(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three")); } else { var mod = { exports: {} }; factory(mod.exports, global.three); global.WebGPUTextureRenderer = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.default = void 0; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } var WebGPUTextureRenderer = /*#__PURE__*/function () { function WebGPUTextureRenderer(renderer) { var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; _classCallCheck(this, WebGPUTextureRenderer); this.renderer = renderer; // @TODO: Consider to introduce WebGPURenderTarget or rename WebGLRenderTarget to just RenderTarget this.renderTarget = new _three.WebGLRenderTarget(options); } _createClass(WebGPUTextureRenderer, [{ key: "getTexture", value: function getTexture() { return this.renderTarget.texture; } }, { key: "setSize", value: function setSize(width, height) { this.renderTarget.setSize(width, height); } }, { key: "render", value: function render(scene, camera) { var renderer = this.renderer; var renderTarget = this.renderTarget; renderer.setRenderTarget(renderTarget); renderer.render(scene, camera); renderer.setRenderTarget(null); } }]); return WebGPUTextureRenderer; }(); var _default = WebGPUTextureRenderer; _exports.default = _default; });