Sha256: 18d0d10006f335ca558bf3bf0fbb4df0e0a13225554aede80b1b505f4bfdcca1
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Versions: 2
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Contents
# frozen_string_literal: true module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module class Circle < Ruby2D::Circle # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 temp_radius = @radius * Camera.zoom temp_x = (((@x - Ruby2D::Camera.x + radius) * Math.cos(angle)) - ((@y - Ruby2D::Camera.y + radius) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width temp_y = (((@x - Ruby2D::Camera.x + radius) * Math.sin(angle)) + ((@y - Ruby2D::Camera.y + radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height Ruby2D::Circle.draw(x: temp_x, y: temp_y, radius: temp_radius, sectors: sectors, color: [color.r, color.g, color.b, color.a]) end def initialize(opts = {}) super(opts) Ruby2D::Camera << self Window.remove(self) end def remove @hide = true end def add @hide = false end end end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
ruby2d-camera-1.1.0 | lib/ruby2d/camera/circle.rb |
ruby2d-camera-1.0.0 | lib/ruby2d/camera/circle.rb |