# frozen_string_literal: true # AppendAction appends code to the bottom of node body. class NodeMutation::AppendAction < NodeMutation::Action # Initialize an AppendAction. # # @param node [Node] # @param code [String] new code to append. # @param adapter [NodeMutation::Adapter] def initialize(node, code, adapter:) super(node, code, adapter: adapter) @type = :insert end # The rewritten source code with proper indent. # # @return [String] rewritten code. def new_code if rewritten_source.split("\n").length > 1 "\n" + rewritten_source.split("\n").map { |line| indent(@node) + line }.join("\n") + "\n" else indent(@node) + rewritten_source + "\n" end end private END_LENGTH = "\nend".length # Calculate the begin the end positions. def calculate_position node_end = @adapter.get_end(@node) node_source = @adapter.get_source(@node) last_line = node_source.split("\n").last @start = node_end - last_line.length @end = @start end # Indent of the node. # # @param node [Parser::AST::Node] # @return [String] n times whitesphace def indent(node) ' ' * (@adapter.get_start_loc(node).column + NodeMutation.tab_width) end end