# Requires the following methods: # * subject - The instance of the adapter shared_examples_for 'a flipper adapter' do let(:actor_class) { Struct.new(:flipper_id) } let(:flipper) { Flipper.new(subject) } let(:feature) { flipper[:stats] } let(:boolean_gate) { feature.gate(:boolean) } let(:group_gate) { feature.gate(:group) } let(:actor_gate) { feature.gate(:actor) } let(:actors_gate) { feature.gate(:percentage_of_actors) } let(:random_gate) { feature.gate(:percentage_of_random) } before do Flipper.register(:admins) { |actor| actor.respond_to?(:admin?) && actor.admin? } Flipper.register(:early_access) { |actor| actor.respond_to?(:early_access?) && actor.early_access? } end after do Flipper.unregister_groups end it "has name that is a symbol" do subject.name.should_not be_nil subject.name.should be_instance_of(Symbol) end it "has included the flipper adapter module" do subject.class.ancestors.should include(Flipper::Adapter) end it "returns correct default values for the gates if none are enabled" do subject.get(feature).should eq({ :boolean => nil, :groups => Set.new, :actors => Set.new, :percentage_of_actors => nil, :percentage_of_random => nil, }) end it "can enable, disable and get value for boolean gate" do subject.enable(feature, boolean_gate, flipper.boolean).should be_true result = subject.get(feature) result[:boolean].should eq('true') subject.disable(feature, boolean_gate, flipper.boolean(false)).should be_true result = subject.get(feature) result[:boolean].should be_nil end it "fully disables all enabled things when boolean gate disabled" do actor_22 = actor_class.new('22') subject.enable(feature, boolean_gate, flipper.boolean).should be_true subject.enable(feature, group_gate, flipper.group(:admins)).should be_true subject.enable(feature, actor_gate, flipper.actor(actor_22)).should be_true subject.enable(feature, actors_gate, flipper.actors(25)).should be_true subject.enable(feature, random_gate, flipper.random(45)).should be_true subject.disable(feature, boolean_gate, flipper.boolean).should be_true subject.get(feature).should eq({ :boolean => nil, :groups => Set.new, :actors => Set.new, :percentage_of_actors => nil, :percentage_of_random => nil, }) end it "can enable, disable and get value for group gate" do subject.enable(feature, group_gate, flipper.group(:admins)).should be_true subject.enable(feature, group_gate, flipper.group(:early_access)).should be_true result = subject.get(feature) result[:groups].should eq(Set['admins', 'early_access']) subject.disable(feature, group_gate, flipper.group(:early_access)).should be_true result = subject.get(feature) result[:groups].should eq(Set['admins']) subject.disable(feature, group_gate, flipper.group(:admins)).should be_true result = subject.get(feature) result[:groups].should eq(Set.new) end it "can enable, disable and get value for actor gate" do actor_22 = actor_class.new('22') actor_asdf = actor_class.new('asdf') subject.enable(feature, actor_gate, flipper.actor(actor_22)).should be_true subject.enable(feature, actor_gate, flipper.actor(actor_asdf)).should be_true result = subject.get(feature) result[:actors].should eq(Set['22', 'asdf']) subject.disable(feature, actor_gate, flipper.actor(actor_22)).should be_true result = subject.get(feature) result[:actors].should eq(Set['asdf']) subject.disable(feature, actor_gate, flipper.actor(actor_asdf)).should be_true result = subject.get(feature) result[:actors].should eq(Set.new) end it "can enable, disable and get value for percentage of actors gate" do subject.enable(feature, actors_gate, flipper.actors(15)).should be_true result = subject.get(feature) result[:percentage_of_actors].should eq('15') subject.disable(feature, actors_gate, flipper.actors(0)).should be_true result = subject.get(feature) result[:percentage_of_actors].should eq('0') end it "can enable, disable and get value for percentage of random gate" do subject.enable(feature, random_gate, flipper.random(10)).should be_true result = subject.get(feature) result[:percentage_of_random].should eq('10') subject.disable(feature, random_gate, flipper.random(0)).should be_true result = subject.get(feature) result[:percentage_of_random].should eq('0') end it "converts boolean value to a string" do subject.enable(feature, boolean_gate, flipper.boolean).should be_true result = subject.get(feature) result[:boolean].should eq('true') end it "converts the actor value to a string" do subject.enable(feature, actor_gate, flipper.actor(actor_class.new(22))).should be_true result = subject.get(feature) result[:actors].should eq(Set['22']) end it "converts group value to a string" do subject.enable(feature, group_gate, flipper.group(:admins)).should be_true result = subject.get(feature) result[:groups].should eq(Set['admins']) end it "converts percentage of random integer value to a string" do subject.enable(feature, random_gate, flipper.random(10)).should be_true result = subject.get(feature) result[:percentage_of_random].should eq('10') end it "converts percentage of actors integer value to a string" do subject.enable(feature, actors_gate, flipper.actors(10)).should be_true result = subject.get(feature) result[:percentage_of_actors].should eq('10') end it "can add and list known features" do subject.features.should eq(Set.new) subject.add(flipper[:stats]).should be_true subject.features.should eq(Set['stats']) subject.add(flipper[:search]).should be_true subject.features.should eq(Set['stats', 'search']) end end