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# MiniGL MiniGL is a minimal **2D Game** Library, available as a Ruby gem, and built on top of the [Gosu](http://www.libgosu.org/) gem. It provides the following features: * Resource management (images, sounds, ...) * Input manipulation (keyboard, mouse, ...) * UI (text, buttons, text fields, ...) * Basic physics and collision checking * Animated objects More functionalities are coming. Feel free to contribute! You can send feedback to victordavidsantos@gmail.com. ## Installing MiniGL was built on top of the Gosu gem. This gem has its own dependencies for compiling extensions. Visit [this page](https://github.com/jlnr/gosu/wiki/Getting-Started-on-Linux) for details. After installing the Gosu dependencies, you can just `gem install minigl`. ## Documentation * The library is 100% RDoc-documented [here](http://www.rubydoc.info/gems/minigl/2.0.5). * The [wiki](https://github.com/victords/minigl/wiki) is a work in progress with tutorials and examples. * Test package and examples aren't complete! ## Version 2.0.6 * Fixed the `draw` method of `GameObject` when using both scale and flip. * Flexibilized the `move_carrying` method from `Movement` with the possibility of specifying a forces vector instead of an aim and fixed speed.
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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minigl-2.0.6 | README.md |