--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: PrettyNiceDay pitch: 100 events: 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 18 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 45 - 45 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 46 - 46 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 27 - 27 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 24 - 26 - 18 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV018 "y": 8 x: 1 id: 18 55: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 90 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_1 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV055 "y": 8 x: 13 id: 55 92: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Script.copy_journal indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: clovers pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV092 "y": 17 x: 16 id: 92 37: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 110 - 110 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 109 - 109 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 108 - 108 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 107 - 107 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 106 - 106 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 105 - 105 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 104 - 104 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 103 - 103 - 0 - 0 - 7 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 102 - 102 - 0 - 0 - 8 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 101 - 101 - 0 - 0 - 9 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 0 - 119 - 42 - 59 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - countdown - 0 - 6 - 3 code: 41 - class RPG::MoveCommand: parameters: - 3 code: 15 - class RPG::MoveCommand: parameters: - countdown2 - 0 - 6 - 3 code: 41 - class RPG::MoveCommand: parameters: - 3 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: countdown pattern: 3 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV037 "y": 12 x: 26 id: 37 74: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 10 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 2 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[I'M ALSO GONNA FOLLOW YOU]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko cool" indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 75 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 10 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 2 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[BEEP]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko greetings" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[HI I LIKE CATS.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV074 "y": 1 x: 3 id: 74 111: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 25 - 25 - 0 - 2 - 0 - 3 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 1 - 25 - 0 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 24 - 24 - 0 - 2 - 0 - 1 indent: 2 code: 122 - class RPG::EventCommand: parameters: - 1 - 24 - 0 - 1 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 3 code: 123 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - B - 0 indent: 3 code: 123 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 1 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: true move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: purp_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 5 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 106 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 33 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 33 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 2 - 1 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 2 - 3 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: purp_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 106 indent: 0 code: 117 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 33 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 33 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 4 - 0 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 4 - 1 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - purp_glitch - 0 - 4 - 3 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: purp_glitch pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false name: EV111 "y": 20 x: 27 id: 111 56: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 53 - 30 - 33 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 90 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_1 pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV056 "y": 8 x: 14 id: 56 93: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@prophet [I Will Now Provide You With Vital Information!]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$If you notice a decline in the charge cycle within the warranty period, please contact the manufacturer." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@desktop You're already too late.\\nNot much of the world\\nremains." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@ed [The \\c[2]Document\\c[0] has found a place it belongs outside the game.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@credits Special Thanks\\n\\lRedoplus \\rAlmond-Goddess\\n\\lSaniblues \\rFelixTheJudge\\n" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@credits \\lNoxid \\rAlbatrosssoup\\n\\lSauraen \\rStanhoff\\n\\lKalkie \\rKitsiinabox" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 24 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch_robot pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: niko leaves the screen "y": 25 x: 9 id: 93 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - - 136.0 - 187.0 - 255.0 - 187.0 - 30 indent: 0 code: 224 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV019 "y": 1 x: 25 id: 19 75: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "[CUTSCENE EXAMPLE]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[NIKO IS CURRENTLY TALKING TO AN NPC.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[WILL THE ROBOTS STILL FOLLOW NIKO I WONDER]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[I'M TALKING A LOT!]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko meow" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "[BEEP BOOP MORE DIALOG]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I see" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 75 - 75 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots pattern: 0 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV075 "y": 8 x: 23 id: 75 112: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 110 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery3 pattern: 2 tile_id: 0 direction: 6 blend_type: 0 character_hue: 180 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV112 "y": 24 x: 23 id: 112 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 2 - 16 - 16 - 6 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 408 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: start warp "y": 0 x: 19 id: 1 38: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 27 - 20 - 41 - 6 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_in pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV038 "y": 1 x: 26 id: 38 94: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 188 - 19 - 18 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV094 "y": 20 x: 16 id: 94 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 87 - 30 - 25 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 12 - 12 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 21 - 21 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_new pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 9 x: 10 id: 20 57: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_1 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV057 "y": 8 x: 15 id: 57 113: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 115 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 244 - 244 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 67 - 43 - 38 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_marimo pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV113 "y": 18 x: 22 id: 113 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 38 - 34 - 21 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_alula pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV002 "y": 2 x: 25 id: 2 39: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 19 - 30 - 12 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 47 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 18 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 45 - 45 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_depowered pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV039 "y": 4 x: 11 id: 39 76: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 31 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 115 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 0 - 97 - 24 - 27 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV076 "y": 13 x: 12 id: 76 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 102 - 51 - 19 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_new pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 5 x: 16 id: 21 58: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 51 - 24 - 27 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV058 "y": 8 x: 12 id: 58 95: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - PHOTOGENIC LOCATIONS indent: 0 code: 101 - class RPG::EventCommand: parameters: - - Maize - Cafe - Glenbot - more - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Maize indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 39 - 25 - 46 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - Cafe indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 52 - 49 - 39 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - Glenbot indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 44 - 36 - 99 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - more indent: 0 code: 402 - class RPG::EventCommand: parameters: - MORE LOCATIONS indent: 1 code: 101 - class RPG::EventCommand: parameters: - - Fish - Trader - Dorms - 2 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - Fish indent: 1 code: 402 - class RPG::EventCommand: parameters: - 0 - 187 - 16 - 16 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - Trader indent: 1 code: 402 - class RPG::EventCommand: parameters: - 0 - 37 - 19 - 51 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - Dorms indent: 1 code: 402 - class RPG::EventCommand: parameters: - 0 - 71 - 133 - 40 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: tower_tv_static pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV095 "y": 9 x: 11 id: 95 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 42 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 0 - 59 - 4 - 6 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 2 x: 23 id: 3 40: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "$Dear Silver," indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$I heard the news about the mine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$I can't imagine what you're feeling." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$It's been two weeks." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$I know it must be hard, but you must leave soon too." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$It's only a matter of time before the rowbots are recalled." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$At least let me know you got my message, okay?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$ -Kip" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery3 pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV040 "y": 15 x: 4 id: 40 77: class RPG::Event: pages: - class RPG::Event::Page: move_type: 1 list: - class RPG::EventCommand: parameters: - 0 - 0 - 0 - 23 - 0 indent: 0 code: 202 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 1 list: - class RPG::EventCommand: parameters: - 0 - 0 - 32 - 32 - 0 indent: 0 code: 202 - class RPG::EventCommand: parameters: - A - 1 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV077 "y": 32 x: 32 id: 77 114: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 255 - 12 - 11 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV114 "y": 21 x: 18 id: 114 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 99 - 13 - 12 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_new pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 5 x: 22 id: 22 59: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 40 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 41 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 42 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 43 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 134 - 18 - 15 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 110 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV059 "y": 4 x: 13 id: 59 96: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 91 - 14 - 67 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 17 - 17 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_rue2 pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV096 "y": 6 x: 11 id: 96 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 42 - 42 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 39 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 119 - 42 - 36 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV004 "y": 1 x: 21 id: 4 41: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@calamus This \\. is an . pause" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This \\.\\. is 2 . pauses, stacked" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This \\.\\.\\.\\. is 4 . pauses, stacked" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This \\| is an | pause, it's about 4 . pauses long" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This\\nis a n line break" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This is a line break without n" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This \\> is a > function, \\> it waits for player input" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus This \\@calamus_smile is a @ function, it changes my face!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@calamus_smile This \\>\\@calamus is a @ function used along with >, \\>\\@calamus_smile it changes my face mid- sentence" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_calamus pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV041 "y": 6 x: 14 id: 41 78: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 139 - 9 - 6 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 100 - 100 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - Script.set_cam(0,0) indent: 0 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 10 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 58 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV078 "y": 11 x: 10 id: 78 115: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 266 - 6 - 8 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pan pattern: 3 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV115 "y": 22 x: 2 id: 115 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_new pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 5 x: 25 id: 23 60: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 99 - 13 - 12 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 270 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV060 "y": 2 x: 12 id: 60 97: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - A handy guide to text colors!\n\c[4]blue\c[0], \c[2]green\c[0], \c[1]red\c[0] and \c[3]yellow\c[0] indent: 0 code: 101 - class RPG::EventCommand: parameters: - '' indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_alula pattern: 1 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV097 "y": 6 x: 15 id: 97 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - unrelated comment indent: 0 code: 108 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - - soup - peas - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - soup indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - peas indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - this is a comment indent: 0 code: 108 - class RPG::EventCommand: parameters: - jinglejangle text text text more text indent: 0 code: 101 - class RPG::EventCommand: parameters: - WOOOOO indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV005 "y": 2 x: 20 id: 5 42: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 42 - 42 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 34 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 35 - 35 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 48 - 60 - 49 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV042 "y": 9 x: 5 id: 42 79: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 48 - 60 - 49 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV079 "y": 6 x: 8 id: 79 116: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - mod debug indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: "@text" "y": 21 x: 2 id: 116 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 24 - 22 - 18 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_child2 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 2 x: 19 id: 24 61: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 36 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 3 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 3 code: 15 - class RPG::MoveCommand: parameters: [] code: 35 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 36 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 21 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 21 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 21 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 21 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 35 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: bell pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 0 - 164 - 10 - 10 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 100 - 100 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - Script.set_cam(0,0) indent: 0 code: 355 - class RPG::EventCommand: parameters: - 58 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 1 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_scenery1 pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 1 through: false name: decorative bell "y": 7 x: 11 id: 61 98: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 182 - 16 - 13 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV098 "y": 10 x: 4 id: 98 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - English indent: 0 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - Maybe - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - Maybe indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: - enter_name indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_safe pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: lang tester "y": 2 x: 22 id: 6 43: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - 1 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - 42 - 42 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 34 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 35 - 35 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 50 - black - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 0 - 22 - 11 - 12 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV043 "y": 9 x: 6 id: 43 80: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - - START - FINISH - IMAGE A - IMAGE B - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - START indent: 0 code: 402 - class RPG::EventCommand: parameters: - Screen.start indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - FINISH indent: 0 code: 402 - class RPG::EventCommand: parameters: - Screen.finish indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - IMAGE A indent: 0 code: 402 - class RPG::EventCommand: parameters: - Screen.set 'test1' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - IMAGE B indent: 0 code: 402 - class RPG::EventCommand: parameters: - Screen.set 'test2' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_3 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: screen "y": 15 x: 6 id: 80 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: get_item pitch: 115 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 246 - 246 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 203 - 25 - 46 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_marimo pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV025 "y": 17 x: 20 id: 25 62: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 45 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - photos indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV062 "y": 4 x: 3 id: 62 99: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 54 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 119 - 43 - 58 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 152 - 152 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: countdown pattern: 3 tile_id: 0 direction: 4 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV099 "y": 23 x: 24 id: 99 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 29 - 82 - 39 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_misc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 0 x: 26 id: 7 44: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 35 - 35 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_red_interior - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 49 - 38 - 39 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_kip pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV044 "y": 1 x: 20 id: 44 81: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 100 - 100 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 164 - 9 - 8 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 58 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV081 "y": 8 x: 7 id: 81 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 11 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 12 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 13 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 14 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 15 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 17 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 21 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 22 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 19 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 18 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 8 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 9 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 21 - 16 - 17 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: bed pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV026 "y": 4 x: 1 id: 26 63: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 45 - 45 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 47 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 71 - 82 - 44 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 70 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 70 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 80 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: guardians pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV063 "y": 2 x: 7 id: 63 100: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 152 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - postgame on indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - postgame off indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_new pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: fireflies "y": 11 x: 8 id: 100 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 11 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 27 - 21 - 41 - 6 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_scenery1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: green "y": 0 x: 27 id: 8 45: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 39 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 48 - 61 - 47 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV045 "y": 1 x: 19 id: 45 82: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 101 - 101 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 63 - 13 - 17 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_2 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV082 "y": 6 x: 5 id: 82 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 56 - 44 - 36 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: clovers pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true name: EV027 "y": 15 x: 8 id: 27 64: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@plight oneshot minus garfield" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - - Start house - red sky - red ground - more - 4 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Start house indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 189 - 20 - 19 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - red sky indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 52 - 50 - 39 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 1 code: 322 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - red ground indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 84 - 90 - 20 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 1 code: 322 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - more indent: 0 code: 402 - class RPG::EventCommand: parameters: - - green - blue - cancel - 3 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - green indent: 1 code: 402 - class RPG::EventCommand: parameters: - 0 - 27 - 51 - 65 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - blue indent: 1 code: 402 - class RPG::EventCommand: parameters: - 0 - 70 - 57 - 67 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 1 - '' - 0 - '' - 0 indent: 2 code: 322 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - cancel indent: 1 code: 402 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 180 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV064 "y": 9 x: 7 id: 64 101: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 2 - 1 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 2 - 0 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV101 "y": 10 x: 11 id: 101 46: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 1 - niko_red_interior - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 98 - 23 - 17 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV046 "y": 11 x: 7 id: 46 83: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - - SET - RESET - 0 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - SET indent: 0 code: 402 - class RPG::EventCommand: parameters: - Wallpaper.set 'test' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - RESET indent: 0 code: 402 - class RPG::EventCommand: parameters: - Wallpaper.reset indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 1 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV083 "y": 16 x: 9 id: 83 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 112 - 27 - 16 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_kip pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV009 "y": 4 x: 15 id: 9 65: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 215 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_light pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 250 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV065 "y": 7 x: 19 id: 65 102: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@plight_worry *internal screaming*" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak *external screaming*" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV102 "y": 22 x: 39 id: 102 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 8 - 8 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 4 - 10 - 12 - 4 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 439 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV028 "y": 0 x: 20 id: 28 84: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 31 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_bulb - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 0 - 86 - 99 - 64 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 24 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: niko_tower pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV084 "y": 18 x: 6 id: 84 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 39 - 24 - 49 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_misc pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV010 "y": 0 x: 22 id: 10 47: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 187 - 17 - 17 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 20 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_2 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV047 "y": 16 x: 12 id: 47 103: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 35 - 35 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 48 - 62 - 49 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter_working pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV103 "y": 7 x: 6 id: 103 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 26 - 26 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 13 - 17 - 16 - 8 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_vents pattern: 2 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: blue teleport "y": 0 x: 23 id: 29 66: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 215 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_light pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 90 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV066 "y": 7 x: 22 id: 66 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 14 - 22 - 23 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV011 "y": 0 x: 21 id: 11 48: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 72 - 35 - 22 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 10 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 10 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 10 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 10 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_2 pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV048 "y": 10 x: 13 id: 48 85: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_open pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 1 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 3 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 1 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - 4 - 26 - 14 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: door_close pitch: 100 indent: 0 code: 250 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: DOORS pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV085 "y": 12 x: 23 id: 85 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - 152 - 152 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 154 - 154 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 77 - 77 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 54 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SomeplaceIKnow pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 2 - 15 - 17 - 2 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_arrows pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV030 "y": 8 x: 10 id: 30 67: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 215 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 235 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: jars_light pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV067 "y": 7 x: 16 id: 67 104: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 98 - 98 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: computer_room pitch: 80 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 241 - 38 - 22 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut2 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV104 "y": 17 x: 23 id: 104 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - maybe - so - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - maybe indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - so indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_misc pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV012 "y": 2 x: 21 id: 12 49: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 42 - 42 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 39 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 119 - 19 - 70 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV049 "y": 1 x: 23 id: 49 86: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 249 - 28 - 32 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 439 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV086 "y": 15 x: 23 id: 86 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 72 - 36 - 55 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_george2 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV031 "y": 2 x: 24 id: 31 68: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - particles :fireflies indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: init "y": 24 x: 18 id: 68 105: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'EdText.info "Test test sflksjadlfkj ' indent: 0 code: 355 - class RPG::EventCommand: parameters: - fljwf jvnvnviv io sd" indent: 0 code: 655 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots pattern: 0 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: ed "y": 18 x: 4 id: 105 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 15 - 41 - 27 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV013 "y": 0 x: 25 id: 13 50: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 84 - 22 - 20 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_2 pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV050 "y": 10 x: 15 id: 50 87: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 'EdText.err("The savior is gone. All ' indent: 1 code: 355 - class RPG::EventCommand: parameters: - hope for the world is lost.") indent: 1 code: 655 - class RPG::EventCommand: parameters: - quit_game_bed indent: 1 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_safe pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: autorun "y": 15 x: 26 id: 87 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 26 - 26 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 14 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 18 - 49 - 37 - 8 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_vents pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: blue teleport "y": 0 x: 24 id: 32 69: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 53 - 30 - 35 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 249 character_name: green_npc_adult3 pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 130 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV069 "y": 7 x: 3 id: 69 106: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 71 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 72 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 73 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 131 - 25 - 36 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: keys pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV106 "y": 8 x: 26 id: 106 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 135 - 15 - 15 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 50 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: items_tut pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV014 "y": 6 x: 10 id: 14 51: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 42 - 42 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 39 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 117 - 19 - 12 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV051 "y": 1 x: 24 id: 51 88: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Oneshot.shake indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: niko_ladder_gasmask pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 160 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV088 "y": 14 x: 1 id: 88 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 11 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 14 - 25 - 26 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: niko_gasmask pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV033 "y": 6 x: 9 id: 33 70: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 5 - 26 - 23 - 6 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: bed pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV070 "y": 17 x: 2 id: 70 107: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Okay, here we go." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: - 22 code: 27 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 22 code: 27 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 112 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: [] indent: 3 code: 113 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 1 indent: 3 code: 106 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 413 - class RPG::EventCommand: parameters: - 111 - 111 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 112 - 112 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - vehicle_blue_minecart - 0 - 6 - 0 code: 41 - class RPG::MoveCommand: parameters: - 10 code: 15 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - vehicle_blue_minecart - 0 - 6 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 10 code: 15 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 208 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: vehicle_blue_minecart_empty pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 112 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV107 "y": 3 x: 10 id: 107 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 92 - 29 - 10 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV015 "y": 0 x: 18 id: 15 52: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 25 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 27 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 20 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 32 - 32 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 34 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 39 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 0 - 48 - 70 - 44 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_ram pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV052 "y": 1 x: 22 id: 52 89: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 3 - 0 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_rue pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV089 "y": 22 x: 10 id: 89 34: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 20 - 20 - 0 - 2 - 1 - 999999 indent: 0 code: 122 - class RPG::EventCommand: parameters: - safe_puzzle_write indent: 0 code: 355 - class RPG::EventCommand: parameters: - doc written indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: pc pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: computer "y": 13 x: 3 id: 34 71: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 70 - 70 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 47 - 94 - 45 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_silver pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV071 "y": 12 x: 6 id: 71 108: class RPG::Event: pages: - class RPG::Event::Page: move_type: 1 list: - class RPG::EventCommand: parameters: - 0 - 243 - 14 - 152 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_cedric pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 2 through: false name: cedric "y": 24 x: 14 id: 108 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 26 - 26 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: '' pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 73 - 69 - 68 - 8 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_vents pattern: 2 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: blue teleport "y": 1 x: 18 id: 16 53: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 124 - 21 - 11 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 60 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 40 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_2 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV053 "y": 10 x: 17 id: 53 90: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 53 - 29 - 33 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 200 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 80 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_3 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV090 "y": 11 x: 11 id: 90 35: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 1 - 1 indent: 0 code: 129 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: SomeplaceIKnow pitch: 50 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 2 - 15 - 17 - 2 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: bed pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV035 "y": 2 x: 5 id: 35 72: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 66 - 66 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 50 - 23 - 24 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_npc_george1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV072 "y": 12 x: 8 id: 72 109: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Go to the finale? indent: 0 code: 101 - class RPG::EventCommand: parameters: - - 'Yes' - 'No' - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - 'Yes' indent: 0 code: 402 - class RPG::EventCommand: parameters: - 0 - 242 - 10 - 0 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - 'No' indent: 0 code: 402 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: roomba pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV109 "y": 12 x: 10 id: 109 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 11 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 12 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 13 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 14 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 15 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 16 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 17 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 20 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 21 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 22 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 19 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 18 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 23 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 8 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 9 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: - 0 - 93 - 21 - 10 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV017 "y": 6 x: 1 id: 17 54: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 85 - 111 - 19 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_robots pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV054 "y": 11 x: 9 id: 54 91: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - - Niko - Set journal 1 - Set journal 2 - close journal - 2 indent: 0 code: 102 - class RPG::EventCommand: parameters: - 0 - Niko indent: 0 code: 402 - class RPG::EventCommand: parameters: - Niko.do_your_thing indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 1 - Set journal 1 indent: 0 code: 402 - class RPG::EventCommand: parameters: - Journal.set 't2' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 2 - Set journal 2 indent: 0 code: 402 - class RPG::EventCommand: parameters: - Journal.set 't4' indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: - 3 - close journal indent: 0 code: 402 - class RPG::EventCommand: parameters: - Journal.set "" indent: 1 code: 355 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 404 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prophet pattern: 1 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV091 "y": 17 x: 9 id: 91 110: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Hello Penguin indent: 0 code: 101 - class RPG::EventCommand: parameters: - 3 - 3 - 0 - 0 - 99999 indent: 0 code: 122 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: computer_room pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 0 - 246 - 23 - 16 - 0 - 0 indent: 0 code: 201 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: "@text" "y": 21 x: 23 id: 110 36: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "$this is a paragraph" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$here's another paragraph" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$new page" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV036 "y": 11 x: 2 id: 36 73: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 75 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 10 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 2 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[I'M GONNA FOLLOW YOU NOW.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko K" indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 75 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 10 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 2 step_anime: false move_frequency: 5 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 2 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[STILL FOLLOWING]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - B - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 2 list: - class RPG::EventCommand: parameters: - "[BOOP]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Hello" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_robots_out pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV073 "y": 14 x: 17 id: 73 tileset_id: 9 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 409 - 410 - 411 - 409 - 410 - 411 - 409 - 410 - 411 - 409 - 410 - 411 - 409 - 410 - 411 - 409 - 410 - 411 - 409 - 410 - 394 - 395 - 393 - 394 - 395 - 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