# -*- encoding: utf-8; frozen_string_literal: true -*- # #-- # This file is part of HexaPDF. # # HexaPDF - A Versatile PDF Creation and Manipulation Library For Ruby # Copyright (C) 2014-2022 Thomas Leitner # # HexaPDF is free software: you can redistribute it and/or modify it # under the terms of the GNU Affero General Public License version 3 as # published by the Free Software Foundation with the addition of the # following permission added to Section 15 as permitted in Section 7(a): # FOR ANY PART OF THE COVERED WORK IN WHICH THE COPYRIGHT IS OWNED BY # THOMAS LEITNER, THOMAS LEITNER DISCLAIMS THE WARRANTY OF NON # INFRINGEMENT OF THIRD PARTY RIGHTS. # # HexaPDF is distributed in the hope that it will be useful, but WITHOUT # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public # License for more details. # # You should have received a copy of the GNU Affero General Public License # along with HexaPDF. If not, see . # # The interactive user interfaces in modified source and object code # versions of HexaPDF must display Appropriate Legal Notices, as required # under Section 5 of the GNU Affero General Public License version 3. # # In accordance with Section 7(b) of the GNU Affero General Public # License, a covered work must retain the producer line in every PDF that # is created or manipulated using HexaPDF. # # If the GNU Affero General Public License doesn't fit your need, # commercial licenses are available at . #++ require 'hexapdf/layout/style' require 'geom2d/utils' module HexaPDF module Layout # The base class for all layout boxes. # # == Box Model # # HexaPDF uses the following box model: # # * Each box can specify a width and height. Padding and border are inside, the margin outside # of this rectangle. # # * The #content_width and #content_height accessors can be used to get the width and height of # the content box without padding and the border. # # * If width or height is set to zero, they are determined automatically during layouting. # # # == Subclasses # # Each subclass should only take keyword arguments on initialization so that the boxes can be # instantiated from the common convenience method HexaPDF::Document::Layout#box. To use this # facility subclasses need to be registered with the configuration option 'layout.boxes.map'. # # The methods #fit, #split or #split_content, and #draw or #draw_content need to be customized # according to the subclass's use case. # # #fit:: This method should return +true+ if fitting was successful. Additionally, the # @fit_successful instance variable needs to be set to the fit result as it is used in # #split. # # #split:: This method splits the content so that the available space is used as good as # possible. The default implementation should be fine for most use-cases, so only # #split_content needs to be implemented. The method #create_split_box should be used # for getting a basic cloned box. # # #draw:: This method draws the content and the default implementation already handles things # like drawing the border and background. Therefore it's best to implement #draw_content # which should just draw the content. class Box include Geom2D::Utils # Creates a new Box object, using the provided block as drawing block (see ::new). # # If +content_box+ is +true+, the width and height are taken to mean the content width and # height and the style's padding and border are added to them appropriately. # # The +style+ argument defines the Style object (see Style::create for details) for the box. # Any additional keyword arguments have to be style properties and are applied to the style # object. def self.create(width: 0, height: 0, content_box: false, style: nil, **style_properties, &block) style = Style.create(style).update(**style_properties) if content_box width += style.padding.left + style.padding.right + style.border.width.left + style.border.width.right height += style.padding.top + style.padding.bottom + style.border.width.top + style.border.width.bottom end new(width: width, height: height, style: style, &block) end # The width of the box, including padding and/or borders. attr_reader :width # The height of the box, including padding and/or borders. attr_reader :height # The style to be applied. # # Only the following properties are used: # # * Style#background_color # * Style#background_alpha # * Style#padding # * Style#border # * Style#overlays # * Style#underlays attr_reader :style # :call-seq: # Box.new(width: 0, height: 0, style: nil) {|canv, box| block} -> box # # Creates a new Box object with the given width and height that uses the provided block when # it is asked to draw itself on a canvas (see #draw). # # Since the final location of the box is not known beforehand, the drawing operations inside # the block should draw inside the rectangle (0, 0, content_width, content_height) - note that # the width and height of the box may not be known beforehand. def initialize(width: 0, height: 0, style: nil, &block) @width = @initial_width = width @height = @initial_height = height @style = Style.create(style) @draw_block = block @fit_successful = false @split_box = false end # Returns +true+ if this is a split box, i.e. the rest of another box after it was split. def split_box? @split_box end # Returns +false+ since a basic box doesn't support the 'position' style property value :flow. def supports_position_flow? false end # The width of the content box, i.e. without padding and/or borders. def content_width width = @width - reserved_width width < 0 ? 0 : width end # The height of the content box, i.e. without padding and/or borders. def content_height height = @height - reserved_height height < 0 ? 0 : height end # Fits the box into the Frame and returns +true+ if fitting was successful. # # The default implementation uses the whole available space for width and height if they were # initially set to 0. Otherwise the specified dimensions are used. def fit(available_width, available_height, _frame) @width = (@initial_width > 0 ? @initial_width : available_width) @height = (@initial_height > 0 ? @initial_height : available_height) @fit_successful = (@width <= available_width && @height <= available_height) end # Tries to split the box into two, the first of which needs to fit into the available space, # and returns the parts as array. # # If the first item in the result array is not +nil+, it needs to be this box and it means # that even when #fit fails, a part of the box may still fit. Note that #fit should not be # called before #draw on the first box since it is already fitted. If not even a part of this # box fits into the available space, +nil+ should be returned as the first array element. # # Possible return values: # # [self]:: The box fully fits into the available space. # [nil, self]:: The box can't be split or no part of the box fits into the available space. # [self, new_box]:: A part of the box fits and a new box is returned for the rest. # # This default implementation provides the basic functionality based on the #fit result that # should be sufficient for most subclasses; only #split_content needs to be implemented if # necessary. def split(available_width, available_height, frame) if @fit_successful [self, nil] elsif (style.position != :flow && (float_compare(@width, available_width) > 0 || float_compare(@height, available_height) > 0)) || content_height == 0 || content_width == 0 [nil, self] else split_content(available_width, available_height, frame) end end # Draws the content of the box onto the canvas at the position (x, y). # # The coordinate system is translated so that the origin is at the bottom left corner of the # **content box** during the drawing operations when +@draw_block+ is used. # # The block specified when creating the box is invoked with the canvas and the box as # arguments. Subclasses can specify an on-demand drawing method by setting the +@draw_block+ # instance variable to +nil+ or a valid block. This is useful to avoid unnecessary set-up # operations when the block does nothing. def draw(canvas, x, y) if style.background_color? && style.background_color canvas.save_graphics_state do canvas.opacity(fill_alpha: style.background_alpha). fill_color(style.background_color).rectangle(x, y, width, height).fill end end style.underlays.draw(canvas, x, y, self) if style.underlays? style.border.draw(canvas, x, y, width, height) if style.border? draw_content(canvas, x + reserved_width_left, y + reserved_height_bottom) style.overlays.draw(canvas, x, y, self) if style.overlays? end # Returns +true+ if no drawing operations are performed. def empty? !(@draw_block || (style.background_color? && style.background_color) || (style.underlays? && !style.underlays.none?) || (style.border? && !style.border.none?) || (style.overlays? && !style.overlays.none?)) end private # Returns the width that is reserved by the padding and border style properties. def reserved_width reserved_width_left + reserved_width_right end # Returns the height that is reserved by the padding and border style properties. def reserved_height reserved_height_top + reserved_height_bottom end # Returns the width that is reserved by the padding and the border style properties on the # left side of the box. def reserved_width_left result = 0 result += style.padding.left if style.padding? result += style.border.width.left if style.border? result end # Returns the width that is reserved by the padding and the border style properties on the # right side of the box. def reserved_width_right result = 0 result += style.padding.right if style.padding? result += style.border.width.right if style.border? result end # Returns the height that is reserved by the padding and the border style properties on the # top side of the box. def reserved_height_top result = 0 result += style.padding.top if style.padding? result += style.border.width.top if style.border? result end # Returns the height that is reserved by the padding and the border style properties on the # bottom side of the box. def reserved_height_bottom result = 0 result += style.padding.bottom if style.padding? result += style.border.width.bottom if style.border? result end # Draws the content of the box at position [x, y] which is the bottom-left corner of the # content box. def draw_content(canvas, x, y) if @draw_block canvas.translate(x, y) { @draw_block.call(canvas, self) } end end # Splits the content of the box. # # This is just a stub implementation, returning [nil, self] since we can't know how to split # the content when it didn't fit. # # Subclasses that support splitting content need to provide an appropriate implementation and # use #create_split_box to create a cloned box to supply as the second argument. def split_content(_available_width, _available_height, _frame) [nil, self] end # Creates a new box based on this one and resets the data back to their original values. # # The variable +@split_box+ is set to +split_box_value+ (defaults to +true+) to make the new # box aware that it is a split box. If needed, subclasses can set the variable to other truthy # values to convey more meaning. # # This method should be used by subclasses to create their split box. def create_split_box(split_box_value: true) box = clone box.instance_variable_set(:@width, @initial_width) box.instance_variable_set(:@height, @initial_height) box.instance_variable_set(:@fit_successful, nil) box.instance_variable_set(:@split_box, split_box_value) box end end end end