fb4069f5f2fd3e;FI" _version;TI"%6776f581a4329e299531e1d52aa59832;F
Version data entries
2 entries across 2 versions & 1 rubygems