Sha256: 19301a1f41bb11f8ab16eb27ce534fe43c07b5bdbee549f689d5f8ea0580e297
Contents?: true
Size: 1.16 KB
Versions: 7
Compression:
Stored size: 1.16 KB
Contents
/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST_NO_ARGS #define RUN_TEST(TestFunc, TestLineNum, ...) \ { \ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(__VA_ARGS__); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include <setjmp.h> #include <stdio.h> #include "funky.h" #include "stanky.h" #include <setjmp.h> //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_TheFirstThingToTest(void); extern void test_TheSecondThingToTest(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } //=======MAIN===== int main(void) { UnityBegin(); Unity.TestFile = "test/testdata/testsample.c"; RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS); RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS); return (UnityEnd()); }
Version data entries
7 entries across 6 versions & 1 rubygems