# frozen_string_literal: true module DspBlueprintParser # data class for parsed blueprint class BlueprintData def initialize @areas = [] @buildings = [] end # @return [DateTime] attr_accessor :time # @return [String] attr_accessor :game_version # @return [String] attr_accessor :short_description # @return [String] attr_accessor :description # Integer is a const value from IconLayout # @return [Integer] attr_accessor :icon_layout # @return [Integer] attr_accessor :icon0 # @return [Integer] attr_accessor :icon1 # @return [Integer] attr_accessor :icon2 # @return [Integer] attr_accessor :icon3 # @return [Integer] attr_accessor :icon4 # @return [Integer] attr_accessor :cursor_offset_x # @return [Integer] attr_accessor :cursor_offset_y # @return [Integer] attr_accessor :cursor_target_area # @return [Integer] attr_accessor :drag_box_size_x # @return [Integer] attr_accessor :drag_box_size_y # @return [Integer] attr_accessor :primary_area_idx # @return [Array<Area>] attr_accessor :areas # @return [Array<Building>] attr_accessor :buildings # @return [Integer] attr_accessor :version end end