/** * \file *
 * MODP_B85 - High performance base85 encoder/decoder
 * https://github.com/client9/stringencoders/
 *
 * Copyright © 2006-2016  Nick Galbreath -- nickg [at] client9 [dot] com
 * All rights reserved.
 * Released under MIT license. See LICENSE for details.
 * 
*/ /* exported public header */ #include "modp_b85.h" #include "modp_stdint.h" /* private header */ #include "modp_b85_data.h" /* * Might need changing depending on platform * we need htonl, and ntohl */ #include /** * you can decode IN PLACE! * no memory allocated */ size_t modp_b85_decode(char* out, const char* data, size_t len) { size_t i; int j; uint32_t tmp; uint32_t digit; uint32_t* o2; const size_t buckets = len / 5; const uint8_t* d2 = (const uint8_t*)data; if (len % 5 != 0) { return (size_t)-1; } o2 = (uint32_t*)out; for (i = 0; i < buckets; ++i) { tmp = 0; for (j = 0; j < 5; ++j) { digit = gsCharToInt[(uint32_t)*d2++]; if (digit >= 85) { return (size_t)-1; } tmp = tmp * 85 + digit; } *o2++ = htonl(tmp); } return 4 * buckets; } /** * src != out */ size_t modp_b85_encode(char* out, const char* src, size_t len) { size_t i; uint32_t tmp; const uint32_t* sary = (const uint32_t*)src; const size_t buckets = len / 4; if (len % 4 != 0) { return (size_t)-1; } for (i = 0; i < buckets; ++i) { tmp = *sary++; tmp = htonl(tmp); /* this crazy function */ #if 1 *out++ = (char)gsIntToChar[(tmp / 52200625)]; /* don't need % 85 here, always < 85 */ *out++ = (char)gsIntToChar[(tmp / 614125) % 85]; *out++ = (char)gsIntToChar[(tmp / 7225) % 85]; *out++ = (char)gsIntToChar[(tmp / 85) % 85]; *out++ = (char)gsIntToChar[tmp % 85]; #else /* is really this */ *(out + 4) = gsIntToChar[tmp % 85]; tmp /= 85; *(out + 3) = gsIntToChar[tmp % 85]; tmp /= 85; *(out + 2) = gsIntToChar[tmp % 85]; tmp /= 85; *(out + 1) = gsIntToChar[tmp % 85]; tmp /= 85; *out = gsIntToChar[tmp]; out += 5; #endif /* NOTES * Version 1 under -O3 is about 10-20 PERCENT faster than version 2 * BUT Version 1 is 10 TIMES SLOWER when used with -Os !!! * Reason: gcc does a lot of tricks to remove the divisions * op with multiplies and shift. * In V1 with -O3 this works. Under -Os it reverts to very * slow division. * In V2 -O3 it does the same thing, but under Os, it's smart * enough to know we want the quotient and remainder and only * one div call per line. */ } *out = 0; /* final null */ return buckets * 5; }