/* ***** BEGIN LICENSE BLOCK *****
 * Distributed under the BSD license:
 *
 * Copyright (c) 2010, Ajax.org B.V.
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of Ajax.org B.V. nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * ***** END LICENSE BLOCK ***** */

define(function(require, exports, module) {
"use strict";

var oop = require("ace/lib/oop");
var EventEmitter = require("ace/lib/event_emitter").EventEmitter;

var Editor = exports.Editor = function() {
    this._buffers = [];
    this._windows = [];
};

(function() {

    oop.implement(this, EventEmitter);
    
    this.addBuffer = function(buffer) {
        this._buffers.push(buffer);
        return this._buffers.length-1;
    };
    
    this.addWindow = function(win) {
        this._windows.push(win);
        return this._windows.length-1;
    };
    
    this.openInWindow = function(bufferId, winId) {
        this._windows[winId || 0].setBuffer(this._buffers[bufferId]);
    };
    
}).call(Editor.prototype);

});