[.S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"MeshParticleEmitter: name" Base: sizeix: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; " m_Emit; i; i ; iHS; ;i;i;F; " float; " minSize; i ; i ; iS; ;i;i;F; " float; " maxSize; i ; i ; iS; ;i;i;F; " float; "minEnergy; i ; i ; iS; ;i;i;F; " float; "maxEnergy; i ; i; iS; ;i;i;F; " float; "minEmission; i ; i; iS; ;i;i;F; " float; "maxEmission; i ; i; iS; ;i;i;F; " Vector3f; "worldVelocity; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "localVelocity; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "rndVelocity; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "emitterVelocityScale; i ; i; iS; ;i;i;F; " Vector3f; "tangentVelocity; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i ; i S; ;i;i;F; " float; "z; i ; i!; i S; ;i;i;F; " float; "angularVelocity; i ; i"; iS; ;i;i;F; " float; "rndAngularVelocity; i ; i#; iS; ;i;i;F; " bool; "rndRotation; i; i$; iS; ;i;i;F; " bool; "Simulate in Worldspace?; i; i%; iS; ;i;i;F; " bool; "m_OneShot; i; i&; iS; ;i;i;F; " bool; "m_InterpolateTriangles; i; i'; iS; ;i;i;F; " bool; "m_Systematic; i; i(; i@S; ;i;i;F; " float; "m_MinNormalVelocity; i ; i); iS; ;i;i;F; " float; "m_MaxNormalVelocity; i ; i*; iS; ;i;i;F; "PPtr; " m_Mesh; i ; i+; iS; ;i;i;F; " SInt32; " m_FileID; i ; i,; iS; ;i;i;F; " SInt32; " m_PathID; i ; i-; i