# -*- encoding: utf-8; frozen_string_literal: true -*-
#
#--
# This file is part of HexaPDF.
#
# HexaPDF - A Versatile PDF Creation and Manipulation Library For Ruby
# Copyright (C) 2014-2022 Thomas Leitner
#
# HexaPDF is free software: you can redistribute it and/or modify it
# under the terms of the GNU Affero General Public License version 3 as
# published by the Free Software Foundation with the addition of the
# following permission added to Section 15 as permitted in Section 7(a):
# FOR ANY PART OF THE COVERED WORK IN WHICH THE COPYRIGHT IS OWNED BY
# THOMAS LEITNER, THOMAS LEITNER DISCLAIMS THE WARRANTY OF NON
# INFRINGEMENT OF THIRD PARTY RIGHTS.
#
# HexaPDF is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public
# License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with HexaPDF. If not, see .
#
# The interactive user interfaces in modified source and object code
# versions of HexaPDF must display Appropriate Legal Notices, as required
# under Section 5 of the GNU Affero General Public License version 3.
#
# In accordance with Section 7(b) of the GNU Affero General Public
# License, a covered work must retain the producer line in every PDF that
# is created or manipulated using HexaPDF.
#
# If the GNU Affero General Public License doesn't fit your need,
# commercial licenses are available at .
#++
require 'hexapdf/layout/style'
require 'geom2d/utils'
module HexaPDF
module Layout
# The base class for all layout boxes.
#
# == Box Model
#
# HexaPDF uses the following box model:
#
# * Each box can specify a width and height. Padding and border are inside, the margin outside
# of this rectangle.
#
# * The #content_width and #content_height accessors can be used to get the width and height of
# the content box without padding and the border.
#
# * If width or height is set to zero, they are determined automatically during layouting.
#
#
# == Subclasses
#
# Each subclass should only take keyword arguments on initialization so that the boxes can be
# instantiated from the common convenience method HexaPDF::Document::Layout#box. To use this
# facility subclasses need to be registered with the configuration option 'layout.boxes.map'.
#
# The methods #fit, #split or #split_content, and #draw or #draw_content need to be customized
# according to the subclass's use case.
#
# #fit:: This method should return +true+ if fitting was successful. Additionally, the
# @fit_successful instance variable needs to be set to the fit result as it is used in
# #split.
#
# #split:: This method splits the content so that the available space is used as good as
# possible. The default implementation should be fine for most use-cases, so only
# #split_content needs to be implemented. The method #create_split_box should be used
# for getting a basic cloned box.
#
# #draw:: This method draws the content and the default implementation already handles things
# like drawing the border and background. Therefore it's best to implement #draw_content
# which should just draw the content.
class Box
include Geom2D::Utils
# Creates a new Box object, using the provided block as drawing block (see ::new).
#
# If +content_box+ is +true+, the width and height are taken to mean the content width and
# height and the style's padding and border are added to them appropriately.
#
# The +style+ argument defines the Style object (see Style::create for details) for the box.
# Any additional keyword arguments have to be style properties and are applied to the style
# object.
def self.create(width: 0, height: 0, content_box: false, style: nil, **style_properties, &block)
style = Style.create(style).update(**style_properties)
if content_box
width += style.padding.left + style.padding.right +
style.border.width.left + style.border.width.right
height += style.padding.top + style.padding.bottom +
style.border.width.top + style.border.width.bottom
end
new(width: width, height: height, style: style, &block)
end
# The width of the box, including padding and/or borders.
attr_reader :width
# The height of the box, including padding and/or borders.
attr_reader :height
# The style to be applied.
#
# Only the following properties are used:
#
# * Style#background_color
# * Style#background_alpha
# * Style#padding
# * Style#border
# * Style#overlays
# * Style#underlays
attr_reader :style
# :call-seq:
# Box.new(width: 0, height: 0, style: nil) {|canv, box| block} -> box
#
# Creates a new Box object with the given width and height that uses the provided block when
# it is asked to draw itself on a canvas (see #draw).
#
# Since the final location of the box is not known beforehand, the drawing operations inside
# the block should draw inside the rectangle (0, 0, content_width, content_height) - note that
# the width and height of the box may not be known beforehand.
def initialize(width: 0, height: 0, style: nil, &block)
@width = @initial_width = width
@height = @initial_height = height
@style = Style.create(style)
@draw_block = block
@fit_successful = false
@split_box = false
end
# Returns +true+ if this is a split box, i.e. the rest of another box after it was split.
def split_box?
@split_box
end
# Returns +false+ since a basic box doesn't support the 'position' style property value :flow.
def supports_position_flow?
false
end
# The width of the content box, i.e. without padding and/or borders.
def content_width
width = @width - reserved_width
width < 0 ? 0 : width
end
# The height of the content box, i.e. without padding and/or borders.
def content_height
height = @height - reserved_height
height < 0 ? 0 : height
end
# Fits the box into the Frame and returns +true+ if fitting was successful.
#
# The default implementation uses the whole available space for width and height if they were
# initially set to 0. Otherwise the specified dimensions are used.
def fit(available_width, available_height, _frame)
@width = (@initial_width > 0 ? @initial_width : available_width)
@height = (@initial_height > 0 ? @initial_height : available_height)
@fit_successful = (@width <= available_width && @height <= available_height)
end
# Tries to split the box into two, the first of which needs to fit into the available space,
# and returns the parts as array.
#
# If the first item in the result array is not +nil+, it needs to be this box and it means
# that even when #fit fails, a part of the box may still fit. Note that #fit should not be
# called before #draw on the first box since it is already fitted. If not even a part of this
# box fits into the available space, +nil+ should be returned as the first array element.
#
# Possible return values:
#
# [self]:: The box fully fits into the available space.
# [nil, self]:: The box can't be split or no part of the box fits into the available space.
# [self, new_box]:: A part of the box fits and a new box is returned for the rest.
#
# This default implementation provides the basic functionality based on the #fit result that
# should be sufficient for most subclasses; only #split_content needs to be implemented if
# necessary.
def split(available_width, available_height, frame)
if @fit_successful
[self, nil]
elsif (style.position != :flow &&
(float_compare(@width, available_width) > 0 ||
float_compare(@height, available_height) > 0)) ||
content_height == 0 || content_width == 0
[nil, self]
else
split_content(available_width, available_height, frame)
end
end
# Draws the content of the box onto the canvas at the position (x, y).
#
# The coordinate system is translated so that the origin is at the bottom left corner of the
# **content box** during the drawing operations when +@draw_block+ is used.
#
# The block specified when creating the box is invoked with the canvas and the box as
# arguments. Subclasses can specify an on-demand drawing method by setting the +@draw_block+
# instance variable to +nil+ or a valid block. This is useful to avoid unnecessary set-up
# operations when the block does nothing.
def draw(canvas, x, y)
if style.background_color? && style.background_color
canvas.save_graphics_state do
canvas.opacity(fill_alpha: style.background_alpha).
fill_color(style.background_color).rectangle(x, y, width, height).fill
end
end
style.underlays.draw(canvas, x, y, self) if style.underlays?
style.border.draw(canvas, x, y, width, height) if style.border?
draw_content(canvas, x + reserved_width_left, y + reserved_height_bottom)
style.overlays.draw(canvas, x, y, self) if style.overlays?
end
# Returns +true+ if no drawing operations are performed.
def empty?
!(@draw_block ||
(style.background_color? && style.background_color) ||
(style.underlays? && !style.underlays.none?) ||
(style.border? && !style.border.none?) ||
(style.overlays? && !style.overlays.none?))
end
private
# Returns the width that is reserved by the padding and border style properties.
def reserved_width
reserved_width_left + reserved_width_right
end
# Returns the height that is reserved by the padding and border style properties.
def reserved_height
reserved_height_top + reserved_height_bottom
end
# Returns the width that is reserved by the padding and the border style properties on the
# left side of the box.
def reserved_width_left
result = 0
result += style.padding.left if style.padding?
result += style.border.width.left if style.border?
result
end
# Returns the width that is reserved by the padding and the border style properties on the
# right side of the box.
def reserved_width_right
result = 0
result += style.padding.right if style.padding?
result += style.border.width.right if style.border?
result
end
# Returns the height that is reserved by the padding and the border style properties on the
# top side of the box.
def reserved_height_top
result = 0
result += style.padding.top if style.padding?
result += style.border.width.top if style.border?
result
end
# Returns the height that is reserved by the padding and the border style properties on the
# bottom side of the box.
def reserved_height_bottom
result = 0
result += style.padding.bottom if style.padding?
result += style.border.width.bottom if style.border?
result
end
# Draws the content of the box at position [x, y] which is the bottom-left corner of the
# content box.
def draw_content(canvas, x, y)
if @draw_block
canvas.translate(x, y) { @draw_block.call(canvas, self) }
end
end
# Splits the content of the box.
#
# This is just a stub implementation, returning [nil, self] since we can't know how to split
# the content when it didn't fit.
#
# Subclasses that support splitting content need to provide an appropriate implementation and
# use #create_split_box to create a cloned box to supply as the second argument.
def split_content(_available_width, _available_height, _frame)
[nil, self]
end
# Creates a new box based on this one and resets the data back to their original values.
#
# The variable +@split_box+ is set to +split_box_value+ (defaults to +true+) to make the new
# box aware that it is a split box. If needed, subclasses can set the variable to other truthy
# values to convey more meaning.
#
# This method should be used by subclasses to create their split box.
def create_split_box(split_box_value: true)
box = clone
box.instance_variable_set(:@width, @initial_width)
box.instance_variable_set(:@height, @initial_height)
box.instance_variable_set(:@fit_successful, nil)
box.instance_variable_set(:@split_box, split_box_value)
box
end
end
end
end