// To check if a library is compiled with CocoaPods you // can use the `COCOAPODS` macro definition which is // defined in the xcconfigs so it is available in // headers also when they are imported in the client // project. // CocoaLumberjack #define COCOAPODS_POD_AVAILABLE_CocoaLumberjack #define COCOAPODS_VERSION_MAJOR_CocoaLumberjack 1 #define COCOAPODS_VERSION_MINOR_CocoaLumberjack 8 #define COCOAPODS_VERSION_PATCH_CocoaLumberjack 1 // CocoaLumberjack/Core #define COCOAPODS_POD_AVAILABLE_CocoaLumberjack_Core #define COCOAPODS_VERSION_MAJOR_CocoaLumberjack_Core 1 #define COCOAPODS_VERSION_MINOR_CocoaLumberjack_Core 8 #define COCOAPODS_VERSION_PATCH_CocoaLumberjack_Core 1 // CocoaLumberjack/Extensions #define COCOAPODS_POD_AVAILABLE_CocoaLumberjack_Extensions #define COCOAPODS_VERSION_MAJOR_CocoaLumberjack_Extensions 1 #define COCOAPODS_VERSION_MINOR_CocoaLumberjack_Extensions 8 #define COCOAPODS_VERSION_PATCH_CocoaLumberjack_Extensions 1 // NSData+MD5Digest #define COCOAPODS_POD_AVAILABLE_NSData_MD5Digest #define COCOAPODS_VERSION_MAJOR_NSData_MD5Digest 1 #define COCOAPODS_VERSION_MINOR_NSData_MD5Digest 0 #define COCOAPODS_VERSION_PATCH_NSData_MD5Digest 0 // YapDatabase #define COCOAPODS_POD_AVAILABLE_YapDatabase #define COCOAPODS_VERSION_MAJOR_YapDatabase 2 #define COCOAPODS_VERSION_MINOR_YapDatabase 4 #define COCOAPODS_VERSION_PATCH_YapDatabase 0