Sha256: 16414ae9cc31aeafb8148b3eb84ed7aa133081c6f58ef9fe167aeffe0d4992df
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Size: 1.15 KB
Versions: 2
Compression:
Stored size: 1.15 KB
Contents
require_relative 'player_class' module StudioGame class ClumsyPlayer < Player def found_treasure(treasure) # points = treasure.points / 2.0 #the only difference that makes someone clumsy is that they get half the points # @found_treasures[treasure.name] += treasure.points # puts "#{@name} found a #{treasure.name} worth #{treasure.points} points." damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0) #critical that this yields a floating point result/value! super(damaged_treasure) end end # let's get some visible output on how a ClumsyPlayer behaves at this point. if __FILE__ == $0 clumsy = ClumsyPlayer.new("klutz") hammer = Treasure.new(:hammer, 50) clumsy.found_treasure(hammer) clumsy.found_treasure(hammer) clumsy.found_treasure(hammer) crowbar = Treasure.new(:crowbar, 400) clumsy.found_treasure(crowbar) clumsy.each_found_treasure do |treasure| puts "#{treasure.points} total #{treasure.name} points" end puts "#{clumsy.points} grand total points" end end
Version data entries
2 entries across 2 versions & 1 rubygems
Version | Path |
---|---|
j_studio_game-1.0.2 | lib/clumsy_player_class.rb |
j_studio_game-1.0.1 | lib/clumsy_player_class.rb |