# Teacup's UIView extensions defines some utility functions for UIView that # enable a lot of the magic for Teacup::Layout. # Users of teacup should be able to ignore the contents of this file for # the most part. class UIView include Teacup::Layout # The current stylename that is used to look up properties in the stylesheet. attr_reader :stylename # Enable debug messages for this object attr_accessor :debug # Alter the stylename of this view. # # This will cause new styles to be applied from the stylesheet. # # @param Symbol stylename def stylename=(new_stylename) @stylename = new_stylename restyle! if Teacup.should_restyle? end # Alter the stylesheet of this view. # # This will cause new styles to be applied using the current stylename, # and will recurse into subviews. # # If you would prefer that a given UIView object does not inherit the # stylesheet from its parents, override the 'stylesheet' method to # return the correct value at all times. # # @param Teacup::Stylesheet stylesheet. def stylesheet=(new_stylesheet) should_restyle = Teacup.should_restyle_and_block @stylesheet = new_stylesheet subviews.each{ |subview| subview.set_stylesheet_quickly(new_stylesheet) } if should_restyle Teacup.should_restyle! restyle! end end def set_stylesheet_quickly(new_stylesheet) @stylesheet = new_stylesheet subviews.each{ |subview| subview.set_stylesheet_quickly(new_stylesheet) } end def restyle!(orientation=nil) if Teacup.should_restyle? if stylesheet && stylesheet.is_a?(Teacup::Stylesheet) style(stylesheet.query(stylename, self, orientation)) end subviews.each{ |subview| subview.restyle!(orientation) } end end def get_ns_constraints # gets the array of Teacup::Constraint objects my_constraints = (@teacup_constraints || []).map { |constraint, relative_to| if constraint.is_a?(Teacup::Constraint) constraint else if relative_to == true Teacup::Constraint.from_sym(constraint) else Teacup::Constraint.from_sym(constraint, relative_to) end end }.flatten.tap{ |my_constraints| unless my_constraints.empty? self.setTranslatesAutoresizingMaskIntoConstraints(false) end }.map do |original_constraint| constraint = original_constraint.copy case original_constraint.target when UIView constraint.target = original_constraint.target when :self constraint.target = self when :superview constraint.target = self.superview when Symbol, String container = self constraint.target = nil while container && constraint.target.nil? constraint.target = container.viewWithStylename(original_constraint.target) container = container.superview end end case original_constraint.relative_to when UIView constraint.relative_to = original_constraint.relative_to when :self constraint.relative_to = self when :superview constraint.relative_to = self.superview when Symbol, String # TODO: this re-checks lots of views - everytime it goes up to the # superview, it checks all the leaves again. container = self constraint.relative_to = nil while container && constraint.relative_to.nil? constraint.relative_to = container.viewWithStylename(original_constraint.relative_to) container = container.superview end end # the return value, for the map constraint.nslayoutconstraint end # now add all che child constraints subviews.each do |subview| my_constraints.concat(subview.get_ns_constraints) end my_constraints end def apply_constraints if @teacup_added_constraints @teacup_added_constraints.each do |constraint| self.removeConstraint(constraint) end end @teacup_added_constraints = nil all_constraints = get_ns_constraints return if all_constraints.empty? @teacup_added_constraints = [] all_constraints.each do |ns_constraint| @teacup_added_constraints << ns_constraint self.addConstraint(ns_constraint) end end # Animate a change to a new stylename. # # This is equivalent to wrapping a call to .stylename= inside # UIView.beginAnimations. # # @param Symbol the new stylename # @param Options the options for the animation (may include the # duration and the curve) # def animate_to_stylename(stylename, options={}) return if self.stylename == stylename UIView.beginAnimations(nil, context: nil) # TODO: This should be in a style-sheet! UIView.setAnimationDuration(options[:duration]) if options[:duration] UIView.setAnimationCurve(options[:curve]) if options[:curve] self.stylename = stylename UIView.commitAnimations end # Animate a change to new styles # # This is equivalent to wrapping a call to .style() inside # UIView.beginAnimations. # # @param Hash the new styles and options for the animation # def animate_to_style(style) UIView.beginAnimations(nil, context: nil) UIView.setAnimationDuration(style[:duration]) if style[:duration] UIView.setAnimationCurve(style[:curve]) if style[:curve] style(style) UIView.commitAnimations end # Apply style properties to this element. # # Takes a hash of properties such as may have been read from a stylesheet # or passed as parameters to {Teacup::Layout#layout}, and applies them to # the element. # # Does a little bit of magic (that may be split out as 'sugarcube') to # make properties work as you'd expect. # # If you try and assign something in properties that is not supported, # a warning message will be emitted. # # @param Hash the properties to set. def style(properties, orientation=nil) if properties.key?(:constraints) add_uniq_constraints(properties.delete(:constraints)) end Teacup.apply_hash self, properties self.setNeedsDisplay self.setNeedsLayout end def top_level_view return self end def add_uniq_constraints(constraint) @teacup_constraints ||= {} if constraint.is_a? Array constraint.each { |constraint| add_uniq_constraints(constraint) } elsif constraint.is_a? Hash constraint.each { |sym, relative_to| @teacup_constraints[sym] = relative_to } elsif constraint.is_a? Teacup::Constraint or constraint.is_a? Symbol @teacup_constraints[constraint] = true else raise "Unsupported constraint: #{constraint.inspect}" end end end