/*********************************************************************** * FXRuby -- the Ruby language bindings for the FOX GUI toolkit. * Copyright (c) 2001-2009 by Lyle Johnson. All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * For further information please contact the author by e-mail * at "lyle@lylejohnson.name". ***********************************************************************/ /// Splash Window options enum { SPLASH_SIMPLE = 0, /// Simple rectangular splash window SPLASH_SHAPED = 0x02000000, /// Shaped splash window SPLASH_OWNS_ICON = 0x04000000, /// Splash window will own the icon and destroy it SPLASH_DESTROY = 0x08000000 /// Splash window will destroy itself when timer expires }; %rename("delay") FXSplashWindow::getDelay() const; %rename("delay=") FXSplashWindow::setDelay(FXuint); %rename("icon") FXSplashWindow::getIcon() const; %rename("icon=") FXSplashWindow::setIcon(FXIcon*); /** * The Splash Window is a window typically shown during startup * of an application. It comprises a large icon, which is also * used as the shape of the window if SPLASH_SHAPED is passed; * with the SPLASH_SIMPLE option the window will be simply rectangular. */ class FXSplashWindow : public FXTopWindow { protected: FXIcon *icon; // Really big icon FXuint delay; // Delay before hiding protected: FXSplashWindow(); private: FXSplashWindow(const FXSplashWindow&); FXSplashWindow &operator=(const FXSplashWindow&); public: long onPaint(FXObject*,FXSelector,void* PTR_EVENT); public: /// Construct splash window FXSplashWindow(FXApp* a,FXIcon* ic,FXuint opts=SPLASH_SIMPLE,FXuint ms=5000); /// Construct splash window FXSplashWindow(FXWindow* own,FXIcon* ic,FXuint opts=SPLASH_SIMPLE,FXuint ms=5000); /// Set the icon for the splash window void setIcon(FXIcon* ic); /// Get the icon for this splash window FXIcon* getIcon() const; /// Set or change delay void setDelay(FXuint ms); /// Return delay FXuint getDelay() const; /// Destroy splash window virtual ~FXSplashWindow(); }; DECLARE_FXOBJECT_VIRTUALS(FXSplashWindow) DECLARE_FXID_VIRTUALS(FXSplashWindow) DECLARE_FXDRAWABLE_VIRTUALS(FXSplashWindow) DECLARE_FXWINDOW_VIRTUALS(FXSplashWindow) DECLARE_FXTOPWINDOW_VIRTUALS(FXSplashWindow)