motion-game
motion-game is a cross-platform mobile game engine for RubyMotion. It lets you write mobile games in Ruby for iOS and Android.
motion-game is currently in beta. Please give it a try and report problems you find to us.
Features
- Use Ruby :-) motion-game exposes a pure Ruby API to write games for mobile devices. You can write a video game all in Ruby.
- 100% cross-platform: motion-game projects are fully cross-platform for iOS and Android. One codebase runs everywhere.
- Fully-featured: motion-game has audio, sprites, animations, particles, device sensors / events, scene graph / director, UI widgets, etc.
- Solid foundations: the motion-game API is implemented using popular and stable opensource libraries, such as cocos2d-x, box2d, and more. motion-game projects are also based on RubyMotion which offers portable Ruby runtimes for iOS and Android as well as static compilation of Ruby code.
- Native compilation: your Ruby code will be compiled into optimized native code for each platform you target. There is no interpreter and the original Ruby code will not be in the app.
- Platform APIs access: if you need it, you can call the entire set of public iOS or Android APIs from Ruby code as well.
Getting Started
- RubyMotion is required. A starter version can be downloaded for free. You also need to set up your computer for mobile development (iOS and/or Android). Follow the Getting Started guides after installation.
- Install motion-game:
$ gem install motion-game
Hello World
$ motion create --template=motion-game HelloWorld
$ cd HelloWorld
$ rake ios:simulator
$ rake ios:device
$ rake android:emulator
$ rake android:device
Samples
Check out the HipByte/motion-game-samples GitHub repository for samples.
About
motion-game is developed by HipByte, the company that makes RubyMotion. It is currently available free of charge.