require 'securerandom' module Mittsu class Object3D include EventDispatcher attr_accessor :children, :up, :position, :rotation, :quaternion, :scale, :rotation_auto_update, :matrix, :matrix_world, :matrix_auto_update, :matrix_world_needs_update, :visible, :cast_shadow, :receive_shadow, :frustum_culled, :render_order, :user_data, :parent, :geometry attr_writer :name attr_reader :id, :uuid, :type DefaultUp = Vector3.new(0.0, 1.0, 0.0) def initialize super @id = (@@id ||= 1).tap { @@id += 1 } @uuid = SecureRandom.uuid @type = 'Object3D' @children = [] @parent = nil @name = nil @up = DefaultUp.clone @position = Vector3.new @rotation = Euler.new @quaternion = Quaternion.new @scale = Vector3.new(1.0, 1.0, 1.0) @rotation.on_change do @quaternion.set_from_euler(rotation, false) end @quaternion.on_change do @rotation.set_from_quaternion(quaternion, false) end @rotation_auto_update = true @matrix = Matrix4.new @matrix_world = Matrix4.new @matrix_auto_update = true @matrix_world_needs_update = false @visible = true @cast_shadow = false @receive_shadow = false @frustum_culled = true @render_order = 0 @user_data = {} @_listeners = {} end def name @name || "<#{@type} ##{@id}>" end def apply_matrix(matrix) @matrix.multiply_matrices(matrix, @matrix) @matrix.decompose(@position, @quaternion, @scale) end def set_rotation_from_axis_angle(axis, angle) # assumes axis is normalized @quaternion.set_from_axis_angle(axis, angle) end def set_rotation_from_euler(euler) @quaternion.set_from_euler(euler, true) end def set_rotation_from_matrix(m) # assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) @quaternion.set_from_rotation_matrix(m) end def set_rotation_from_quaternion(q) # assumes q is normalized @quaternion.copy(q) end def rotate_on_axis(axis, angle) # rotate object on axis in object space # axis is assumed to be normalized @_q1 ||= Quaternion.new @_q1.set_from_axis_angle(axis, angle) @quaternion.multiply(@_q1) self end def rotate_x(angle) @_x_axis ||= Vector3.new(1, 0, 0) self.rotate_on_axis(@_x_axis, angle) end def rotate_y(angle) @_y_axis ||= Vector3.new(0, 1, 0) self.rotate_on_axis(@_y_axis, angle) end def rotate_z(angle) @_z_axis ||= Vector3.new(0, 0, 1) self.rotate_on_axis(@_z_axis, angle) end def translate_on_axis(axis, distance) # translate object by distance along axis in object space # axis is assumed to be normalized @_v1 ||= Vector3.new @_v1.copy(axis).apply_quaternion(@quaternion) @position.add(@_v1.multiply_scalar(distance)) self end def translate_x(distance) @_x_axis ||= Vector3.new(1, 0, 0) self.translate_on_axis(@_x_axis, distance) end def translate_y(distance) @_y_axis ||= Vector3.new(0, 1, 0) self.translate_on_axis(@_y_axis, distance) end def translate_z(distance) @_z_axis ||= Vector3.new(0, 0, 1) self.translate_on_axis(@_z_axis, distance) end def local_to_world(vector) vector.apply_matrix4(@matrix_world) end def world_to_local(vector) @_m1 ||= Matrix4.new vector.apply_matrix4(@_m1.get_inverse(@matrix_world)) end def look_at(vector) # This routine does not support objects with rotated and/or translated parent(s) @_m1 ||= Matrix4.new @_m1.look_at(vector, @position, self.up) @quaternion.set_from_rotation_matrix(@_m1) end def add(*arguments) if arguments.length > 1 arguments.each do |arg| self.add(arg) end return self end object = arguments.first if object == self puts("ERROR: Mittsu::Object3D#add: object can't be added as a child of itself.", object.inspect) return self end if object.is_a? Object3D object.parent.remove(object) unless object.parent.nil? object.parent = self object.dispatch_event type: :added @children << object else puts('ERROR: Mittsu::Object3D#add: object not an instance of Object3D.', object.inspect) end self end def remove(*arguments) if arguments.length > 1 arguments.each do |arg| self.remove(arg) end return end object = arguments.first index = @children.index(object) if index object.parent = nil object.dispatch_event type: :removed @children.delete_at index end nil end def get_object_by_id(id) self.get_object_by_property(:id, id) end def get_object_by_name(name) self.get_object_by_property(:name, name) end def get_object_by_property(name, value) return self if self.send(name) == value @children.each do |child| object = child.get_object_by_property(name, value) return object unless object.nil? end nil end def get_world_position(target = Vector3.new) self.update_matrix_world(true) target.set_from_matrix_position(@matrix_world) end def get_world_quaternion(target = Quaternion.new) @_position ||= Vector3.new @_scale ||= Vector3.new self.update_matrix_world(true) @matrix_world.decompose(@_position, target, @_scale) target end def get_world_rotation(target = Euler.new) @_quaternion ||= Quaternion.new self.get_world_quaternion(quaternion) target.set_from_quaternion(quaternion, @rotation.order, false) end def get_world_scale(target = Vector3.new) @_position ||= Vector3.new @_quaternion ||= Quaternion.new self.update_matrix_world(true) @matrix_world.decompose(@_position, @_quaternion, target) target end def get_world_direction(target = Vector3.new) @_quaternion ||= Quaternion.new self.get_world_quaternion(@_quaternion) target.set(0.0, 0.0, 1.0).apply_quaternion(@_quaternion) end def raycast(raycaster, intersects); end def traverse(&callback) callback.yield self @children.each do |child| child.traverse(&callback) end end def print_tree(lines=[]) if lines.empty? puts self else last = !lines.last indent = lines[0..-2].map{|l| l ? '┃ ' : ' '}.join puts "#{indent}#{last ? '┗' : '┣'}╸#{self}" end @children.each do |child| child.print_tree(lines + [child != @children.last]) end end def to_s "#{type} (#{name}) #{position}" end def traverse_visible(&callback) return unless @visible callback.yield self @children.each do |child| child.traverse_visible(&callback) end end def traverse_ancestors(&callback) if @parent callback.yield @parent @parent.traverse_ancestors(&callback) end end def update_matrix @matrix.compose(@position, @quaternion, @scale) @matrix_world_needs_update = true end def update_matrix_world(force = false) self.update_matrix if @matrix_auto_update if @matrix_world_needs_update || force if @parent.nil? @matrix_world.copy(@matrix) else @matrix_world.multiply_matrices(@parent.matrix_world, @matrix) end @matrix_world_needs_update = false force = true end # update children @children.each do |child| child.update_matrix_world(force) end end def to_json @_output = { metadata: { version: 4.3, type: 'Object', generator: 'ObjectExporter' } } @_geometries = {} @_materials = {} @_output[:object] = self.jsonify @_output end def clone(object = nil, recursive = true) object ||= Object3D.new object.name = @name object.up.copy(@up) object.position.copy(@position) object.quaternion.copy(@quaternion) object.scale.copy(@scale) object.rotation_auto_update = @rotation_auto_update object.matrix.copy(@matrix) object.matrix_world.copy(@matrix_world) object.matrix_auto_update = @matrix_auto_update object.matrix_world_needs_update = @matrix_world_needs_update object.visible = @visible object.cast_shadow = @cast_shadow object.receive_shadow = @receive_shadow object.frustum_culled = @frustum_culled object.user_data = @user_data if recursive @children.each do |child| object.add(child.clone) end end object end protected def jsonify data = { uuid: @uuid, type: @type, matrix: @matrix.to_a } data[:name] = @name unless @name.nil? || @name.empty? data[:user_data] = @user_data unless @user_data.nil? || @user_data.empty? data[:visible] = @visible unless @visible if !self.children.empty? data[:children] = @children.map do |child| child.jsonify end end # TODO: implement jsonify for PointCloud data end def jsonify_geometry(geometry) @_output[:geometries] ||= [] if @_geometries[geometry.uuid].nil? json = geometry.to_json json.delete :metadata @_geometries[geometry.uuid] = json @_output[:geometries] << json end geometry.uuid end def jsonify_material(material) @_output[:materials] ||= [] if @_materials[material.uuid].nil? json = material.to_json json.delete :metadata @_materials[material.uuid] = json @_output[:materials] << json end material.uuid end end end