/* * Copyright 2018 Uber Technologies, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** @file vec3d.h * @brief 3D floating point vector functions. */ #ifndef VEC3D_H #define VEC3D_H #include "geoCoord.h" /** @struct Vec3D * @brief 3D floating point structure */ typedef struct { double x; ///< x component double y; ///< y component double z; ///< z component } Vec3d; void _geoToVec3d(const GeoCoord* geo, Vec3d* point); double _pointSquareDist(const Vec3d* p1, const Vec3d* p2); #endif