# # ActiveFacts Vocabulary Metamodel. # Verbaliser for the ActiveFacts Vocabulary # # Copyright (c) 2009 Clifford Heath. Read the LICENSE file. # module ActiveFacts module Metamodel # # The Verbaliser fulfils two roles: # * Maintains verbalisation context to expand readings using subscripting where needed # * Verbalises Queries by iteratively choosing a Step and expanding readings # # The verbalisation context consists of a set of Players, each for one ObjectType. # There may be more than one Player for the same ObjectType. If adjectives or role # names don't make such duplicates unambiguous, subscripts will be generated. # Thus, the verbalisation context must be completely populated before subscript # generation, which must be before any Player name gets verbalised. # # When a Player occurs in a Query, it corresponds to one Variable of that Query. # Each such Player has one or more Plays, which refer to roles played by # that ObjectType. Where a query traverses two roles of a ternary fact type, there # will be a residual node that has only a single Play with no other meaning. # A Play must be for exactly one Player, so is used to identify a Player. # # When a Player occurs outside a Query, it's identified by a projected RoleRef. # REVISIT: This is untrue when a uniqueness constraint is imported from NORMA. # In this case no query will be constructed to project the roles of the constrained # object type (only the constrained roles will be projected) - this will be fixed. # # Each constraint (except Ring Constraints) has one or more RoleSequence containing # the projected RoleRefs. Each constrained RoleSequence may have an associated Query. # If it has a Query, each RoleRef is projected from a Play, otherwise none are. # # The only type of query possible in a Ring Constraint is a subtyping query, which # is always implicit and unambiguous, so is never instantiated. # # A constrained RoleSequence that has no explicit Query may have an implicit query, # as per ORM2, when the roles aren't in the same fact type. These implicit queries # are over only one ObjectType, by traversing a single FactType (and possibly, # multiple TypeInheritance FactTypes) for each RoleRef. Note however that when # the ObjectType is an objectified Fact Type, the FactType traversed might be a # phantom of the objectification. In the case of implicit queries, each Player is # identified by the projected RoleRef, except for the joined-over ObjectType whose # Player is... well, read the next paragraph! # # REVISIT: I believe that the foregoing paragraph is out of date, except with # respect to PresenceConstraints imported from NORMA (both external mandatory # and external uniqueness constraints). The joined-over Player in a UC is # identified by its RoleRefs in the RoleSequence of the Fact Type's preferred # reading. Subtyping steps in a mandatory constraint will probably malfunction. # However, all other such queries are explicit, and these should be also. # # For a SetComparisonConstraint, there are two or more constrained RoleSequences. # The matching RoleRefs (by Ordinal position) are for joined players, that is, # one individual instance plays both roles. The RoleRefs must (now) be for the # same ObjectType (no implicit subtyping step is allowed). Instead, the input modules # find the closest common supertype and create explicit Steps so its roles # can be projected. # # When expanding Reading text however, the RoleRefs in the reading's RoleSequence # may be expected not to be attached to the Players for that reading. Instead, # the set of one or more RoleRefs which caused that reading to be expanded must # be passed in, and the corresponding roles matched with Players to determine # the need to emit a subscript. # class Verbaliser # Verbalisation context: attr_reader :players attr_reader :player_by_play # Used for each query attr_reader :player_joined_over # Used when there's an implicit query attr_reader :player_by_role_ref # Used when a constrained role sequence has no query # The projected role references over which we're verbalising attr_reader :role_refs # Query Verbaliser context: attr_reader :query attr_reader :variables # All Variables attr_reader :steps # All remaining unemitted Steps attr_reader :steps_by_variable # A Hash by Variable containing an array of remaining steps def initialize role_refs = nil @role_refs = role_refs # Verbalisation context: @players = [] @player_by_play = {} @player_by_role_ref = {} @player_joined_over = nil # Query Verbaliser context: @query = nil @variables = [] @steps = [] @steps_by_variable = {} add_role_refs role_refs if role_refs end class Player attr_accessor :object_type, :variables_by_query, :subscript, :plays, :role_refs def initialize object_type @object_type = object_type @variables_by_query = {} @subscript = nil @plays = [] @role_refs = [] end # What words are used (across all roles) for disambiguating the references to this player? # If more than one set of adjectives was used, this player must have been subject to loose binding. # This method is used to decide when subscripts aren't needed. def role_adjuncts matching if matching == :loose adjuncts = [] else adjuncts = @role_refs.map{|rr| [ rr.leading_adjective, matching == :rolenames ? rr.role.role_name : nil, rr.trailing_adjective ].compact}.uniq.sort end adjuncts += [@variables_by_query.values.map{|jn| jn.role_name}.compact[0]].compact adjuncts.flatten*"_" end def describe @object_type.name + (@variables_by_query.size > 0 ? " (in #{@variables_by_query.size} variables)" : "") end end # Find or create a Player to which we can add this role_ref def player(ref) existing_player = if ref.is_a?(ActiveFacts::Metamodel::Play) @player_by_play[ref] else @player_by_role_ref[ref] or ref.play && @player_by_play[ref.play] end if existing_player trace :player, "Using existing player for #{ref.role.object_type.name} #{ref.respond_to?(:role_sequence) && ref.role_sequence.all_reading.size > 0 ? ' in reading' : ''}in '#{ref.role.fact_type.default_reading}'" return existing_player else trace :player, "Adding new player for #{ref.role.object_type.name} #{ref.respond_to?(:role_sequence) && ref.role_sequence.all_reading.size > 0 ? ' in reading' : ''}in '#{ref.role.fact_type.default_reading}'" p = Player.new(ref.role.object_type) @players.push(p) p end end def add_play player, play return if player.plays.include?(play) jn = play.variable if jn1 = player.variables_by_query[jn.query] and jn1 != jn raise "Player for #{player.object_type.name} may only have one variable per query, not #{jn1.object_type.name} and #{jn.object_type.name}" end player.variables_by_query[jn.query] = jn @player_by_play[play] = player player.plays << play end # Add a RoleRef to an existing Player def add_role_player player, role_ref #trace :subscript, "Adding role_ref #{role_ref.object_id} to player #{player.object_id}" if play = role_ref.play add_play(player, play) elsif !player.role_refs.include?(role_ref) trace :subscript, "Adding reference to player #{player.object_id} for #{role_ref.role.object_type.name} in #{role_ref.role_sequence.describe} with #{role_ref.role_sequence.all_reading.size} readings" player.role_refs.push(role_ref) @player_by_role_ref[role_ref] = player end end def add_role_ref role_ref add_role_player(player(role_ref), role_ref) end # Add RoleRefs to one or more Players, creating players where needed def add_role_refs role_refs role_refs.each{|rr| add_role_ref(rr) } end # Return an array of the names of these identifying_roles. def identifying_role_names identifying_role_refs identifying_role_refs.map do |role_ref| preferred_role_ref = role_ref.role.fact_type.preferred_reading.role_sequence.all_role_ref.detect{|reading_rr| reading_rr.role == role_ref.role } if (role_ref.role.fact_type.all_role.size == 1) role_ref.role.fact_type.default_reading # Need whole reading for a unary. elsif role_name = role_ref.role.role_name and role_name != '' role_name else role_name = preferred_role_ref.cql_name if p = player(preferred_role_ref) and p.subscript role_name += "(#{p.subscript})" end role_name end end end # All these readings are for the same fact type, and all will be emitted, so the roles cover the same players # This is used when verbalising fact types and entity types. def alternate_readings readings readings.map do |reading| reading.role_sequence.all_role_ref.sort_by{|rr| rr.role.ordinal} end.transpose.each do |role_refs| role_refs_have_same_player role_refs end end def plays_have_same_player plays return if plays.empty? # If any of these plays are for a known player, use that, else make a new player. existing_players = plays.map{|play| @player_by_play[play] }.compact.uniq if existing_players.size > 1 raise "At most one existing player can play these roles: #{existing_players.map{|p|p.object_type.name}*', '}!" end p = existing_players[0] || player(plays[0]) trace :subscript, "roles are playes of #{p.describe}" do plays.each do |play| trace :subscript, "#{play.describe}" do add_play p, play end end end end # These RoleRefs are all for the same player. Find whether any of them has a player already def role_refs_have_same_player role_refs role_refs = role_refs.is_a?(Array) ? role_refs : role_refs.all_role_ref.to_a return if role_refs.empty? # If any of these role_refs are for a known player, use that, else make a new player. existing_players = role_refs.map{|rr| @player_by_role_ref[rr] || @player_by_play[rr.play] }.compact.uniq if existing_players.size > 1 raise "At most one existing player can play these roles: #{existing_players.map{|p|p.object_type.name}*', '}!" end p = existing_players[0] || player(role_refs[0]) trace :subscript, "#{existing_players[0] ? 'Adding to existing' : 'Creating new'} player for #{role_refs.map{|rr| rr.role.object_type.name}.uniq*', '}" do role_refs.each do |rr| unless p.object_type == rr.role.object_type # This happens in SubtypePI because uniqueness constraint is built without its implicit subtyping step. # For now, explode only if there's no common supertype: if 0 == (p.object_type.supertypes_transitive & rr.role.object_type.supertypes_transitive).size raise "REVISIT: Internal error, trying to add role of #{rr.role.object_type.name} to player #{p.object_type.name}" end end add_role_player(p, rr) end end end # REVISIT: include_rolenames is a bit of a hack. Role names generally serve to disambiguate players, # so subscripts wouldn't be needed, but where a constraint refers to a fact type which is defined with # role names, those are considered. We should instead consider only the role names that are defined # within the constraint, not in the underlying fact types. For now, this parameter is passed as true # from all the object type verbalisations, and not from constraints. def create_subscripts(matching = :normal) # Create subscripts, where necessary @players.each { |p| p.subscript = nil } # Wipe subscripts @players. map{|p| [p, p.object_type] }. each do |player, object_type| next if player.subscript # Done previously dups = @players.select do |p| p.object_type == object_type && p.role_adjuncts(matching) == player.role_adjuncts(matching) end if dups.size == 1 trace :subscript, "No subscript needed for #{object_type.name}" next end trace :subscript, "Applying subscripts to #{dups.size} occurrences of #{object_type.name}" do s = 0 dups. sort_by do |p| # Guarantee stable numbering p.role_adjuncts(:role_name) + ' ' + # Tie-breaker: p.role_refs.map{|rr| rr.role.fact_type.preferred_reading.text}.sort.to_s end. each do |player| jrname = player.plays.map{|play| play.role_ref && play.role_ref.role.role_name}.compact[0] rname = (rr = player.role_refs[0]) && rr.role.role_name if jrname and !rname # puts "Oops: rolename #{rname.inspect} != #{jrname.inspect}" if jrname != rname player.variables_by_query.values.each{|jn| jn.role_name = jrname } else player.subscript = s+1 s += 1 end end end end end # Expand a reading for an entity type or fact type definition. Unlike expansions in constraints, # these expansions include frequency constraints, role names and value constraints as passed-in, # and also define adjectives by using the hyphenated form (on at least the first occurrence). def expand_reading(reading, frequency_constraints = [], define_role_names = nil, value_constraints = [], &subscript_block) reading.expand(frequency_constraints, define_role_names, value_constraints) do |role_ref, *parts| parts + [ (!(role_ref.role.role_name and define_role_names != nil) and p = player(role_ref) and p.subscript) ? "(#{p.subscript})" : nil ] end end # Where no explicit Query has been created, a query is still sometimes present (e.g. in a constraint from NORMA) # REVISIT: This probably doesn't produce the required result. Need to fix the NORMA importer to create the query. def role_refs_have_subtype_steps roles role_refs = roles.is_a?(Array) ? roles : roles.all_role_ref.to_a role_refs_by_object_type = role_refs.inject({}) { |h, r| (h[r.role.object_type] ||= []) << r; h } role_refs_by_object_type.values.each { |rrs| role_refs_have_same_player(rrs) } end # These roles are the players in an implicit counterpart join in a Presence Constraint. # REVISIT: It's not clear that we can safely use the preferred_reading's RoleRefs here. # Fix the CQL compiler to create proper queries for these presence constraints instead. def roles_have_same_player roles role_refs = roles.map do |role| role.fact_type.all_reading.map{|reading| reading.role_sequence.all_role_ref.detect{|rr| rr.role == role} } + role.all_role_ref.select{|rr| rr.role_sequence.all_reading.size == 0 } end.flatten.uniq role_refs_have_same_player(role_refs) end def prepare_role_sequence role_sequence, join_over = nil @role_refs = role_sequence.is_a?(Array) ? role_sequence : role_sequence.all_role_ref.to_a if jrr = @role_refs.detect{|rr| rr.play && rr.play.variable} return prepare_query_players(jrr.play.variable.query) end # Ensure that all the joined-over role_refs are indexed for subscript generation. role_refs_by_fact_type = @role_refs.inject({}) { |hash, rr| (hash[rr.role.fact_type] ||= []) << rr; hash } role_refs_by_fact_type.each do |fact_type, role_refs| role_refs.each { |rr| role_refs_have_same_player([rr]) } # Register the role_refs in the preferred reading which refer to roles not covered in the role sequence. prrs = fact_type.preferred_reading.role_sequence.all_role_ref residual_roles = fact_type.all_role.select{|r| !@role_refs.detect{|rr| rr.role == r} } residual_roles.each do |role| trace :subscript, "Adding residual role for #{role.object_type.name} (in #{fact_type.default_reading}) not covered in role sequence" preferred_role_ref = prrs.detect{|rr| rr.role == role} if p = @player_by_role_ref[preferred_role_ref] and !p.role_refs.include?(preferred_role_ref) raise "Adding DUPLICATE residual role for #{role.object_type.name}" end role_refs_have_same_player([prrs.detect{|rr| rr.role == role}]) end end end def prepare_query_players query trace :subscript, "Indexing roles of fact types in #{query.all_step.size} steps" do steps = [] # Register all references to each variable as being for the same player: query.all_variable.to_a.sort_by(&:ordinal).each do |variable| trace :subscript, "Adding Roles of #{variable.describe}" do plays_have_same_player(variable.all_play.to_a) steps = steps | variable.all_step end end =begin # For each fact type traversed, register a player for each role *not* linked to this query # REVISIT: Using the preferred_reading role_ref is wrong here; the same preferred_reading might occur twice, # so the respective object_type will need more than one Player and will be subscripted to keep them from being joined. # Accordingly, there must be a step for each such role, and to enforce that, I raise an exception here on duplication. # This isn't needed now all Variables have at least one Play steps.map do |js| if js.fact_type.is_a?(ActiveFacts::Metamodel::LinkFactType) js.fact_type.implying_role.fact_type else js.fact_type end end.uniq.each do |fact_type| #steps.map{|js|js.fact_type}.uniq.each do |fact_type| next if fact_type.is_a?(ActiveFacts::Metamodel::LinkFactType) trace :subscript, "Residual roles in '#{fact_type.default_reading}' are" do prrs = fact_type.preferred_reading.role_sequence.all_role_ref residual_roles = fact_type.all_role.select{|r| !r.all_role_ref.detect{|rr| rr.variable && rr.variable.query == query} } residual_roles.each do |r| trace :subscript, "Adding residual role for #{r.object_type.name} (in #{fact_type.default_reading}) not covered in query" preferred_role_ref = prrs.detect{|rr| rr.role == r} if p = @player_by_role_ref[preferred_role_ref] and !p.role_refs.include?(preferred_role_ref) raise "Adding DUPLICATE residual role for #{r.object_type.name} not covered in query" end role_refs_have_same_player([preferred_role_ref]) end end end =end end end def verbalise_over_role_sequence role_sequence, conjunction = ' and ', role_proximity = :both @role_refs = role_sequence.is_a?(Array) ? role_sequence : role_sequence.all_role_ref.to_a if jrr = role_refs.detect{|rr| rr.play} return verbalise_query(jrr.play.variable.query) end # First, figure out whether there's a query: join_over, joined_roles = *Metamodel.plays_over(role_sequence.all_role_ref.map{|rr|rr.role}, role_proximity) role_by_fact_type = {} fact_types = @role_refs.map{|rr| ft = rr.role.fact_type; role_by_fact_type[ft] ||= rr.role; ft}.uniq readings = fact_types.map do |fact_type| name_substitutions = [] # Choose a reading that start with the (first) role which caused us to emit this fact type: reading = fact_type.reading_preferably_starting_with_role(role_by_fact_type[fact_type]) if join_over and # Find a reading preferably starting with the joined_over role: joined_role = fact_type.all_role.select{|r| join_over.subtypes_transitive.include?(r.object_type)}[0] reading = fact_type.reading_preferably_starting_with_role joined_role # Use the name of the joined_over object, not the role player, in case of a subtype step: rrrs = reading.role_sequence.all_role_ref_in_order role_index = (0..rrrs.size).detect{|i| rrrs[i].role == joined_role } name_substitutions[role_index] = [nil, join_over.name] end reading.role_sequence.all_role_ref.each do |rr| next unless player = @player_by_role_ref[rr] next unless subscript = player.subscript trace :subscript, "Need to apply subscript #{subscript} to #{rr.role.object_type.name}" end player_by_role = {} @player_by_role_ref.keys.each{|rr| player_by_role[rr.role] = @player_by_role_ref[rr] if rr.role.fact_type == fact_type } expand_reading_text(nil, reading.text, reading.role_sequence, player_by_role) end conjunction ? readings*conjunction : readings end # Expand this reading (or partial reading, during contraction) def expand_reading_text(step, text, role_sequence, player_by_role = {}) if !player_by_role.empty? and !player_by_role.is_a?(Hash) || player_by_role.keys.detect{|k| !k.is_a?(ActiveFacts::Metamodel::Role)} raise "Need to change this call to expand_reading_text to pass a role->variable hash" end rrs = role_sequence.all_role_ref_in_order variable_by_role = {} if step plays = step.all_play variable_by_role = plays.inject({}) { |h, play| h[play.role] = play.variable; h } end trace :subscript, "expanding '#{text}' with #{role_sequence.describe}" do text.gsub(/\{(\d)\}/) do role_ref = rrs[$1.to_i] # REVISIT: We may need to use the step's role_refs to expand the role players here, not the reading's one (extra adjectives?) player = player_by_role[role_ref.role] variable = variable_by_role[role_ref.role] play_name = variable && variable.role_name raise hell if player && player.is_a?(ActiveFacts::Metamodel::EntityType) && player.fact_type && !variable subscripted_player(role_ref, player && player.subscript, play_name, variable && variable.value) + objectification_verbalisation(variable) end end end def subscripted_player role_ref, subscript = nil, play_name = nil, value = nil prr = @player_by_role_ref[role_ref] subscript ||= prr.subscript if prr trace :subscript, "Need to apply subscript #{subscript} to #{role_ref.role.object_type.name}" if subscript object_type = role_ref.role.object_type (play_name || [ role_ref.leading_adjective, object_type.name, role_ref.trailing_adjective ].compact*' ' ) + (value ? ' '+value.inspect : '') + (subscript ? "(#{subscript})" : '') end def expand_contracted_text(step, reading, role_refs = []) ' that ' + expand_reading_text(step, reading.text.sub(/\A\{\d\} /,''), reading.role_sequence, role_refs) end # Each query we wish to verbalise must first have had its players prepared. # Then, this prepares the query for verbalising: def prepare_query query @query = query return unless query @variables = query.all_variable.to_a.sort_by(&:ordinal) @steps = @variables.map(&:all_step).flatten.uniq @steps_by_variable = @variables. inject({}) do |h, var| var.all_step.each{|step| (h[var] ||= []) << step} h end end # De-index this step now that we've processed it: def step_completed(step) @steps.delete(step) step.all_play.each do |play| var = play.variable steps = @steps_by_variable[var] steps.delete(step) @steps_by_variable.delete(var) if steps.empty? end end def choose_step(next_var) next_steps = @steps_by_variable[next_var] # We need to emit each objectification before mentioning an object that plays a role in one, if possible # so that we don't wind up with an objectification as the only way to mention its name. # If we don't have a next_var against which we can contract, # so just use any step involving this node, or just any step. if next_steps if next_step = next_steps.detect { |ns| !ns.is_objectification_step } trace :query, "Chose new non-objectification step: #{next_step.describe}" return next_step end end if next_step = @steps.detect { |ns| !ns.is_objectification_step } trace :query, "Chose random non-objectification step: #{next_step.describe}" return next_step end next_step = @steps[0] if next_step trace :query, "Chose new random step from #{steps.size}: #{next_step.describe}" if next_step.is_objectification_step # if this objectification plays any roles (other than its FT roles) in remaining steps, use one of those first: fact_type = next_step.fact_type.implying_role.fact_type jn = [next_step.input_play.variable, next_step.output_play.variable].detect{|jn| jn.object_type == fact_type.entity_type} sr = @steps_by_variable[jn].reject{|t| r = t.fact_type.implying_role and r.fact_type == fact_type} next_step = sr[0] if sr.size > 0 end return next_step end raise "Internal error: There are more steps here, but we failed to choose one" end # The step we just emitted (using the reading given) is contractable iff # the reading has the next_var's role player as the final text def node_contractable_against_reading(next_var, reading) reading && # Find whether last role has no following text, and its ordinal (reading.text =~ /\{([0-9])\}$/) && # This reading's RoleRef for that role: (role_ref = reading.role_sequence.all_role_ref_in_order[$1.to_i]) && # was that RoleRef for the upcoming node? role_ref.role.object_type == next_var.object_type end def reading_starts_with_node(reading, next_var) reading.text =~ /^\{([0-9])\}/ and role_ref = reading.role_sequence.all_role_ref.detect{|rr| rr.ordinal == $1.to_i} and role_ref.role.object_type == next_var.object_type end # The last reading we emitted ended with the object type name for next_var. # Choose a step and a reading that can be contracted against that name def contractable_step(next_steps, next_var) next_reading = nil next_step = next_steps.detect do |js| next false if js.is_objectification_step or js.is_disallowed # If we find a reading here, it can be contracted against the previous one next_reading = js.fact_type.all_reading_by_ordinal.detect do |reading| # This step is contractable iff the FactType has a reading that starts with the role of next_var (no preceding text) reading_starts_with_node(reading, next_var) end next_reading end trace :query, "#{next_reading ? "'"+next_reading.expand+"'" : "No reading"} contracts against last node '#{next_var.object_type.name}'" return [next_step, next_reading] end def objectification_verbalisation(variable) return '' unless variable raise "Not fully re-implemented, should pass the variable instead of #{variable.inspect}" unless variable.is_a?(ActiveFacts::Metamodel::Variable) objectified_node = nil object_type = variable.object_type return '' unless object_type.is_a?(Metamodel::EntityType) # Not a entity type return '' unless object_type.fact_type # Not objectified objectification_step = variable.step return '' unless objectification_step steps = [objectification_step] step_completed(objectification_step) =begin while other_step = @steps. detect{|step| step.is_objectification_step and step.input_play.variable.object_type == object_type || step.output_play.variable.object_type == object_type } steps << other_step trace :query, "Emitting objectification step allows deleting #{other_step.describe}" step_completed(other_step) end =end # Find all references to roles in this objectified fact type which are relevant to the variables of these steps: player_by_role = {} steps.each do |step| step.all_play.to_a.map do |play| player_by_role[play.role] = @player_by_play[play] end end # role_refs = steps.map{|step| [step.input_play.variable, step.output_play.variable].map{|jn| jn.all_role_ref.detect{|rr| rr.role.fact_type == object_type.fact_type}}}.flatten.compact.uniq reading = object_type.fact_type.preferred_reading " (in which #{expand_reading_text(objectification_step, reading.text, reading.role_sequence, player_by_role)})" end def elided_objectification(next_step, fact_type, last_is_contractable, next_var) if last_is_contractable # Choose a reading that's contractable against the previous step, if possible reading = fact_type.all_reading_by_ordinal. detect do |reading| # Only contract a negative reading if we want one (!next_step.is_disallowed || !reading.is_negative == !next_step.is_disallowed) and reading_starts_with_node(reading, next_var) end end last_is_contractable = false unless reading reading ||= fact_type.preferred_reading(next_step.is_disallowed) || fact_type.preferred_reading # Find which role occurs last in the reading, and which Variable is attached reading.text =~ /\{(\d)\}[^{]*\Z/ last_role_ref = reading.role_sequence.all_role_ref_in_order[$1.to_i] exit_node = @variables.detect{|jn| jn.all_play.detect{|play| play.role == last_role_ref.role}} exit_step = nil trace :query, "Stepping over an objectification to #{exit_node.object_type.name} requires eliding the other implied steps" do count = 0 while other_step = @steps. detect{|js| trace :query, "Considering step '#{js.fact_type.default_reading}'" next unless js.is_objectification_step # REVISIT: This test is too weak: We need to ensure that the same variables are involved, not just the same object types: next unless js.input_play.variable.object_type == fact_type.entity_type || js.output_play.variable.object_type == fact_type.entity_type exit_step = js if js.output_play.variable == exit_node true } trace :query, "Emitting objectified FT allows deleting #{other_step.describe}" step_completed(other_step) # raise "The objectification of '#{fact_type.default_reading}' should not cause the deletion of more than #{fact_type.all_role.size} other steps" if (count += 1) > fact_type.all_role.size end end [ reading, exit_step ? exit_step.input_play.variable : exit_node, exit_step, last_is_contractable] end def verbalise_query query prepare_query query readings = '' next_var = @role_refs[0].play.variable # Choose a place to start last_is_contractable = false trace :query, "Verbalising query" do if trace(:query) trace :query, "variables:" do @variables.each do |var| trace :query, var.describe end end trace :query, "steps:" do @steps.each do |step| trace :query, step.describe end end end until @steps.empty? next_reading = nil # Choose amongst all remaining steps we can take from the next node, if any next_steps = @steps_by_variable[next_var] trace :query, "Next Steps from #{next_var.describe} are #{(next_steps||[]).map{|js| js.describe }.inspect}" # See if we can find a next step that contracts against the last (if any): next_step = nil if last_is_contractable && next_steps next_step, next_reading = *contractable_step(next_steps, next_var) end if next_step trace :query, "Chose #{next_step.describe} because it's contractable against last node #{next_var.object_type.name} using #{next_reading.expand}" player_by_role = next_step.all_play.inject({}) {|h, play| h[play.role] = @player_by_play[play]; h } raise "REVISIT: Needed a negated reading here" if !next_reading.is_negative != !next_step.is_disallowed raise "REVISIT: Need to emit 'maybe' here" if next_step.is_optional readings += expand_contracted_text(next_step, next_reading, player_by_role) step_completed(next_step) else next_step = choose_step(next_var) if !next_step player_by_role = next_step.all_play.inject({}) {|h, play| h[play.role] = @player_by_play[play]; h } if next_step.is_unary_step # Objectified unaries get emitted as unaries, not as objectifications: role = next_step.input_play.role role = role.fact_type.implying_role if role.fact_type.is_a?(LinkFactType) next_reading = role.fact_type.preferred_reading(next_step.is_disallowed) || role.fact_type.preferred_reading readings += " and " unless readings.empty? readings += "it is not the case that " if !next_step.is_disallowed != !next_reading.is_negative raise "REVISIT: Need to emit 'maybe' here" if next_step.is_optional readings += expand_reading_text(next_step, next_reading.text, next_reading.role_sequence, player_by_role) step_completed(next_step) elsif next_step.is_objectification_step fact_type = next_step.fact_type.implying_role.fact_type # This objectification step is over an implicit fact type, so player_by_role won't have all the players # Add the players of other roles associated with steps from this objectified player. objectified_node = next_step.input_play.variable raise "Assumption violated that the objectification is the input play" unless objectified_node.object_type.fact_type objectified_node.all_step.map do |other_step| other_step.all_play.map do |play| player_by_role[play.role] = @player_by_play[play] end end if last_is_contractable and next_var.object_type.is_a?(EntityType) and next_var.object_type.fact_type == fact_type # The last reading we emitted ended with the name of the objectification of this fact type, so we can contract the objectification # REVISIT: Do we need to use player_by_role here (if this objectification is traversed twice and so is subscripted) readings += objectification_verbalisation(fact_type.entity_type) else # This objectified fact type does not need to be made explicit. negation = next_step.is_disallowed next_reading, next_var, next_step, last_is_contractable = *elided_objectification(next_step, fact_type, last_is_contractable, next_var) if last_is_contractable raise "REVISIT: Need to emit 'maybe' here" if next_step and next_step.is_optional readings += expand_contracted_text(next_step, next_reading, player_by_role) else readings += " and " unless readings.empty? readings += "it is not the case that " if !!negation != !!next_reading.is_negative raise "REVISIT: Need to emit 'maybe' here" if next_step and next_step.is_optional readings += expand_reading_text(next_step, next_reading.text, next_reading.role_sequence, player_by_role) end # No need to continue if we just deleted the last step break if @steps.empty? end else fact_type = next_step.fact_type # Prefer a reading that starts with the player of next_var next_reading = fact_type.all_reading_by_ordinal. detect do |reading| (!next_step.is_disallowed || !reading.is_negative == !next_step.is_disallowed) and reading_starts_with_node(reading, next_var) end || fact_type.preferred_reading(next_step.is_disallowed) # REVISIT: If this step and reading has role references with adjectives, we need to expand using those readings += " and " unless readings.empty? readings += "it is not the case that " if !next_step.is_disallowed != !next_reading.is_negative raise "REVISIT: Need to emit 'maybe' here" if next_step and next_step.is_optional readings += expand_reading_text(next_step, next_reading.text, next_reading.role_sequence, player_by_role) step_completed(next_step) end end if next_step # Continue from this step with the node having the most steps remaining input_steps = @steps_by_variable[input_var = next_step.input_play.variable] || [] output_play = next_step.output_plays.last output_steps = (output_play && (output_var = output_play.variable) && @steps_by_variable[output_var]) || [] next_var = input_steps.size > output_steps.size ? input_var : output_var # Prepare for possible contraction following: last_is_contractable = next_reading && node_contractable_against_reading(next_var, next_reading) else # This shouldn't happen, but an elided objectification that had missing steps can cause it. Survive: next_var = (steps[0].input_play || steps[0].output_plays.last).variable last_is_contractable = false end end end readings end end end end