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#!/usr/bin/env ruby # A few helpful tips about the Rules file: # # * The string given to #compile and #route are matching patterns for # identifiers--not for paths. Therefore, you can't match on extension. # # * The order of rules is important: for each item, only the first matching # rule is applied. # # * Item identifiers start and end with a slash (e.g. "/about/" for the file # "content/about.html"). To select all children, grandchildren, ... of an # item, use the pattern "/about/*/"; "/about/*" will also select the parent, # because "*" matches zero or more characters. # filter page.scss with sass compile '/assets/css/page/' do filter :sass, :syntax => :scss end # dont try to compile the sass include file compile '/assets/css/include/' do nil end # dont copy the sass include file route '/assets/css/include/' do nil end # put css in css/page.css - not /assets/css/page.css route '/assets/css/page/' do item.identifier.gsub('/assets','').chop + '.css' end # dont try to compile files in the scenes directory compile '/scenes/*' do nil end # dont copy files in the scenes directory route '/scenes/*' do nil end # filter all non binary files # - first with embedded ruby # - then with redcloth, (ruby library for marking up textile) compile '*' do unless item.binary? filter :erb filter :redcloth layout 'default' end end # the module index file route '/' do '/index.html' end # there will be no assets directory in the destination # so strip the assets string from the identifier when copying assets. # NOTE: binary in this case means anything that is not intended to be html # for example, CSS is treated as binary. # For other files, strip the trailing slash from the identifier # and add the html extension. route '*' do if item.binary? item.identifier.gsub('/assets','').chop + '.' + item[:extension] else item.identifier.chop + '.html' end end layout '*', :erb
Version data entries
8 entries across 8 versions & 1 rubygems