/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ CEXCEPTION_T e; \ Try { \ setUp(); \ TestFunc(); \ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include "one.h" #include "two.h" #include #include #include "CException.h" int GlobalExpectCount; int GlobalVerifyOrder; char* GlobalOrderError; //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } //=======MAIN===== int main(void) { Unity.TestFile = "test/testdata/testsample.c"; UnityBegin(); RUN_TEST(test_TheFirstThingToTest, 21); RUN_TEST(test_TheSecondThingToTest, 43); return (UnityEnd()); }