Sha256: 17033a65bc11851b5ec9c4157b67396a8275452a7f71c5e4d501d96669dc2fab
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Size: 1.38 KB
Versions: 1
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Stored size: 1.38 KB
Contents
require 'studio_game/game' module StudioGame describe Game do before do $stdout = StringIO.new end before do @game = Game.new("knuckleheads") @initial_health = 100 @player = Player.new("moe", @initial_health) @game.add_player(@player) end it "w00ts the player if high number is rolled" do Die.any_instance.stub(:roll).and_return(5) @game.play(2) @player.health.should == @initial_health + (15 * 2) end it "skips a player when a medium number is rolled" do Die.any_instance.stub(:roll).and_return(3) @game.play(2) @player.health.should == @initial_health end it "blams a player when a low number is rolled" do Die.any_instance.stub(:roll).and_return(1) @game.play(2) @player.health.should == @initial_health - (10 * 2) end it "assigns a treasure for points during a player's turn" do game = Game.new("knuckleheads") player = Player.new("moe") game.add_player(player) game.play(1) player.points.should_not be_zero end it "computes total points as the sum of all player points" do game = Game.new("knuckleheads") player1 = Player.new("moe") player2 = Player.new("larry") game.add_player(player1) game.add_player(player2) player1.found_treasure(Treasure.new(:hammer, 50)) player1.found_treasure(Treasure.new(:hammer, 50)) player2.found_treasure(Treasure.new(:crowbar, 400)) game.total_points.should == 500 end end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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studio_game_kb-1.0 | spec/studio_game/game_spec.rb |