Sha256: 1907f1c683a62e7ad8dbcb429baf89eb76bdf78a38b6c7dc6c46da7aa811f5a0
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Versions: 3
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Contents
//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 lightColor;\n\ uniform vec4 darkColor;\n\ uniform vec2 repeat;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ vec2 st = materialInput.st;\n\ \n\ // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\ float b = mod(floor(repeat.s * st.s) + floor(repeat.t * st.t), 2.0); // 0.0 or 1.0\n\ \n\ // Find the distance from the closest separator (region between two colors)\n\ float scaledWidth = fract(repeat.s * st.s);\n\ scaledWidth = abs(scaledWidth - floor(scaledWidth + 0.5));\n\ float scaledHeight = fract(repeat.t * st.t);\n\ scaledHeight = abs(scaledHeight - floor(scaledHeight + 0.5));\n\ float value = min(scaledWidth, scaledHeight);\n\ \n\ vec4 currentColor = mix(lightColor, darkColor, b);\n\ vec4 color = czm_antialias(lightColor, darkColor, currentColor, value, 0.03);\n\ \n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ \n\ return material;\n\ }\n\ "; });
Version data entries
3 entries across 3 versions & 1 rubygems