Sha256: 1c4dbdb01f0c79c939f86e92cac9a8b3b5e4836fd6c41fa1655a96ca5bd8734a
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Contents
//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 brickColor;\n\ uniform vec4 mortarColor;\n\ uniform vec2 brickSize;\n\ uniform vec2 brickPct;\n\ uniform float brickRoughness;\n\ uniform float mortarRoughness;\n\ #define Integral(x, p) ((floor(x) * p) + max(fract(x) - (1.0 - p), 0.0))\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec2 st = materialInput.st;\n\ vec2 position = st / brickSize;\n\ if(fract(position.y * 0.5) > 0.5) {\n\ position.x += 0.5;\n\ }\n\ vec2 filterWidth = vec2(0.02);\n\ vec2 useBrick = (Integral(position + filterWidth, brickPct) -\n\ Integral(position, brickPct)) / filterWidth;\n\ float useBrickFinal = useBrick.x * useBrick.y;\n\ vec4 color = mix(mortarColor, brickColor, useBrickFinal);\n\ vec2 brickScaled = vec2(st.x / 0.1, st.y / 0.006);\n\ float brickNoise = abs(czm_snoise(brickScaled) * brickRoughness / 5.0);\n\ color.rg += brickNoise * useBrickFinal;\n\ vec2 mortarScaled = st / 0.005;\n\ float mortarNoise = max(czm_snoise(mortarScaled) * mortarRoughness, 0.0);\n\ color.rgb += mortarNoise * (1.0 - useBrickFinal);\n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ return material;\n\ }\n\ "; });
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4 entries across 4 versions & 1 rubygems