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Size: 1.34 KB
Versions: 4
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Stored size: 1.34 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1362249883.005558:@value"ñ{I" class:EFI"BundledAsset; FI"logical_path; FI"-Shaders/Materials/RimLightingMaterial.js; TI" pathname; FI"^/Users/bogumil/www/cesium/app/assets/javascripts/Shaders/Materials/RimLightingMaterial.js; TI"content_type; FI"application/javascript; FI" mtime; FI"2013-02-24T17:37:41+01:00; FI"length; FiúI"digest; F"%dfd6279279524c64f9bed898e2480e9aI"source; FI"ú// This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 color;\n\ uniform vec4 rimColor;\n\ uniform float width;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\ float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\ float s = smoothstep(1.0 - width, 1.0, d);\n\ \n\ material.diffuse = color.rgb;\n\ material.emission = rimColor.rgb * s; \n\ material.alpha = mix(color.a, rimColor.a, s);\n\ \n\ return material;\n\ }\n\ "; }); ; FI"required_assets_digest; F"%496024e60e991f784793f0c4dc5f699fI" _version; F"%6776f581a4329e299531e1d52aa59832
Version data entries
4 entries across 4 versions & 1 rubygems