# lib/gemwarrior/world.rb # World where the locations, monsters, items, etc. exist require_relative 'game_options' require_relative 'game_assets' require_relative 'inventory' require_relative 'entities/item' require_relative 'entities/location' require_relative 'entities/player' module Gemwarrior class World # CONSTANTS ERROR_LIST_PARAM_INVALID = 'That is not something that can be listed.' ERROR_DESCRIBE_ENTITY_INVALID = 'You do not see that here.' WORLD_DIM_WIDTH = 10 WORLD_DIM_HEIGHT = 10 attr_accessor :player, :locations, :duration, :emerald_beaten, :shifty_to_jewel, :shifty_has_jeweled def describe(point) desc_text = "[>>> #{point.name_display.upcase} <<<]".colorize(:cyan) if GameOptions.data['debug_mode'] desc_text << " DL[#{point.danger_level.to_s}] MLR[#{point.monster_level_range.to_s}]".colorize(:yellow) end desc_text << "\n" point_desc = point.description.clone # specific location description changes if point.name.eql?('home') if point.contains_item?('tent') point_desc << ' Next to the bed, on the floor, is a folded-up tent.' end if point.contains_item?('letter') point_desc << ' Atop the chest you notice a curious letter, folded in three.' end end desc_text << point_desc point.populate_monsters(GameMonsters.data) unless point.checked_for_monsters? desc_text << "\n >> Monster(s): #{point.list_monsters.join(', ')}".colorize(:yellow) unless point.list_monsters.empty? desc_text << "\n >> Boss(es): #{point.list_bosses.join(', ')}".colorize(:red) unless point.list_bosses.empty? desc_text << "\n >> Thing(s): #{point.list_items.join(', ')}".colorize(:white) unless point.list_items.empty? desc_text << "\n >> Path(s): #{point.list_paths.join(', ')}".colorize(:white) if GameOptions.data['debug_mode'] desc_text << "\n >>> Actionable: ".colorize(color: :yellow, background: :grey) desc_text << point.list_actionable_words.colorize(color: :white, background: :grey) end desc_text end def describe_entity(point, entity_name) entity_name.downcase! if point.contains_item?(entity_name) point.items.each do |i| if i.name.downcase.eql?(entity_name) if GameOptions.data['debug_mode'] return i.describe_detailed(self) else return i.describe(self) end end end elsif point.has_monster?(entity_name) point.monsters_abounding.each do |m| if m.name.downcase.eql?(entity_name) if GameOptions.data['debug_mode'] return m.describe_detailed(self) else return m.describe(self) end end end elsif point.has_boss?(entity_name) point.bosses_abounding.each do |b| if b.name.downcase.eql?(entity_name) if GameOptions.data['debug_mode'] return b.describe_detailed(self) else return b.describe(self) end end end elsif player.inventory.contains_item?(entity_name) player.inventory.describe_item(entity_name, self) else ERROR_DESCRIBE_ENTITY_INVALID end end def location_by_coords(coords) locations.each do |l| return l if l.coords.eql?(coords) end nil end def location_coords_by_name(name) locations.each do |l| if l.name.downcase.eql?(name.downcase) or l.name_display.downcase.eql?(name.downcase) return l.coords end end nil end def location_by_name(location_name) loc = locations[locations.map(&:name).index(location_name)] if loc.nil? loc = locations[locations.map(&:name_display).index(location_name)] end loc.nil? ? nil : loc end def can_move?(direction) location_by_coords(player.cur_coords).has_loc_to_the?(direction) end def has_monster_to_attack?(monster_name) possible_combatants = location_by_coords(player.cur_coords).monsters_abounding.map(&:name) | location_by_coords(player.cur_coords).bosses_abounding.map(&:name) possible_combatants.each do |combatant| return true if combatant.downcase.eql?(monster_name.downcase) end false end def list(param, details = false) case param when 'players' puts '[PLAYERS]'.colorize(:yellow) if details player.check_self(false) else ">> players: #{player.name}" end when 'creatures' puts "[CREATURES](#{GameCreatures.data.length})".colorize(:yellow) if details GameCreatures.data.map { |c| print c.describe_detailed } return else ">> creatures: #{GameCreatures.data.map(&:name).join(', ')}" end when 'items' puts "[ITEMS](#{GameItems.data.length})".colorize(:yellow) if details GameItems.data.map { |i| print i.describe_detailed } return else ">> items: #{GameItems.data.map(&:name).join(', ')}" end when 'locations' puts "[LOCATIONS](#{locations.length})".colorize(:yellow) if details locations.map { |l| print l.describe_detailed } return else ">> locations: #{locations.map(&:name).join(', ')}" end when 'monsters' puts "[MONSTERS](#{GameMonsters.data.length})".colorize(:yellow) if details GameMonsters.data.map { |m| print m.describe_detailed } return else ">> monsters: #{GameMonsters.data.map(&:name).join(', ')}" end when 'people' puts "[PEOPLE](#{GamePeople.data.length})".colorize(:yellow) if details GamePeople.data.map { |p| print p.describe_detailed } return else ">> people: #{GamePeople.data.map(&:name).join(', ')}" end when 'weapons' puts "[WEAPONS](#{GameWeapons.data.length})".colorize(:yellow) if details GameWeapons.data.map { |w| print w.describe_detailed } return else ">> weapons: #{GameWeapons.data.map(&:name).join(', ')}" end when 'armor' puts "[ARMOR](#{GameArmor.data.length})".colorize(:yellow) if details GameArmor.data.map { |w| print w.describe_detailed } return else ">> armor: #{GameArmor.data.map(&:name).join(', ')}" end else ERROR_LIST_PARAM_INVALID end end def print_vars(show_details = false) puts "======================\n" puts "All Variables in World\n" puts "======================\n" puts "#{list('players', show_details)}\n\n" puts "#{list('creatures', show_details)}\n\n" puts "#{list('monsters', show_details)}\n\n" puts "#{list('items', show_details)}\n\n" puts "#{list('armor', show_details)}\n\n" puts "#{list('weapons', show_details)}\n\n" puts "#{list('locations', show_details)}\n" puts end def print_map(floor) 0.upto(WORLD_DIM_HEIGHT - 1) do |count_y| print ' ' 0.upto(WORLD_DIM_WIDTH - 1) do print '---' end print "\n" if GameOptions.data['debug_mode'] print "#{(WORLD_DIM_HEIGHT - 1) - count_y} " else print ' ' end 0.upto(WORLD_DIM_WIDTH - 1) do |count_x| cur_map_coords = { x: count_x, y: (WORLD_DIM_HEIGHT - 1) - count_y, z: floor.nil? ? self.player.cur_coords[:z] : floor.to_i } if self.player.cur_coords.eql?(cur_map_coords) print "|#{'O'.colorize(:cyan)}|" elsif location_by_coords(cur_map_coords) if GameOptions.data['debug_mode'] || location_by_coords(cur_map_coords).visited || self.player.special_abilities.include?(:gleam) print '|X|' else print '| |' end else print '| |' end end print "\n" end print ' ' 0.upto(WORLD_DIM_WIDTH - 1) do print '---' end puts print ' ' 0.upto(WORLD_DIM_WIDTH - 1) do |count_x| if GameOptions.data['debug_mode'] print "#{count_x} " else print ' ' end end if GameOptions.data['debug_mode'] puts puts puts "Current level: #{player.cur_coords[:z]}" puts '| | = invalid location' puts '|X| = valid location' puts '|O| = player' end end end end